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https://github.com/keymanapp/keyman.git
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806 lines
27 KiB
C++
806 lines
27 KiB
C++
/*
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Name: mc_import_rules
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Copyright: Copyright (C) SIL International.
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Documentation:
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Description:
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Create Date: 3 Aug 2014
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Modified Date: 6 Feb 2015
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Authors: mcdurdin
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Related Files:
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Dependencies:
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Bugs:
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Todo:
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Notes:
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History: 03 Aug 2014 - mcdurdin - I4327 - V9.0 - Mnemonic layout compiler follow-up
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03 Aug 2014 - mcdurdin - I4353 - V9.0 - mnemonic layout recompiler mixes up deadkey rules
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31 Dec 2014 - mcdurdin - I4550 - V9.0 - logical flaw in mnemonic layout recompiler means that AltGr base keys are never processed
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06 Feb 2015 - mcdurdin - I4552 - V9.0 - Add mnemonic recompile option to ignore deadkeys
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*/
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#include <vector>
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#include <string>
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#include <stdio.h>
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#include "km_types.h"
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#include "mc_kmxfile.h"
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/*
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enum ShiftState {
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Base = 0, // 0
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Shft = 1, // 1
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Ctrl = 2, // 2
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ShftCtrl = Shft | Ctrl, // 3
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Menu = 4, // 4 -- NOT USED
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ShftMenu = Shft | Menu, // 5 -- NOT USED
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MenuCtrl = Menu | Ctrl, // 6
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ShftMenuCtrl = Shft | Menu | Ctrl, // 7
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Xxxx = 8, // 8
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ShftXxxx = Shft | Xxxx, // 9
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};
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const int ShiftStateMap[] = {
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ISVIRTUALKEY,
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ISVIRTUALKEY | K_SHIFTFLAG,
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ISVIRTUALKEY | K_CTRLFLAG,
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ISVIRTUALKEY | K_SHIFTFLAG | K_CTRLFLAG,
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0,
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0,
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ISVIRTUALKEY | RALTFLAG,
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ISVIRTUALKEY | RALTFLAG | K_SHIFTFLAG,
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0,
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0};
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*/
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class DeadKey {
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private:
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WCHAR m_deadchar;
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std::vector<WCHAR> m_rgbasechar;
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std::vector<WCHAR> m_rgcombchar;
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/*
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public:
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DeadKey(WCHAR deadCharacter) {
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this->m_deadchar = deadCharacter;
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}
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WCHAR DeadCharacter() {
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return this->m_deadchar;
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}
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void AddDeadKeyRow(WCHAR baseCharacter, WCHAR combinedCharacter) {
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this->m_rgbasechar.push_back(baseCharacter);
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this->m_rgcombchar.push_back(combinedCharacter);
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}
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int Count() {
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return this->m_rgbasechar.size();
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}
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WCHAR GetBaseCharacter(int index) {
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return this->m_rgbasechar[index];
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}
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WCHAR GetCombinedCharacter(int index) {
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return this->m_rgcombchar[index];
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}
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bool ContainsBaseCharacter(WCHAR baseCharacter) {
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std::vector<WCHAR>::iterator it;
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for(it=this->m_rgbasechar.begin(); it<m_rgbasechar.end(); it++) {
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if(*it == baseCharacter) {
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return true;
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}
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}
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return false;
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}*/
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};
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/*
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int DeadKeyMap(int index, std::vector<DeadKey *> *deadkeys, int deadkeyBase, std::vector<DeadkeyMapping> *deadkeyMappings) { // I4327 // I4353
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for(size_t i = 0; i < deadkeyMappings->size(); i++) {
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if((*deadkeyMappings)[i].deadkey == index) {
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return (*deadkeyMappings)[i].dkid;
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}
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}
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for(size_t i = 0; i < deadkeys->size(); i++) {
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if((*deadkeys)[i]->DeadCharacter() == index) {
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return deadkeyBase + i;
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}
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}
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return 0xFFFF;
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}
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*/
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class VirtualKey {
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private:
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KMX_HKL m_hkl; // _S2 do I need this and is void* OK to assume?
