// Establishes key-code definitions. /// // Defines our generalized "KeyEvent" class. /// namespace com.keyman.text { export enum EmulationKeystrokes { Space = ' ', Enter = '\n', Backspace = '\b' } /** * Defines a collection of static library functions that define KeymanWeb's default (implied) keyboard rule behaviors. */ export class DefaultOutput { private constructor() { } static codeForEvent(Lkc: KeyEvent) { return Codes.keyCodes[Lkc.kName] || Lkc.Lcode;; } /** * Serves as a default keycode lookup table. This may be referenced safely by mnemonic handling without fear of side-effects. * Also used by Processor.defaultRuleBehavior to generate output after filtering for special cases. */ public static forAny(Lkc: KeyEvent, isMnemonic: boolean) { var char = ''; // A pretty simple table of lookups, corresponding VERY closely to the original defaultKeyOutput. if((char = DefaultOutput.forSpecialEmulation(Lkc)) != null) { return char; } else if(!isMnemonic && ((char = DefaultOutput.forNumpadKeys(Lkc)) != null)) { return char; } else if((char = DefaultOutput.forUnicodeKeynames(Lkc)) != null) { return char; } else if((char = DefaultOutput.forBaseKeys(Lkc)) != null) { return char; } else { // // For headless and embeddded, we may well allow '\t'. It's DOM mode that has other uses. // // Not originally defined for text output within defaultKeyOutput. // // We can't enable it yet, as it'll cause hardware keystrokes in the DOM to output '\t' rather // // than rely on the browser-default handling. let code = DefaultOutput.codeForEvent(Lkc); switch(code) { // case Codes.keyCodes['K_TAB']: // case Codes.keyCodes['K_TABBACK']: // case Codes.keyCodes['K_TABFWD']: // return '\t'; default: return ''; } } } /** * isCommand - returns a boolean indicating if a non-text event should be triggered by the keystroke. */ public static isCommand(Lkc: KeyEvent): boolean { let code = DefaultOutput.codeForEvent(Lkc); switch(code) { // Should we ever implement them: // case Codes.keyCodes['K_LEFT']: // would not output text, but would alter the caret's position in the context. // case Codes.keyCodes['K_RIGHT']: // return true; default: return false; } } /** * Used when a RuleBehavior represents a non-text "command" within the Engine. This will generally * trigger events that require context reset - often by moving the caret or by moving what OutputTarget * the caret is in. However, we let those events perform the actual context reset. * * Note: is extended by DOM-aware KeymanWeb code. */ public static applyCommand(Lkc: KeyEvent): void { // Notes for potential default-handling extensions: // // switch(code) { // // Problem: clusters, and doing them right. // // The commented-out code below should be a decent starting point, but clusters make it complex. // // Mostly based on pre-12.0 code, but the general idea should be relatively clear. // // case Codes.keyCodes['K_LEFT']: // if(touchAlias) { // var caretPos = keymanweb.getTextCaret(Lelem); // keymanweb.setTextCaret(Lelem, caretPos - 1 >= 0 ? caretPos - 1 : 0); // } // break; // case Codes.keyCodes['K_RIGHT']: // if(touchAlias) { // var caretPos = keymanweb.getTextCaret(Lelem); // keymanweb.setTextCaret(Lelem, caretPos + 1); // } // if(code == VisualKeyboard.keyCodes['K_RIGHT']) { // break; // } // } // // Note that these would be useful even outside of a DOM context. } /** * Codes matched here generally have default implementations when in a browser but require emulation * for 'synthetic' `OutputTarget`s like `Mock`s, which have no default text handling. */ public static forSpecialEmulation(Lkc: KeyEvent): EmulationKeystrokes { let code = DefaultOutput.codeForEvent(Lkc); switch(code) { case