spiegel-keyman/common/predictive-text/docs/worker-communication-protocol.md
2018-11-28 14:26:04 -07:00

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Keyman/Language Modelling layer

This document introduces the protocol for communicating between KeymanWeb and the language modeling layer (i.e., the configurable prediction and suggestion engine, (henceforth referred to as the "LMLayer").

Note: I'm using the term keyboard as a synonym for KeymanWeb.

The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.

Communication protocol between keyboard and asynchronous worker

Sequence diagram of obtaining a prediction

We have decided that everything to the right of the KeymanWeb will be in a Web Worker. However, communication can happen only through postMessage(data) commands, where data is a serializable object (via the structured clone algorithm).

What serializable object can we send that will adhere to the open-closed principle?

Messages

The idea is to use a discriminated union. The protocol involves plain JavaScript objects with one property called message that takes a finite set of string values.

These string values indicate what message should be sent. The rest of the properties in the object are the parameters send with the message.

{
    message: 'predict',
    // message-specific properties here
}

See also: XML-RPC

Messages are not methods. That is, there is no assumption that a client will receive a reply when a message is sent. However, some pairs of messages, such as predict and suggestions, lightly assume request/response semantics.

Tokens

Tokens uniquely identify an input event, such as a key press. Since Keyman should ask for an asynchronous prediction on most key presses, the token is intended to associate a prediction and its response with a particular input; Keyman is free to ignore prediction responses if they are for outdated input events.

The Token type is opaque to LMLayer. That is, LMLayer does not inspect its contents; it simply uses it to identify a request and pass it back to Keyman. There are a few requirements on the concrete type of the Token:

  1. Tokens MUST be serializable via the structured clone algorithm;
  2. Tokens MUST be usable as a key in a Map object.
  3. Tokens MUST be unique across messages. That is, tokens MUST NOT be duplicated between different messages.

It is up to the keyboard to create unambiguous tokens that can be uniquely identified through the round-trip process.

In the following examples, I'll use the subset of number values that are interpretable as 31-bit signed integers.

Example

An asynchronous message to predict after typing 'D':

{
    message: 'predict',

    token: 1,
    transform: {
        insert: 'D',
        deleteLeft: 0,
        deleteRight: 0
    },
    context: {
      left: '',
      right: '',
      startOfBuffer: true,
      endOfBuffer: true
    },
}

Message types

Currently there are four message types:

Message Direction Parameters Expected reply Uses token
initialize keyboard → LMLayer initialization Yes — ready No
ready LMLayer → keyboard configuration No No
predict keyboard → LMLayer transform, context Yes — suggestions Yes
suggestions LMLayer → keyboard suggestions No Yes

Message: initialize

Must be sent from the keyboard to the LMLayer so that the LMLayer initializes a model. It will send initialization which is a plain JavaScript object specify the path to the model, as well configurations and platform restrictions.

The keyboard MUST NOT send any messages to the LMLayer prior to sending initialize. The keyboard SHOULD NOT send another message to the keyboard until it receives ready message from the LMLayer before sending another message.

These are the configurations, and platform restrictions sent to initialize the LMLayer and its model.

interface InitializeMessage {
  message: 'initialize';

  /**
   * Path to the model. There are no concrete restrictions on the path
   * to the model, so long as the LMLayer can successfully use it to
   * initialize the model.
   */
  model: string;

  configuration: {
    /**
     * Whether the platform supports right contexts.
     * The absence of this rule implies false.
     */
    supportsRightContexts?: false,

    /**
     * Whether the platform supports deleting to the right.
     * The absence of this rule implies false.
     */
    supportsDeleteRight?: false,

    /**
     * The maximum amount of UTF-16 code units that the keyboard will
     * provide to the left of the cursor, as an integer.
     */
    maxLeftContextCodeUnits: number,

    /**
     * The maximum amount of code units that the keyboard will provide to
     * the right of the cursor, as an integer. The absence of this rule
     * implies 0.
     * See also, [[supportsRightContexts]].
     */
    maxRightContextCodeUnits?: number,
  }
}

Message: ready

Must be sent from the LMLayer to the keyboard when the LMLayer's model as a response to initialize. It will send configuration, which is a plain JavaScript object requesting configuration from the keyboard.

There are only two options defined so far:

interface ReadyMessage {
  message: 'ready';
  configuration: {
    /**
     * How many UTF-16 code units maximum to send as the context to the
     * left of the cursor ("left" in the Unicode character stream).
     *
     * Affects the `context` property sent in `predict` messages.
     *
     * While the left context MUST NOT bisect surrogate pairs, they MAY
     * bisect graphical clusters.
     */
    leftContextCodeUnits: number,

    /**
     * How many UTF-16 code units maximum to send as the context to the
     * right of the cursor ("right" in the Unicode character stream).
     *
     * Affects the `context` property sent in `predict` messages.
     *
     * While the left context MUST NOT bisect surrogate pairs, they MAY
     * bisect graphical clusters.
     */
    rightContextCodeUnits: number,
  };
}

Message: predict

Sent from the keyboard to the LMLayer whenever a new prediction should be generated. This is typically initiated by a key press event. The keyboard SHOULD track each predict message using a token. The token MUST be unique across all prediction events. The LMLayer SHOULD respond to each predict message with a suggestions message. The suggestions message MUST contain the corresponding token as sent in the initial predict message.