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UINT m_vk;
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UINT m_sc;
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bool m_rgfDeadKey[10][2];
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std::wstring m_rgss[10][2];
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/*
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public:
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VirtualKey(HKL hkl, UINT virtualKey) {
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this->m_sc = MapVirtualKeyEx(virtualKey, 0, hkl);
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this->m_hkl = hkl;
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this->m_vk = virtualKey;
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memset(this->m_rgfDeadKey,0,sizeof(this->m_rgfDeadKey));
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}
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VirtualKey(UINT scanCode, HKL hkl) {
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this->m_vk = MapVirtualKeyEx(scanCode, 1, hkl);
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this->m_hkl = hkl;
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this->m_sc = scanCode;
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}
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UINT VK() {
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return this->m_vk;
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}
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UINT SC() {
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return this->m_sc;
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}
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std::wstring GetShiftState(ShiftState shiftState, bool capsLock) {
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return this->m_rgss[(UINT)shiftState][(capsLock ? 1 : 0)];
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}
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void SetShiftState(ShiftState shiftState, std::wstring value, bool isDeadKey, bool capsLock) {
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this->m_rgfDeadKey[(UINT)shiftState][(capsLock ? 1 : 0)] = isDeadKey;
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this->m_rgss[(UINT)shiftState][(capsLock ? 1 : 0)] = value;
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}
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bool IsSGCAPS() {
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std::wstring stBase = this->GetShiftState(Base, false);
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std::wstring stShift = this->GetShiftState(Shft, false);
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std::wstring stCaps = this->GetShiftState(Base, true);
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std::wstring stShiftCaps = this->GetShiftState(Shft, true);
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return (
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((stCaps.size() > 0) &&
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(stBase.compare(stCaps) != 0) &&
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(stShift.compare(stCaps) != 0)) ||
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((stShiftCaps.size() > 0) &&
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(stBase.compare(stShiftCaps) != 0) &&
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(stShift.compare(stShiftCaps) != 0)));
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}
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bool IsCapsEqualToShift() {
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std::wstring stBase = this->GetShiftState(Base, false);
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std::wstring stShift = this->GetShiftState(Shft, false);
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std::wstring stCaps = this->GetShiftState(Base, true);
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return (
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(stBase.size() > 0) &&
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(stShift.size() > 0) &&
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(stBase.compare(stShift) != 0) &&
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(stShift.compare(stCaps) == 0));
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}
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bool IsAltGrCapsEqualToAltGrShift() {
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std::wstring stBase = this->GetShiftState(MenuCtrl, false);
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std::wstring stShift = this->GetShiftState(ShftMenuCtrl, false);
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std::wstring stCaps = this->GetShiftState(MenuCtrl, true);
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return (
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(stBase.size() > 0) &&
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(stShift.size() > 0) &&
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(stBase.compare(stShift) != 0) &&
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(stShift.compare(stCaps) == 0));
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}
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bool IsXxxxGrCapsEqualToXxxxShift() {
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std::wstring stBase = this->GetShiftState(Xxxx, false);
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std::wstring stShift = this->GetShiftState(ShftXxxx, false);
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std::wstring stCaps = this->GetShiftState(Xxxx, true);
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return (
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(stBase.size() > 0) &&
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(stShift.size() > 0) &&
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(stBase.compare(stShift) != 0) &&
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(stShift.compare(stCaps) == 0));
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}
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bool IsEmpty() {
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for (int i = 0; i < 10; i++) {
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for (int j = 0; j <= 1; j++) {
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if (this->GetShiftState((ShiftState)i, (j == 1)).size() > 0) {
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return (false);
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}
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}
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}
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return true;
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}
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bool IsKeymanUsedKey() {
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return (this->m_vk >= 0x20 && this->m_vk <= 0x5F) || (this->m_vk >= 0x88);
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}
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UINT GetShiftStateValue(int capslock, int caps, ShiftState ss) {
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return
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ShiftStateMap[(int)ss] |
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(capslock ? (caps ? CAPITALFLAG : NOTCAPITALFLAG) : 0);
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}
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int GetKeyCount(int MaxShiftState) {
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int nkeys = 0;
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// Get the CAPSLOCK value
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int capslock =
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(this->IsCapsEqualToShift() ? 1 : 0) |
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(this->IsSGCAPS() ? 2 : 0) |
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(this->IsAltGrCapsEqualToAltGrShift() ? 4 : 0) |
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(this->IsXxxxGrCapsEqualToXxxxShift() ? 8 : 0);
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for (int ss = 0; ss <= MaxShiftState; ss++) {
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if (ss == Menu || ss == ShftMenu) {
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// Alt and Shift+Alt don't work, so skip them
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continue;
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}
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for (int caps = 0; caps <= 1; caps++) {
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std::wstring st = this->GetShiftState((ShiftState) ss, (caps == 1));
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if (st.size() == 0) {
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// No character assigned here
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} else if (this->m_rgfDeadKey[(int)ss][caps]) {
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// It's a dead key, append an @ sign.
