mirror of
https://github.com/keymanapp/keyman.git
synced 2026-08-05 16:35:33 +00:00
99 lines
4.9 KiB
Markdown
99 lines
4.9 KiB
Markdown
# Keyman for Android & Keyman Engine for Android
|
|
|
|
## Minimum Android Requirements
|
|
Keyman for Android has a minSdkVersion of 15 for [Android 4.0.3 Ice Cream Sandwich](https://developer.android.com/about/versions/android-4.0.3.html)
|
|
|
|
## Setup Android Studio
|
|
|
|
1. Download [Android Studio](https://developer.android.com/studio/index.html) and install with these [instructions](https://developer.android.com/studio/install.html).
|
|
2. For Windows users, set environment variable **ANDROID_HOME** to the location of your Android SDK. The default installation location is **C:\Users\\[USER]\AppData\Local\Android\sdk** where [USER] is your username. You may need to log out and log back in to take effect.
|
|
|
|
For MacOS/Linux users, add the following to **~/.bashrc** or **~/.bash_profile**
|
|
```bash
|
|
export ANDROID_HOME=$HOME/Android/Sdk
|
|
export PATH=$PATH:$ANDROID_HOME/tools
|
|
```
|
|
3. For Windows users, from a Git Bash Prompt window, cd to the **sdk/tools/bin** folder and accept all the SDK license agreements
|
|
```
|
|
yes | ./sdkmanager.bat --licenses
|
|
```
|
|
4. If you plan to test on a physical device via USB, install the appropriate [OEM USB drivers](https://developer.android.com/studio/run/oem-usb.html)
|
|
5. Install [Java SE Development Kit](http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)
|
|
|
|
## Keyman for Android Development
|
|
Keyman for Android (formerly named KMAPro) can be built from a command line (preferred) or Android Studio.
|
|
|
|
### Compiling From Command Line
|
|
1. Launch a command prompt
|
|
2. Change to one of these directories depending on what you want to compile:
|
|
* For compiling KMEA and KMAPro, cd to the directory **keyman/android**
|
|
* For compiling only KMAPro, cd to the directory **keyman/android/KMAPro**
|
|
3. `./build.sh`
|
|
4. The APK will be found in **KMAPro/kMAPro/build/outputs/apk/kMAPro-*.apk**
|
|
|
|
### Compiling From Android Studio
|
|
1. Ensure that [Keyman Engine for Android](#how-to-build-keyman-engine-for-android) is built.
|
|
2. Launch Android Studio and import the Gradle project **keyman/android/KMAPro/build.gradle**
|
|
3. From the project view, *configure* anything that Gradle reports.
|
|
4. Create a run configuration for kMAPro
|
|
1. Select Run --> Edit Configurations...
|
|
2. Select Add New Configuration (+) --> Android App
|
|
3. Change Module to kMAPro
|
|
4. Name your run configuration kMAPro (or as desired)
|
|
5. Run your new configuration: Select Run --> Run 'kMAPro'
|
|
6. Select a physical device or create a new virtual device to match your target API version
|
|
|
|
### Running From Command Line
|
|
1. Launch a command prompt
|
|
2. Ensure that a physical device is connected or an emulator is running.
|
|
1. To list physical devices: `$ANDROID_HOME/platform-tools/adb.exe devices`
|
|
2. To list created emulator devices: `$ANDROID_HOME/tools/emulator.exe -list-avds`
|
|
3. [Create a new virtual device](https://developer.android.com/studio/run/managing-avds.html) if there are no
|
|
existing devices.
|
|
4. Start an emulator: `$ANDROID_HOME/tools/emulator.exe @nameofemulator`
|
|
3. Load the APK: `$ANDROID_HOME/platform-tools/adb.exe install -r path/to/apk.apk`
|
|
* If multiple devices are connected you may need `$ANDROID_HOME/platform-tools/adb.exe install -r -s SERIAL path/to/apk.apk`. Replace `SERIAL` with
|
|
the device serial number listed in step 2.
|
|
|
|
### Sample Projects
|
|
|
|
There are two included sample projects that can be modified to test a keyboard.
|
|
|
|
**android/Samples/KMSample1** app runs a bare Keyman app for testing a keyboard.
|
|
|
|
**android/Samples/KMSample2** app provides prompts for setting KMSample2 as a system level keyboard.
|
|
Both sample apps include a default Tamil keyboard.
|
|
|
|
Building these projects follow the same steps as KMAPro:
|
|
|
|
1. Build KMEA
|
|
2. cd to the desired KMSample directory
|
|
3. `./build.sh`
|
|
4. Open Android Studio to run the app
|
|
|
|
--------------------------------------------------------------
|
|
|
|
## How to Build Keyman Engine for Android
|
|
1. Open a terminal or Git Bash prompt and go to Keyman Engine for Android project folder (e.g. `cd ~/keyman/android/KMEA/`)
|
|
2. Run `./build.sh`
|
|
|
|
Keyman Engine for Android library (**keyman-engine.aar**) is now ready to be imported in any project.
|
|
|
|
## How to Use Keyman Engine for Android Library
|
|
|
|
1. Add **keyman-engine.aar** into **[Your project folder]/app/libs/** folder.
|
|
a. We recommend [downloading](https://keyman.com/downloads/#android-engine) the the latest stable release of Keyman Engine and extracting the .aar file.
|
|
b. If you choose to use your own build of the Keyman Engine, get the library from **android/Samples/KMSample1/app/libs/keyman-engine.aar**
|
|
2. Open your project in Android Studio.
|
|
3. Open **build.gradle** (Module: app) in "Gradle Scripts".
|
|
4. include `compile(name:'keyman-engine', ext:'aar')` in dependencies.
|
|
5. after dependencies, insert
|
|
````gradle
|
|
repositories {
|
|
mavenCentral()
|
|
flatDir {
|
|
dirs 'libs'
|
|
}
|
|
}
|
|
````
|
|
6. include `import com.tavultesoft.kmea.*;` to use Keyman Engine in a class.
|