The keyboard MUST send the context parameter. The keyboard SHOULD send the transform parameter. The keyboard MUST send a unique token.

The semantics of the predict message MUST be from the perspective of this sequence of events:

  1. After the input event is received by the keyboard.
  2. Before the keyboard applies the associated transform to the buffer.

NOTE: The keyboard MAY apply the transform associated with the input event before receiving the corresponding suggestions message from the LMLayer. The intention is that once the suggestions are displayed, the typist may select one of the suggestions in the place of the effects of their original input.

NOTE: The keyboard MAY send the predict message after it has applied the transform associated with the input event to the buffer. Regardless of the actual sequence, the semantics MUST remain the same:the prediction happens from the perspective before the transform has been applied. Therefore, if the keyboard eagerly transforms the buffer before it has sent predict message, it must anticipate undoing the transform it has already applied if it is to apply a transfrom send in the suggestions message. The keyboard must act as if it has never applied the transform associated with the input event in the first place.

The context is the text surrounding the insertion point, before the transform is applied to the buffer.

interface Context {
  /**
   * Up to maxLeftContextCodeUnits code units of Unicode scalar value
   * (i. e., characters) to the left of the insertion point in the
   * buffer. If there is nothing to the left of the buffer, this returns
   * an empty string.
   */
  left: USVString;

  /**
   * Up to maxRightContextCodeUnits code units of Unicode scalar value
   * (i. e., characters) to the right of the insertion point in the
   * buffer. If there is nothing to the right of the buffer, this returns
   * an empty string.
   */
  right?: USVString;

  /**
   * Whether the insertion point is at the start of the buffer.
   */
  startOfBuffer: boolean;

  /**
   * Whether the insertion point is at the end of the buffer.
   */
  endOfBuffer: boolean;
}

The transform parameter describes how the input event will change the buffer.

interface Transform {
  /**
   * The Unicode scalar values (i.e., characters) to be inserted at the
   * cursor position.
   *
   * Corresponds to `s` in com.keyman.KeyboardInterface.output.
   */
  insert: USVString;

  /**
   * The number of code units to delete to the left of the cursor.
   *
   * Corresponds to `dn` in com.keyman.KeyboardInterface.output.
   */
  delete: number;

  /**
   * The number of code units to delete to the right of the cursor.
   * Not available on all platforms.
   */
  deleteRight?: number;
}

Message: suggestions

The suggestions message is sent from the LMLayer to the keyboard. This message sends a ranked array of suggestions, in descending order of probability (i.e., entry 0 is most likely, followed by entry 1, etc.). This message MUST be in response to a predict message, and it MUST respond with the corresponding [token].

/**
 * `suggestions` is an ordered array of suggestion objects.
 * Each suggestion is a transform bundled with a `displayAs` property.
 */
let suggestions = Suggestion[];

interface Suggestion {
  /**
   * Same object as an input event transform.
   * Note that the transform is applied AFTER the input event
   * transform.
   */
  transform: Transform;
  /**
   * A string to display the suggestion to the typist.
   * This should aid the typist understand what the transform
   * will do to their text.
   */
  displayAs: string;
}
let suggestions = [
  {
    transform: {
      insert: 'teapot',
      deleteLeft: 1,
      deleteRight: 0
    },
    displayAs: '🍵'
  }
];

Timing

Each suggestion provides a transform. This transform is applied after the transform associated with the input event that initiated this prediction. That is, the suggested transform applies to the buffer after the transform associated with the input event.

Rephrased in somewhat mathematical terms: Let 𝑥𝐵 be the input text buffer. Let 𝑇𝑖 be the transform associated with an input event that maps a text buffer 𝐵𝐵. Let 𝑇𝑠 be a transform suggested through the LMLayer. 𝑦𝐵 is the text buffer after the suggestion transform has been applied. The correct sequence of applications should be as follows:

𝑦 = 𝑇𝑠(𝑇𝑖(𝑥))

Late suggestions

Sometimes, a suggestions message may arrive after an input event has already invalidated its request. This is called a "late" suggestion. The LMLayer MAY send late suggestions. Consequently, the keyboard MAY discard the late suggestions. There is no requirement for the keyboard to acknowledge late suggestions, or for the LMLayer to avoid sending late suggestions messages. In either case, a suggestions message can be identified as appropriate or "late" via its token property.