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nkeys++;
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} else {
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bool isvalid = true;
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for (size_t ich = 0; ich < st.size(); ich++) {
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if(st[ich] < 0x20 || st[ich] == 0x7F) { isvalid=false; break; }
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}
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if(isvalid) {
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nkeys++;
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}
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}
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}
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}
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return nkeys;
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}
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bool LayoutRow(int MaxShiftState, LPKEY key, std::vector<DeadKey*> *deadkeys, int deadkeyBase, BOOL bDeadkeyConversion) { // I4552
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// Get the CAPSLOCK value
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int capslock =
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(this->IsCapsEqualToShift() ? 1 : 0) |
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(this->IsSGCAPS() ? 2 : 0) |
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(this->IsAltGrCapsEqualToAltGrShift() ? 4 : 0) |
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(this->IsXxxxGrCapsEqualToXxxxShift() ? 8 : 0);
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for (int ss = 0; ss <= MaxShiftState; ss++) {
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if (ss == Menu || ss == ShftMenu) {
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// Alt and Shift+Alt don't work, so skip them
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continue;
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}
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for (int caps = 0; caps <= 1; caps++) {
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std::wstring st = this->GetShiftState((ShiftState) ss, (caps == 1));
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PWSTR p;
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if (st.size() == 0) {
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// No character assigned here
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} else if (this->m_rgfDeadKey[(int)ss][caps]) {
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// It's a dead key, append an @ sign.
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key->dpContext = new WCHAR[1];
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*key->dpContext = 0;
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key->ShiftFlags = this->GetShiftStateValue(capslock, caps, (ShiftState) ss);
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key->Key = VKUnderlyingLayoutToVKUS(this->VK());
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key->Line = 0;
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if(bDeadkeyConversion) { // I4552
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p = key->dpOutput = new WCHAR[2];
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*p++ = st[0];
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*p = 0;
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} else {
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p = key->dpOutput = new WCHAR[4];
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*p++ = UC_SENTINEL;
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*p++ = CODE_DEADKEY;
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*p++ = DeadKeyMap(st[0], deadkeys, deadkeyBase, &FDeadkeys); // I4353
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*p = 0;
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}
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key++;
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} else {
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bool isvalid = true;
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for (size_t ich = 0; ich < st.size(); ich++) {
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if(st[ich] < 0x20 || st[ich] == 0x7F) { isvalid=false; break; }
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}
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if(isvalid) {
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key->Key = VKUnderlyingLayoutToVKUS(this->VK());
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key->Line = 0;
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key->ShiftFlags = this->GetShiftStateValue(capslock, caps, (ShiftState) ss);
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key->dpContext = new WCHAR; *key->dpContext = 0;
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p = key->dpOutput = new WCHAR[st.size() + 1];
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for(size_t ich = 0; ich < st.size(); ich++) *p++ = st[ich];
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*p = 0;
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key++;
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}
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}
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}
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}
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return true;
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}
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*/
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};
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class KMX_Loader {
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private:
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KMX_BYTE lpKeyStateNull[256];
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KMX_UINT m_XxxxVk;
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/*
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public:
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KMX_Loader() {
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m_XxxxVk = 0;
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memset(lpKeyStateNull, 0, sizeof(lpKeyStateNull));
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}
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UINT Get_XxxxVk() {
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return m_XxxxVk;
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}
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void Set_XxxxVk(UINT value) {
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m_XxxxVk = value;
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}
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ShiftState MaxShiftState() {
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return (Get_XxxxVk() == 0 ? ShftMenuCtrl : ShftXxxx);
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}
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void FillKeyState(BYTE *lpKeyState, ShiftState ss, bool fCapsLock) {
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lpKeyState[VK_SHIFT] = (((ss & Shft) != 0) ? 0x80 : 0x00);
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lpKeyState[VK_CONTROL] = (((ss & Ctrl) != 0) ? 0x80 : 0x00);
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lpKeyState[VK_MENU] = (((ss & Menu) != 0) ? 0x80 : 0x00);
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if (Get_XxxxVk() != 0) {
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// The Xxxx key has been assigned, so let's include it
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lpKeyState[Get_XxxxVk()] = (((ss & Xxxx) != 0) ? 0x80 : 0x00);
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}
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lpKeyState[VK_CAPITAL] = (fCapsLock ? 0x01 : 0x00);
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}
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bool IsControlChar(wchar_t ch) {
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return (ch < 0x0020) || (ch >= 0x007F && ch <= 0x009F);
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}
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DeadKey *ProcessDeadKey(
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UINT iKeyDead, // The index into the VirtualKey of the dead key
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ShiftState shiftStateDead, // The shiftstate that contains the dead key
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BYTE *lpKeyStateDead, // The key state for the dead key
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std::vector<VirtualKey*> rgKey, // Our array of dead keys
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bool fCapsLock, // Was the caps lock key pressed?
