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As the build environment documentation is duplicated across each of the Keyman platform projects, it has become somewhat convoluted and inconsistent. This PR moves all the mac-based and shared documentation into docs/build, with placeholders for Windows and Linux documentation to be moved in the next PR. The idea is that a developer can configure their box to build any of the available projects for that platform (web and android build on all three main dev platforms). Keeping the build documentation in one place makes it much simpler to keep it consistent and up-to-date as well, as well as keeping us aware of potential dependency conflicts between projects. The icing on the cake is the resources/devbox/macos/macos.sh script, which I have tested and takes a bare metal mac box through to a full Keyman development environment (except XCode, there's always something!)
148 lines
6.4 KiB
Markdown
148 lines
6.4 KiB
Markdown
# Keyman for Android & Keyman Engine for Android
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## Prerequisites
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See [build configuration](../docs/build/index.md) for details on how to configure your build environment.
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## Keyman Minimum Android Requirements
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Keyman for Android has a minSdkVersion of 21 for [Android 5.0 Lollipop](https://developer.android.com/about/versions/lollipop)
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## Keyman for Android Development
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Keyman for Android (formerly named KMAPro) can be built from a command line (preferred) or Android Studio.
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Building Keyman Web is a precursor for compiling KMEA, so verify your system has all the [Minimum Web Compilation Requirements](../web/README.md#minimum-web-compilation-requirements)
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### Crash Reporting
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Keyman for Android uses [Sentry](https://sentry.io) for crash reporting at a server https://sentry.keyman.com. The analytics for Debug are associated with an App Bundle ID `com.tavultesoft.kmapro.debug`.
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### Compiling From Command Line
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1. Launch a command prompt and cd to the directory **keyman/android**
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2. Run the top level build script `./build.sh -debug` which will:
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* Compile KMEA (and its KMW dependency)
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* Download default keyboard and dictionary resources as needed
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* Compile KMAPro
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* Note: to force an update to the latest keyboard and dictionary packages, use the `-download-resources` flag.
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3. The APK will be found in **keyman/android/KMAPro/kMAPro/build/outputs/apk/debug/kMAPro-debug.apk**
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### Compiling From Android Studio
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1. Ensure that [Keyman Engine for Android](#how-to-build-keyman-engine-for-android) is built.
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2. Launch Android Studio and import the Gradle project **keyman/android/KMAPro/build.gradle**
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3. From the project view, *configure* anything that Gradle reports.
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4. Create a run configuration for kMAPro
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1. Select Run --> Edit Configurations...
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2. Select Add New Configuration (+) --> Android App
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3. Change Module to kMAPro
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4. Name your run configuration kMAPro (or as desired)
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5. Run your new configuration: Select Run --> Run 'kMAPro'
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6. Select a physical device or create a new virtual device to match your target API version
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For Ubuntu 18.04, you will need to add your user to the `kvm` group for permission accessing the emulator.
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```
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sudo apt install qemu-kvm
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sudo adduser <username> kvm
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```
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### Running From Command Line
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1. Launch a command prompt
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2. Ensure that a physical device is connected or an emulator is running.
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1. To list physical devices: `$ANDROID_HOME/platform-tools/adb.exe devices`
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2. To list created emulator devices: `$ANDROID_HOME/tools/emulator.exe -list-avds`
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3. [Create a new virtual device](https://developer.android.com/studio/run/managing-avds.html) if there are no
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existing devices.
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4. Start an emulator: `$ANDROID_HOME/tools/emulator.exe @nameofemulator`
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3. Load the APK: `$ANDROID_HOME/platform-tools/adb.exe install -r path/to/apk.apk`
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* If multiple devices are connected you may need `$ANDROID_HOME/platform-tools/adb.exe install -r -s SERIAL path/to/apk.apk`. Replace `SERIAL` with
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the device serial number listed in step 2.
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### Compiling the app's offline help
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Keyman for Android help is maintained in the Markdown files in android/help/.
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The script `build-help.sh` uses the `pandoc` tool to convert the Markdown files into html.
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```bash
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./build-help.sh htm
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```
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This script is automatically called when Keyman for Android is built.
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### Sample Projects
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There are two included sample projects that can be modified to test a keyboard.
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**android/Samples/KMSample1** app runs a bare Keyman app for testing a keyboard.
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**android/Samples/KMSample2** app provides prompts for setting KMSample2 as a system level keyboard.
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Both sample apps include a default Tamil keyboard.
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Building these projects follow the same steps as KMAPro:
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1. Build KMEA
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2. cd to the desired KMSample directory
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3. `./build.sh`
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4. Open Android Studio to run the app
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### Tests: KeyboardHarness
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**android/Tests/KeyboardHarness** app is a test harness for developers to troubleshoot keyboards.
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1. Copy the keyboard js file and applicable ttf fonts to *android/Tests/KeyboardHarness/app/src/main/assets/*.
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2. In Keyman Developer
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* Open the `keyboardharness.kpj` project and add your keyboard files to the keyboard package.
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* Build the keyboardharness.kmp keyboard package
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3. Add the keyboard in *android/Tests/KeyboardHarness/app/src/main/java/com/keyman/android/tests/keyboardHarness/MainActivity.java*
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4. cd to android/Tests/KeyboardHarness/
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5. `./build.sh`
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6. Open Android Studio to run the app
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--------------------------------------------------------------
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## How to Build Keyman Engine for Android
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1. Open a terminal or Git Bash prompt and go to Keyman Engine for Android project folder (e.g. `cd ~/keyman/android/KMEA/`)
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2. Run `./build.sh`
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Keyman Engine for Android library (**keyman-engine.aar**) is now ready to be imported in any project.
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## How to Use Keyman Engine for Android Library
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1. Add **keyman-engine.aar** into **[Your project folder]/app/libs/** folder.
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a. We recommend [downloading](https://keyman.com/downloads/#android-engine) the the latest stable release of Keyman Engine and extracting the .aar file.
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b. If you choose to use your own build of the Keyman Engine, get the library from **android/Samples/KMSample1/app/libs/keyman-engine.aar**
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2. Open your project in Android Studio.
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3. Open **build.gradle** (Module: app) in "Gradle Scripts".
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4. Check that the `android{}` object, includes the following:
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```gradle
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android {
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compileSdkVersion 30
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// Don't compress kmp files so they can be copied via AssetManager
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aaptOptions {
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noCompress "kmp"
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}
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_1_8
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targetCompatibility = JavaVersion.VERSION_1_8
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}
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```
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5. After the `android {}` object, include the following:
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````gradle
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repositories {
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flatDir {
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dirs 'libs'
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}
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google()
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}
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dependencies {
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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implementation 'androidx.appcompat:appcompat:1.3.0-rc01'
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implementation 'com.google.android.material:material:1.3.0'
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api (name:'keyman-engine', ext:'aar')
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implementation 'io.sentry:sentry-android:4.3.0'
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implementation 'androidx.preference:preference:1.1.1'
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// Include this if you want to have QR Codes displayed on Keyboard Info
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implementation ('com.github.kenglxn.QRGen:android:2.6.0') {
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transitive = true
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}
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}
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````
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5. include `import com.tavultesoft.kmea.*;` to use Keyman Engine in a class.
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