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Using the Debugger
Part 4 of the Keyman Developer Walkthrough.
< Back: Part 3 - Creating a Desktop Layout
Next: Part 5 - Designing a Touch Layout >
Step-by-Step
- From the
Debugmenu, select theStart Debuggingmenu item. Some extra fields will be shown. - Type ;. The Keystroke log will show
;. The display to the right has two sections. The upper section shows the characters displayed on the screen. The lower section shows a table of characters and their Unicode values. Here the upper section will show;and the lower section will show;andU+003B. (U+003B is the Unicode value for “;”.) - Type e. The Keystroke log will show
;andE. The display to the right will showɛin the upper section andɛandU+025Bin the lower section. (U+025B is the Unicode value for “ɛ”.) - Type ; then E. The Keystroke log will show
;E;Shift+E. The display to the right will showɛƐin the upper section andɛandU+025BthenƐandU+0190in the lower section.
- From the
Debugmenu, select theStop Debuggermenu item.
To continue the Step-by-Step tutorial move to the next page: Part 5 - Designing a Touch Layout
Running the Debugger
See https://help.keyman.com/developer/current-version/context/debug for more information on running the debugger.
Interpreting Errors
When compiling your Keyman code, Keyman Developer will report any errors, warnings and hints in the box at the bottom of the window. The message will give a short description of what the compiler found was wrong along with the line number of where the problem was detected. The error, warning or hint has an identifier (“KM02033” for example). This identifier is a link to a more detailed description.