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HKL hkl) { // The keyboard layout
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BYTE lpKeyState[256];
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DeadKey *deadKey = new DeadKey(rgKey[iKeyDead]->GetShiftState(shiftStateDead, fCapsLock)[0]);
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for (UINT iKey = 0; iKey < rgKey.size(); iKey++) {
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if (rgKey[iKey] != NULL) {
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WCHAR sbBuffer[16];
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for (ShiftState ss = Base; ss <= MaxShiftState(); ss = (ShiftState)((int)ss+1)) {
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int rc = 0;
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if (ss == Menu || ss == ShftMenu) {
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// Alt and Shift+Alt don't work, so skip them
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continue;
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}
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for (int caps = 0; caps <= 1; caps++) {
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// First the dead key
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while (rc >= 0) {
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// We know that this is a dead key coming up, otherwise
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// this function would never have been called. If we do
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// *not* get a dead key then that means the state is
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// messed up so we run again and again to clear it up.
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// Risk is technically an infinite loop but per Hiroyama
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// that should be impossible here.
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rc = ToUnicodeEx(rgKey[iKeyDead]->VK(), rgKey[iKeyDead]->SC(), lpKeyStateDead, sbBuffer, _countof(sbBuffer), 0, hkl);
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}
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// Now fill the key state for the potential base character
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FillKeyState(lpKeyState, ss, (caps != 0));
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rc = ToUnicodeEx(rgKey[iKey]->VK(), rgKey[iKey]->SC(), lpKeyState, sbBuffer, _countof(sbBuffer), 0, hkl);
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if (rc == 1) {
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// That was indeed a base character for our dead key.
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// And we now have a composite character. Let's run
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// through one more time to get the actual base
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// character that made it all possible?
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WCHAR combchar = sbBuffer[0];
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rc = ToUnicodeEx(rgKey[iKey]->VK(), rgKey[iKey]->SC(), lpKeyState, sbBuffer, _countof(sbBuffer), 0, hkl);
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WCHAR basechar = sbBuffer[0];
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if (deadKey->DeadCharacter() == combchar) {
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// Since the combined character is the same as the dead key,
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// we must clear out the keyboard buffer.
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ClearKeyboardBuffer(VK_DECIMAL, rgKey[VK_DECIMAL]->SC(), hkl);
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}
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if ((((ss == Ctrl) || (ss == ShftCtrl)) &&
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(IsControlChar(basechar))) ||
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(basechar == combchar)) {
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// ToUnicodeEx has an internal knowledge about those
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// VK_A ~ VK_Z keys to produce the control characters,
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// when the conversion rule is not provided in keyboard
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// layout files
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// Additionally, dead key state is lost for some of these
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// character combinations, for unknown reasons.
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// Therefore, if the base character and combining are equal,
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// and its a CTRL or CTRL+SHIFT state, and a control character
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// is returned, then we do not add this "dead key" (which
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// is not really a dead key).
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continue;
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}
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if (!deadKey->ContainsBaseCharacter(basechar)) {
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deadKey->AddDeadKeyRow(basechar, combchar);
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}
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} else if (rc > 1) {
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// Not a valid dead key combination, sorry! We just ignore it.
