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1. Copy help.keyman.com/developer/17.0/* into /developer/docs/help 2. Update references to 18.0 where appropriate 3. Copy all referenced images from /cdn/dev into /developer/docs/help/images and update links in documentation Next commit: add deployment to help-keyman-com.sh. Note: simplest way to test links at this point is to use the help.keyman.com auto deploy and wait for the PR on help.keyman.com to be validated; we could look at an internal link validation tool that verifies markdown links? Relates-to: #12347
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---
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title: LDML Keyboard Debug Window
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---
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The LDML keyboard debug window is shown at the bottom of an LDML keyboard editor
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when testing the keyboard. In version 17.0, the LDML keyboard debug window is
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a simple test window, without support for interactive debugging, unlike the
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Keyman keyboard debug window.
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## Debugger input window
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The debugger input window is used for typing input to test the keyboard.
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In the top half of this window, input you type while testing your
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keyboard will be displayed, exactly the same as in use, with one
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exception: deadkeys will be shown visually with an
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 symbol.
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The lower half of the window shows a grid of the characters to the virtual left
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of the insertion point, or the selected characters if you make a selection.
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Markers will be identified in the grid, but only by numeric value in version
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17.0. The grid will show characters in right-to-left scripts in backing store
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order, from left to right. If there are more characters in your text than can
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fit on the screen, then only those that fit will be shown in the grid. |