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* Add `TKeymanPaths.KeymanLocalePath` for consistent access to locales folder, and update references. * Remove the `SKDefaultLanguageCode` string and hard code the default language in CustomisationMessages.pas. * Hide the test locale 'qqq' on release builds. Fixes: #15164
53 lines
2 KiB
Markdown
53 lines
2 KiB
Markdown
---
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title: Translating the Keyman for Windows User Interface
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---
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## Online User Interface Translation Editor
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Localization of the user interface is possible by using the online
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interface at [translate.keyman.com](https://translate.keyman.com/).
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## Notes on editing translations
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Nearly all strings have identifiers (e.g. SKButtonOK for the OK button).
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We have three different types of strings in the file - plain, HTML and
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format strings:
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- Format strings often include `%#:s` or `%#:d` markers that are
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placeholders for parameters, and should be included in a translated
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string. The order of the markers in the translated string is not
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important.
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Example:
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`<String Type="FormatString" Id="SKPackageAlreadyInstalled">A package with the name %0:s is already installed. Do you want to uninstall it and install the new one?</String>`
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- Plain strings must be just that - plain text. These are all
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referenced by the XSL templates that make up the bulk of the Keyman
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for Windows user interface. You should not place any HTML tags in
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these entries as they will be stripped before display.
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Example:
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`<String Type="PlainText" Id="S_ShortProductName">Keyman for Windows</String>`
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- HTML strings can include tags - there are only a few of these. The
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most obvious of these is in the Welcome screen text.
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Example:
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`<String Type="HTML" Id="S_Splash_Button_Start" AccessKey="S"><u>S</u>tart</String>`
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The & entity is used to mark hotkeys in menu items, labels and
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buttons. It can be used only with strings identified as formatted
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messages (these mostly start with SK) and with the Menu strings.
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## Hints on editing a translation
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First, edit the translation's language information - SKUILanguageName,
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SKUILanguageNameWithEnglish, and SKLanguageCode. The SKLanguageCode
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should be the same as the language code you chose earlier.
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**Note:** Any entries missing from the translation will be retrieved from the
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default file.
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## Related Topics
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- [How To - Set the Language for Keyman Menus](../start/locale)
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