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} else if (rc < 0) {
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// It's another dead key, so we ignore it (other than to flush it from the state)
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ClearKeyboardBuffer(VK_DECIMAL, rgKey[VK_DECIMAL]->SC(), hkl);
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}
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}
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}
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}
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}
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return deadKey;
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}
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void ClearKeyboardBuffer(UINT vk, UINT sc, HKL hkl) {
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WCHAR sb[16];
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int rc = 0;
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do {
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rc = ::ToUnicodeEx(vk, sc, lpKeyStateNull, sb, _countof(sb), 0, hkl);
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} while(rc != 1 && rc != 0);
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}*/
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};
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/*
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int GetMaxDeadkeyIndex(WCHAR *p) {
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int n = 0;
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while(p && *p) {
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if(*p == UC_SENTINEL && *(p+1) == CODE_DEADKEY)
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n = max(n, *(p+2));
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p = incxstr(p);
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}
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return n;
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}
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*/
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bool KMX_ImportRules(KMX_WCHAR *kbid, LPKMX_KEYBOARD kp, std::vector<KMX_DeadkeyMapping> *FDeadkeys, KMX_BOOL bDeadkeyConversion) { // I4353 // I4552
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wprintf(L"\n ##### KMX_ImportRules of mc_import_rules started #####\n");
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KMX_Loader loader;
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const size_t BUF_sz= 256;
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// _S2 do I need that for Linux??
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KMX_WCHAR inputHKL[12];
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u16sprintf(inputHKL,BUF_sz ,L"%08.8x", (unsigned int) u16tol(kbid, NULL, 16)); // _S2 wsprintf(inputHKL, L"%08.8x", (unsigned int) wcstol(kbid, NULL, 16));
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/*
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// _S2 do I need that for Linux??
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int cKeyboards = GetKeyboardLayoutList(0, NULL);
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HKL *rghkl = new HKL[cKeyboards];
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GetKeyboardLayoutList(cKeyboards, rghkl);
|
|
HKL hkl = LoadKeyboardLayout(inputHKL, KLF_NOTELLSHELL);
|
|
if(hkl == NULL) {
|
|
puts("Sorry, that keyboard does not seem to be valid.");
|
|
delete[] rghkl;
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
BYTE lpKeyState[256];// = new KeysEx[256];
|
|
std::vector<VirtualKey*> rgKey; //= new VirtualKey[256];
|
|
std::vector<DeadKey*> alDead;
|
|
|
|
rgKey.resize(256);
|
|
|
|
int STOP = 0;
|
|
/*
|
|
// _S2 scroll through OTHER
|
|
// Scroll through the Scan Code (SC) values and get the valid Virtual Key (VK)
|
|
// values in it. Then, store the SC in each valid VK so it can act as both a
|
|
// flag that the VK is valid, and it can store the SC value.
|
|
for(UINT sc = 0x01; sc <= 0x7f; sc++) {
|
|
VirtualKey *key = new VirtualKey(sc, hkl); // _S2 get this from my Vector
|
|
if(key->VK() != 0) {
|
|
rgKey[key->VK()] = key;
|
|
} else {
|
|
delete key;
|
|
}
|
|
}
|
|
|
|
|
|
// _S2 do I need NUMPAD + SPECIAL_SHIFT for first draft ??
|
|
// add the special keys that do not get added from the code above
|
|
for(UINT ke = VK_NUMPAD0; ke <= VK_NUMPAD9; ke++) {
|
|
rgKey[ke] = new VirtualKey(hkl, ke);
|
|
}
|
|
rgKey[VK_DIVIDE] = new VirtualKey(hkl, VK_DIVIDE);
|
|
rgKey[VK_CANCEL] = new VirtualKey(hkl, VK_CANCEL);
|
|
rgKey[VK_DECIMAL] = new VirtualKey(hkl, VK_DECIMAL);
|
|
|
|
// See if there is a special shift state added
|
|
for(UINT vk = 0; vk <= VK_OEM_CLEAR; vk++) {
|
|
UINT sc = MapVirtualKeyEx(vk, 0, hkl);
|
|
UINT vkL = MapVirtualKeyEx(sc, 1, hkl);
|
|
UINT vkR = MapVirtualKeyEx(sc, 3, hkl);
|
|
if((vkL != vkR) &&
|
|
(vk != vkL)) {
|
|
switch(vk) {
|
|
case VK_LCONTROL:
|
|
case VK_RCONTROL:
|
|
case VK_LSHIFT:
|
|
case VK_RSHIFT:
|
|
case VK_LMENU:
|
|
case VK_RMENU:
|
|
break;
|
|
|
|
default:
|
|
loader.Set_XxxxVk(vk);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(UINT iKey = 0; iKey < rgKey.size(); iKey++) {
|
|
if(rgKey[iKey] != NULL) {
|
|
WCHAR sbBuffer[256]; // Scratchpad we use many places
|
|
|
|
for(ShiftState ss = Base; ss <= loader.MaxShiftState(); ss = (ShiftState)((int)ss + 1)) {
|
|
if(ss == Menu || ss == ShftMenu) {
|
|
// Alt and Shift+Alt don't work, so skip them
|
|
continue;
|
|
}
|
|
|
|
for(int caps = 0; caps <= 1; caps++) {
|
|
loader.ClearKeyboardBuffer(VK_DECIMAL, rgKey[VK_DECIMAL]->SC(), hkl);
|
|
////FillKeyState(lpKeyState, ss, (caps != 0)); //http://blogs.msdn.com/michkap/archive/2006/04/18/578557.aspx
|
|
loader.FillKeyState(lpKeyState, ss, (caps == 0));
|
|
//sbBuffer = new StringBuilder(10);
|
|
|
|
|
|
// _S2 do I need ToUnicodeEx() or can I use my Vector??