Codes.keyCodes['K_BKSP']: return EmulationKeystrokes.Backspace; case Codes.keyCodes['K_ENTER']: return EmulationKeystrokes.Enter; // (Probably) only here for legacy reasons; it's always been handled alongside the other two. case Codes.keyCodes['K_SPACE']: return EmulationKeystrokes.Space; // case Codes.keyCodes['K_DEL']: // return '\u007f'; // 127, ASCII / Unicode control code for DEL. default: return null; } } // Should not be used for mnenomic keyboards. forAny()'s use of this method checks first. public static forNumpadKeys(Lkc: KeyEvent) { // Translate numpad keystrokes into their non-numpad equivalents if(Lkc.Lcode >= Codes.keyCodes["K_NP0"] && Lkc.Lcode <= Codes.keyCodes["K_NPSLASH"]) { // Number pad, numlock on if(Lkc.Lcode < 106) { var Lch = Lkc.Lcode-48; } else { Lch = Lkc.Lcode-64; } let ch = String._kmwFromCharCode(Lch); //I3319 return ch; } else { return null; } } // Test for fall back to U_xxxxxx key id // For this first test, we ignore the keyCode and use the keyName public static forUnicodeKeynames(Lkc: KeyEvent, ruleBehavior?: RuleBehavior) { let keyName = Lkc.kName; // Test for fall back to U_xxxxxx key id // For this first test, we ignore the keyCode and use the keyName if(!keyName || keyName.substr(0,2) != 'U_') { return null; } var codePoint = parseInt(keyName.substr(2,6), 16); if (((0x0 <= codePoint) && (codePoint <= 0x1F)) || ((0x80 <= codePoint) && (codePoint <= 0x9F))) { // Code points [U_0000 - U_001F] and [U_0080 - U_009F] refer to Unicode C0 and C1 control codes. // Check the codePoint number and do not allow output of these codes via U_xxxxxx shortcuts. if(ruleBehavior) { ruleBehavior.errorLog = ("Suppressing Unicode control code: U_00" + codePoint.toString(16)); } return null; } else { // String.fromCharCode() is inadequate to handle the entire range of Unicode // Someday after upgrading to ES2015, can use String.fromCodePoint() return String.kmwFromCharCode(codePoint); } } // Test for otherwise unimplemented keys on the the base default & shift layers. // Those keys must be blocked by keyboard rules if intentionally unimplemented; otherwise, this function will trigger. public static forBaseKeys(Lkc: KeyEvent, ruleBehavior?: RuleBehavior) { let n = Lkc.Lcode; let keyShiftState = Lkc.Lmodifiers; // check if exact match to SHIFT's code. Only the 'default' and 'shift' layers should have default key outputs. // TODO: Extend to allow AltGr as well - better mnemonic support. if(keyShiftState == Codes.modifierCodes['SHIFT']) { keyShiftState = 1; } else if(keyShiftState != 0) { if(ruleBehavior) { ruleBehavior.warningLog = "KMW only defines default key output for the 'default' and 'shift' layers!"; } return null; } // Now that keyShiftState is either 0 or 1, we can use the following structure to determine the default output. try { if(n >= Codes.keyCodes['K_0'] && n <= Codes.keyCodes['K_9']) { // The number keys. return Codes.codesUS[keyShiftState][0][n-Codes.keyCodes['K_0']]; } else if(n >= Codes.keyCodes['K_A'] && n <= Codes.keyCodes['K_Z']) { // The base letter keys return String.fromCharCode(n+(keyShiftState?0:32)); // 32 is the offset from uppercase to lowercase. } else if(n >= Codes.keyCodes['K_COLON'] && n <= Codes.keyCodes['K_BKQUOTE']) { return Codes.codesUS[keyShiftState][1][n-Codes.keyCodes['K_COLON']]; } else if(n >= Codes.keyCodes['K_LBRKT'] && n <= Codes.keyCodes['K_QUOTE']) { return Codes.codesUS[keyShiftState][2][n-Codes.keyCodes['K_LBRKT']]; } } catch (e) { if(ruleBehavior) { ruleBehavior.errorLog = "Error detected with default mapping for key: code = " + n + ", shift state = " + (keyShiftState == 1 ? 'shift' : 'default'); } } return null; } } }