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Note: build.sh updated to make sure that test:help build action:target doesn't also call test.sh by adding `:_all` meta-target. Note: CI will need a new help-keyman-com.sh build step to deploy web engine help. Fixes: #12347
44 lines
1.5 KiB
Markdown
44 lines
1.5 KiB
Markdown
---
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title: Automatic Mode Example
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---
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This page shows how to include a local keyboard from an arbitrary location in your website's file structure.
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In this example, we use only the LaoKey keyboard. Please click [this link](./__auto-control.html) to open the test page.
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## Code Walkthrough
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```html
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<head>
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<!-- Start of Code -->
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<script src="js/keymanweb.js" type="text/javascript"></script>
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<script>
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window.addEventListener('load', function () {
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keyman.init().then(function() {
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keyman.addKeyboards({
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id:'laokeys',
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name:'Lao (Phonetic)',
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languages:{
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id:'lo',
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name:'Lao'
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},
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filename:'./js/laokeys.js'
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});
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});
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});
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</script>
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<!-- End of Code -->
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</head>
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```
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As you can see above, the second line in the code snippet above references the LaoKey keyboard loader JavaScript file. This is a small stub file, typically less than 200 bytes, that defines the name and actual location of the real keyboard file (in this case, **laokeys.js**). When a page may reference many keyboards, this saves downloading potentially hundreds of kilobytes of unused Javascript keyboards - the keyboard is downloaded when it is first selected by the user.
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## API References
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On initialization: [`keyman.init()`](../../reference/core/init).
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On including keyboards: [`keyman.addKeyboards()`](../../reference/core/addKeyboards).
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------------------------------------------------------------------------
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[On to Manual Control Example](manual-control)
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