|
|
int rc = ToUnicodeEx(rgKey[iKey]->VK(), rgKey[iKey]->SC(), lpKeyState, sbBuffer, _countof(sbBuffer), 0, hkl);
|
|
if(rc > 0) {
|
|
if(*sbBuffer == 0) {
|
|
// Someone defined NULL on the keyboard; let's coddle them
|
|
////rgKey[iKey].SetShiftState(ss, "\u0000", false, (caps != 0));
|
|
rgKey[iKey]->SetShiftState(ss, L"", false, (caps == 0));
|
|
}
|
|
else {
|
|
if((rc == 1) &&
|
|
(ss == Ctrl || ss == ShftCtrl) &&
|
|
(rgKey[iKey]->VK() == ((UINT)sbBuffer[0] + 0x40))) {
|
|
// ToUnicodeEx has an internal knowledge about those
|
|
// VK_A ~ VK_Z keys to produce the control characters,
|
|
// when the conversion rule is not provided in keyboard
|
|
// layout files
|
|
continue;
|
|
}
|
|
sbBuffer[rc] = 0;
|
|
//rgKey[iKey].SetShiftState(ss, sbBuffer.ToString().Substring(0, rc), false, (caps != 0));
|
|
rgKey[iKey]->SetShiftState(ss, sbBuffer, false, (caps == 0));
|
|
|
|
}
|
|
}
|
|
else if(rc < 0) {
|
|
//rgKey[iKey].SetShiftState(ss, sbBuffer.ToString().Substring(0, 1), true, (caps != 0));
|
|
sbBuffer[2] = 0;
|
|
rgKey[iKey]->SetShiftState(ss, sbBuffer, true, (caps == 0));
|
|
|
|
// It's a dead key; let's flush out whats stored in the keyboard state.
|
|
loader.ClearKeyboardBuffer(VK_DECIMAL, rgKey[VK_DECIMAL]->SC(), hkl);
|
|
DeadKey *dk = NULL;
|
|
for(UINT iDead = 0; iDead < alDead.size(); iDead++) {
|
|
dk = alDead[iDead];
|
|
if(dk->DeadCharacter() == rgKey[iKey]->GetShiftState(ss, caps == 0)[0]) {
|
|
break;
|
|
}
|
|
dk = NULL;
|
|
}
|
|
if(dk == NULL) {
|
|
alDead.push_back(loader.ProcessDeadKey(iKey, ss, lpKeyState, rgKey, caps == 0, hkl));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// _S2 do I need this for UNIX??
|
|
for(int i = 0; i < cKeyboards; i++) {
|
|
if(hkl == rghkl[i]) {
|
|
hkl = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// _S2 do I need this for UNIX??
|
|
if(hkl != NULL) {
|
|
UnloadKeyboardLayout(hkl);
|
|
}
|
|
|
|
// _S2 do I need that for Linux??
