Browser extensions can dynamically insert scripts into a web page, so
it's possible that the last script is not what we expected, which
can cause the path to the script to be wrong. This change fixes the
determination of the default path by using the `document.currentScript`
property. It also replaces the use of the deprecated `substr` function
in those places.
Cherry-pick-of: #15159Fixes: #15158
Test-bot: skip
- initialize `Deadkey.matched` in c'tor
- fix `Deadkey.equal` method
- verify deadkey exists before removing it in `DeadkeyTracker.remove`
- add unit tests for DeadkeyTracker
Test-bot: skip
After review with @ermshiperete, we decided to remove this. It is
unclear to me why we were ever clearing the context when a beep was
triggered by the keyboard. This is legacy from v2.0 of KeymanWeb, and I
suspect it's an edge case that no one has ever noticed, but I can't see
a reason to keep it.
Test-bot: skip
* Simplify the build dependency / child tree
* Split building and testing tooling so we don't rebuild components
* Fixup expected outputs to avoid repeated builds of components
* Remove unused dependency references
* Move test.sh targets into build.sh, so that testing doesn't lose
dependency tracking and cause unnecessary rebuilds. (Note that I have
not yet deleted test.sh.)
* Make predictive-text a direct child of engine, so that we don't build
it twice (or even more times)
Test-bot: skip
sentry-manager is used by Keyman Engine for Android and Keyman Engine
for iOS, but not directly by KeymanWeb, nor does it have any
dependencies on /web. So it does not make sense to keep it under /web.
es-bundling is used by sentry-manager and potentially other /common/web
tools in the future, so moving it under /common/tools makes it more
consistent in the future.
This is part of simplifying the web source tree; these changes do not
make significant build performance differences at this time.
Test-bot: skip
In order to simplify and make the build significantly faster, as well as
reduce duplication of configuration files, we have merged most of the
engine modules into a single module, engine:
* engine/attachment
* engine/core-processor
* engine/dom-utils
* engine/element-wrappers
* engine/events
* engine/interfaces
* engine/js-processor
* engine/keyboard
* engine/keyboard-storage
* engine/main
* engine/osk
A few test-specific files have been moved from engine to test, such as
nodeCloudRequester.ts and nodeKeyboardLoader.ts.
This change moves
- deadkeys.ts
- mock.ts
- outputTargetBase.ts
- stringDivergence.ts
OutputTarget is the same regardless of whether it's a JS or KMX keyboard.