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209 lines
8.5 KiB
TypeScript
209 lines
8.5 KiB
TypeScript
// Establishes key-code definitions.
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/// <reference path="codes.ts" />
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// Defines our generalized "KeyEvent" class.
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/// <reference path="keyEvent.ts" />
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namespace com.keyman.text {
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export enum EmulationKeystrokes {
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Space = ' ',
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Enter = '\n',
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Backspace = '\b'
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}
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/**
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* Defines a collection of static library functions that define KeymanWeb's default (implied) keyboard rule behaviors.
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*/
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export class DefaultOutput {
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private constructor() {
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}
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static codeForEvent(Lkc: KeyEvent) {
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return Codes.keyCodes[Lkc.kName] || Lkc.Lcode;;
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}
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/**
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* Serves as a default keycode lookup table. This may be referenced safely by mnemonic handling without fear of side-effects.
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* Also used by Processor.defaultRuleBehavior to generate output after filtering for special cases.
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*/
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public static forAny(Lkc: KeyEvent, isMnemonic: boolean) {
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var char = '';
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// A pretty simple table of lookups, corresponding VERY closely to the original defaultKeyOutput.
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if((char = DefaultOutput.forSpecialEmulation(Lkc)) != null) {
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return char;
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} else if(!isMnemonic && ((char = DefaultOutput.forNumpadKeys(Lkc)) != null)) {
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return char;
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} else if((char = DefaultOutput.forUnicodeKeynames(Lkc)) != null) {
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return char;
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} else if((char = DefaultOutput.forBaseKeys(Lkc)) != null) {
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return char;
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} else {
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// // For headless and embeddded, we may well allow '\t'. It's DOM mode that has other uses.
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// // Not originally defined for text output within defaultKeyOutput.
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// // We can't enable it yet, as it'll cause hardware keystrokes in the DOM to output '\t' rather
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// // than rely on the browser-default handling.
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let code = DefaultOutput.codeForEvent(Lkc);
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switch(code) {
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// case Codes.keyCodes['K_TAB']:
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// case Codes.keyCodes['K_TABBACK']:
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// case Codes.keyCodes['K_TABFWD']:
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// return '\t';
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default:
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return '';
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}
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}
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}
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/**
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* isCommand - returns a boolean indicating if a non-text event should be triggered by the keystroke.
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*/
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public static isCommand(Lkc: KeyEvent): boolean {
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let code = DefaultOutput.codeForEvent(Lkc);
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switch(code) {
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// Should we ever implement them:
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// case Codes.keyCodes['K_LEFT']: // would not output text, but would alter the caret's position in the context.
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// case Codes.keyCodes['K_RIGHT']:
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// return true;
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default:
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return false;
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}
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}
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/**
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* Used when a RuleBehavior represents a non-text "command" within the Engine. This will generally
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* trigger events that require context reset - often by moving the caret or by moving what OutputTarget
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* the caret is in. However, we let those events perform the actual context reset.
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*
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* Note: is extended by DOM-aware KeymanWeb code.
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*/
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public static applyCommand(Lkc: KeyEvent): void {
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// Notes for potential default-handling extensions:
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//
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// switch(code) {
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// // Problem: clusters, and doing them right.
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// // The commented-out code below should be a decent starting point, but clusters make it complex.
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// // Mostly based on pre-12.0 code, but the general idea should be relatively clear.
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//
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// case Codes.keyCodes['K_LEFT']:
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// if(touchAlias) {
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// var caretPos = keymanweb.getTextCaret(Lelem);
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// keymanweb.setTextCaret(Lelem, caretPos - 1 >= 0 ? caretPos - 1 : 0);
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// }
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// break;
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// case Codes.keyCodes['K_RIGHT']:
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// if(touchAlias) {
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// var caretPos = keymanweb.getTextCaret(Lelem);
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// keymanweb.setTextCaret(Lelem, caretPos + 1);
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// }
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// if(code == VisualKeyboard.keyCodes['K_RIGHT']) {
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// break;
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// }
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// }
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//
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// Note that these would be useful even outside of a DOM context.
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}
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/**
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* Codes matched here generally have default implementations when in a browser but require emulation
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* for 'synthetic' `OutputTarget`s like `Mock`s, which have no default text handling.
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*/
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public static forSpecialEmulation(Lkc: KeyEvent): EmulationKeystrokes {
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let code = DefaultOutput.codeForEvent(Lkc);
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switch(code) {
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case Codes.keyCodes['K_BKSP']:
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return EmulationKeystrokes.Backspace;
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case Codes.keyCodes['K_ENTER']:
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return EmulationKeystrokes.Enter;
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// (Probably) only here for legacy reasons; it's always been handled alongside the other two.
