spiegel-keyman/developer/docs/help/guides/walkthrough/04-using-debugger.md
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Using the Debugger
Part 4 of the [Keyman Developer Walkthrough](.).

← Part 3 - Creating a Desktop Layout   Part 5 - Designing a Touch Layout →

Step-by-Step

  • From the Debug menu, select the Start Debugging menu item. Some extra fields will be shown.
  • Type ;. The Keystroke log will show ;. The display to the right has two sections. The upper section shows the characters displayed on the screen. The lower section shows a table of characters and their Unicode values. Here the upper section will show ; and the lower section will show ; and U+003B. (U+003B is the Unicode value for “;”.)
  • Type e. The Keystroke log will show ; and E. The display to the right will show ɛ in the upper section and ɛ and U+025B in the lower section. (U+025B is the Unicode value for “ɛ”.)
  • Type ; then E. The Keystroke log will show ; E ; Shift+E. The display to the right will show ɛƐ in the upper section and ɛ and U+025B then Ɛ and U+0190 in the lower section.

  • From the Debug menu, select the Stop Debugger menu item.
To continue the Step-by-Step tutorial move to the next page: [Part 5 - Designing a Touch Layout](05-designing-touch-layout)

Running the Debugger

See the debugger documentation for more information on running the debugger.

[← Part 3 - Creating a Desktop Layout](03-creating-desktop-layout)   [Part 5 - Designing a Touch Layout →](05-designing-touch-layout)