|
|
delete[] rghkl;
|
|
|
|
//-------------------------------------------------------------
|
|
// Now that we've collected the key data, we need to
|
|
// translate it to kmx and append to the existing keyboard
|
|
//-------------------------------------------------------------
|
|
|
|
int nDeadkey = 0;
|
|
|
|
LPGROUP gp = new GROUP[kp->cxGroupArray+2]; // leave space for old
|
|
memcpy(gp, kp->dpGroupArray, sizeof(GROUP) * kp->cxGroupArray);
|
|
|
|
//
|
|
// Find the current highest deadkey index
|
|
//
|
|
|
|
kp->dpGroupArray = gp;
|
|
for(UINT i = 0; i < kp->cxGroupArray; i++, gp++) {
|
|
//if(gp->fUsingKeys && gp->dpNoMatch == NULL) { // I4550
|
|
// WCHAR *p = gp->dpNoMatch = new WCHAR[4];
|
|
// *p++ = UC_SENTINEL;
|
|
// *p++ = CODE_USE;
|
|
// *p++ = (WCHAR)(kp->cxGroupArray + 1);
|
|
// *p = 0;
|
|
}
|
|
LPKEY kkp = gp->dpKeyArray;
|
|
for(UINT j = 0; j < gp->cxKeyArray; j++, kkp++) {
|
|
nDeadkey = max(nDeadkey, GetMaxDeadkeyIndex(kkp->dpContext));
|
|
nDeadkey = max(nDeadkey, GetMaxDeadkeyIndex(kkp->dpOutput));
|
|
}
|
|
}
|
|
kp->cxGroupArray++;
|
|
gp = &kp->dpGroupArray[kp->cxGroupArray-1];
|
|
|
|
UINT nKeys = 0;
|
|
for (UINT iKey = 0; iKey < rgKey.size(); iKey++) {
|
|
if ((rgKey[iKey] != NULL) && rgKey[iKey]->IsKeymanUsedKey() && (!rgKey[iKey]->IsEmpty())) {
|
|
nKeys+= rgKey[iKey]->GetKeyCount(loader.MaxShiftState());
|
|
}
|
|
}
|
|
|
|
nDeadkey++; // ensure a 1-based index above the max deadkey value already in the keyboard
|
|
|
|
gp->fUsingKeys = TRUE;
|
|
gp->dpMatch = NULL;
|
|
gp->dpName = NULL;
|
|
gp->dpNoMatch = NULL;
|
|
gp->cxKeyArray = nKeys;
|
|
gp->dpKeyArray = new KEY[gp->cxKeyArray];
|
|
nKeys = 0;
|
|
|
|
//
|
|
// Fill in the new rules
|
|
//
|
|
|
|
for (UINT iKey = 0; iKey < rgKey.size(); iKey++) {
|
|
if ((rgKey[iKey] != NULL) && rgKey[iKey]->IsKeymanUsedKey() && (!rgKey[iKey]->IsEmpty())) {
|
|
// for each item,
|
|
if(rgKey[iKey]->LayoutRow(loader.MaxShiftState(), &gp->dpKeyArray[nKeys], &alDead, nDeadkey, bDeadkeyConversion)) { // I4552
|
|
nKeys+=rgKey[iKey]->GetKeyCount(loader.MaxShiftState());
|
|
}
|
|
}
|
|
}
|
|
|
|
gp->cxKeyArray = nKeys;
|
|
|
|
//
|
|
// Add nomatch control to each terminating 'using keys' group // I4550
|
|
//
|
|
LPGROUP gp2 = kp->dpGroupArray;
|
|
for(UINT i = 0; i < kp->cxGroupArray - 1; i++, gp2++) {
|
|
if(gp2->fUsingKeys && gp2->dpNoMatch == NULL) {
|
|
WCHAR *p = gp2->dpNoMatch = new WCHAR[4];
|
|
*p++ = UC_SENTINEL;
|
|
*p++ = CODE_USE;
|
|
*p++ = (WCHAR)(kp->cxGroupArray);
|
|
*p = 0;
|
|
|
|
//
|
|
// I4550 - Each place we have a nomatch > use(baselayout) (this last group), we need to add all
|
|
// the AltGr and ShiftAltGr combinations as rules to allow them to be matched as well. Yes, this
|
|
// loop is not very efficient but it's not worthy of optimisation.