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case Codes.keyCodes['K_SPACE']:
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return EmulationKeystrokes.Space;
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// case Codes.keyCodes['K_DEL']:
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// return '\u007f'; // 127, ASCII / Unicode control code for DEL.
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default:
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return null;
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}
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}
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// Should not be used for mnenomic keyboards. forAny()'s use of this method checks first.
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public static forNumpadKeys(Lkc: KeyEvent) {
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// Translate numpad keystrokes into their non-numpad equivalents
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if(Lkc.Lcode >= Codes.keyCodes["K_NP0"] && Lkc.Lcode <= Codes.keyCodes["K_NPSLASH"]) {
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// Number pad, numlock on
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if(Lkc.Lcode < 106) {
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var Lch = Lkc.Lcode-48;
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} else {
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Lch = Lkc.Lcode-64;
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}
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let ch = String._kmwFromCharCode(Lch); //I3319
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return ch;
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} else {
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return null;
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}
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}
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// Test for fall back to U_xxxxxx key id
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// For this first test, we ignore the keyCode and use the keyName
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public static forUnicodeKeynames(Lkc: KeyEvent, ruleBehavior?: RuleBehavior) {
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let keyName = Lkc.kName;
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// Test for fall back to U_xxxxxx key id
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// For this first test, we ignore the keyCode and use the keyName
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if(!keyName || keyName.substr(0,2) != 'U_') {
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return null;
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}
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var codePoint = parseInt(keyName.substr(2,6), 16);
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if (((0x0 <= codePoint) && (codePoint <= 0x1F)) || ((0x80 <= codePoint) && (codePoint <= 0x9F))) {
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// Code points [U_0000 - U_001F] and [U_0080 - U_009F] refer to Unicode C0 and C1 control codes.
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// Check the codePoint number and do not allow output of these codes via U_xxxxxx shortcuts.
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if(ruleBehavior) {
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ruleBehavior.errorLog = ("Suppressing Unicode control code: U_00" + codePoint.toString(16));
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}
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return null;
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} else {
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// String.fromCharCode() is inadequate to handle the entire range of Unicode
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// Someday after upgrading to ES2015, can use String.fromCodePoint()
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return String.kmwFromCharCode(codePoint);
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}
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}
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// Test for otherwise unimplemented keys on the the base default & shift layers.
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// Those keys must be blocked by keyboard rules if intentionally unimplemented; otherwise, this function will trigger.
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public static forBaseKeys(Lkc: KeyEvent, ruleBehavior?: RuleBehavior) {
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let n = Lkc.Lcode;
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let keyShiftState = Lkc.Lmodifiers;
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// check if exact match to SHIFT's code. Only the 'default' and 'shift' layers should have default key outputs.
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// TODO: Extend to allow AltGr as well - better mnemonic support.
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if(keyShiftState == Codes.modifierCodes['SHIFT']) {
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keyShiftState = 1;
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} else if(keyShiftState != 0) {
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if(ruleBehavior) {
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ruleBehavior.warningLog = "KMW only defines default key output for the 'default' and 'shift' layers!";
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}
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return null;
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}
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// Now that keyShiftState is either 0 or 1, we can use the following structure to determine the default output.
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try {
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if(n >= Codes.keyCodes['K_0'] && n <= Codes.keyCodes['K_9']) { // The number keys.
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return Codes.codesUS[keyShiftState][0][n-Codes.keyCodes['K_0']];
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} else if(n >= Codes.keyCodes['K_A'] && n <= Codes.keyCodes['K_Z']) { // The base letter keys
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return String.fromCharCode(n+(keyShiftState?0:32)); // 32 is the offset from uppercase to lowercase.
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} else if(n >= Codes.keyCodes['K_COLON'] && n <= Codes.keyCodes['K_BKQUOTE']) {
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return Codes.codesUS[keyShiftState][1][n-Codes.keyCodes['K_COLON']];
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} else if(n >= Codes.keyCodes['K_LBRKT'] && n <= Codes.keyCodes['K_QUOTE']) {
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return Codes.codesUS[keyShiftState][2][n-Codes.keyCodes['K_LBRKT']];
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}
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} catch (e) {
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if(ruleBehavior) {
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ruleBehavior.errorLog = "Error detected with default mapping for key: code = " + n + ", shift state = " + (keyShiftState == 1 ? 'shift' : 'default');
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}
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}
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return null;
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}
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}
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}
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