|
|
//
|
|
UINT j;
|
|
LPKEY kkp;
|
|
for(j = 0, kkp = gp->dpKeyArray; j < gp->cxKeyArray; j++, kkp++) {
|
|
if((kkp->ShiftFlags & (K_CTRLFLAG|K_ALTFLAG|LCTRLFLAG|LALTFLAG|RCTRLFLAG|RALTFLAG)) != 0) {
|
|
gp2->cxKeyArray++;
|
|
LPKEY kkp2 = new KEY[gp2->cxKeyArray];
|
|
memcpy(kkp2, gp2->dpKeyArray, sizeof(KEY)*(gp2->cxKeyArray-1));
|
|
gp2->dpKeyArray = kkp2;
|
|
kkp2 = &kkp2[gp2->cxKeyArray-1];
|
|
kkp2->dpContext = new WCHAR; *kkp2->dpContext = 0;
|
|
kkp2->Key = kkp->Key;
|
|
kkp2->ShiftFlags = kkp->ShiftFlags;
|
|
kkp2->Line = 0;
|
|
WCHAR *p = kkp2->dpOutput = new WCHAR[4];
|
|
*p++ = UC_SENTINEL;
|
|
*p++ = CODE_USE;
|
|
*p++ = (WCHAR)(kp->cxGroupArray);
|
|
*p = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// If we have deadkeys, then add a new group to translate the deadkeys per the deadkey tables
|
|
// We only do this if not in deadkey conversion mode
|
|
//
|
|
|
|
if (alDead.size() > 0 && !bDeadkeyConversion) { // I4552
|
|
kp->cxGroupArray++;
|
|
|
|
WCHAR *p = gp->dpMatch = new WCHAR[4];
|
|
*p++ = UC_SENTINEL;
|
|
*p++ = CODE_USE;
|
|
*p++ = (WCHAR) kp->cxGroupArray;
|
|
*p = 0;
|
|
|
|
gp++;
|
|
|
|
gp->fUsingKeys = FALSE;
|
|
gp->dpMatch = NULL;
|
|
gp->dpName = NULL;
|
|
gp->dpNoMatch = NULL;
|
|
gp->cxKeyArray = alDead.size();
|
|
LPKEY kkp = gp->dpKeyArray = new KEY[alDead.size()];
|
|
|
|
LPSTORE sp = new STORE[kp->cxStoreArray + alDead.size() * 2];
|
|
memcpy(sp, kp->dpStoreArray, sizeof(STORE) * kp->cxStoreArray);
|
|
|
|
kp->dpStoreArray = sp;
|
|
|
|
sp = &sp[kp->cxStoreArray];
|
|
int nStoreBase = kp->cxStoreArray;
|
|
kp->cxStoreArray += alDead.size() * 2;
|
|
|
|
for(UINT i = 0; i < alDead.size(); i++) {
|
|
DeadKey *dk = alDead[i];
|
|
|
|
sp->dpName = NULL;
|
|
sp->dwSystemID = 0;
|
|
sp->dpString = new WCHAR[dk->Count() + 1];
|
|
for(int j = 0; j < dk->Count(); j++)
|
|
sp->dpString[j] = dk->GetBaseCharacter(j);
|
|
sp->dpString[dk->Count()] = 0;
|
|
sp++;
|
|
|
|
sp->dpName = NULL;
|
|
sp->dwSystemID = 0;
|
|
sp->dpString = new WCHAR[dk->Count() + 1];
|
|
for(int j = 0; j < dk->Count(); j++)
|
|
sp->dpString[j] = dk->GetCombinedCharacter(j);
|
|
sp->dpString[dk->Count()] = 0;
|
|
sp++;
|
|
|
|
kkp->Line = 0;
|
|
kkp->ShiftFlags = 0;
|
|
kkp->Key = 0;
|
|
WCHAR *p = kkp->dpContext = new WCHAR[8];
|
|
*p++ = UC_SENTINEL;
|
|
*p++ = CODE_DEADKEY;
|
|
*p++ = DeadKeyMap(dk->DeadCharacter(), &alDead, nDeadkey, FDeadkeys); // I4353
|
|
// *p++ = nDeadkey+i;
|
|
*p++ = UC_SENTINEL;
|
|
*p++ = CODE_ANY;
|
|
*p++ = nStoreBase + i*2 + 1;
|
|
*p = 0;
|
|
|
|
p = kkp->dpOutput = new WCHAR[5];
|
|
*p++ = UC_SENTINEL;
|
|
*p++ = CODE_INDEX;
|
|
*p++ = nStoreBase + i*2 + 2;
|
|
*p++ = 2;
|
|
*p = 0;
|
|
|
|
kkp++;
|
|
}
|
|
}
|
|
*/
|
|
wprintf(L"\n ##### KMX_ImportRules of mc_import_rules ended #####\n");
|
|
return true;
|
|
}
|
|
|