mirror of
https://github.com/keymanapp/keyman.git
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242 lines
No EOL
8.9 KiB
TypeScript
242 lines
No EOL
8.9 KiB
TypeScript
// Includes KeymanWeb's Device class, as it's quite a useful resource for KMW-related projects.
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/// <reference path="../source/kmwdevice.ts" />
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// Needed for OSK rendering to image files.
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/// <reference path="../node_modules/html2canvas/dist/html2canvas.js" />
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// Ensure that Promises are within scope.
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/// <reference path="../node_modules/promise-polyfill/lib/polyfill.js" />
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type KeyboardMap = {[id: string]: any};
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namespace com.keyman.renderer {
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export class BatchRenderer {
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static divMaster: HTMLDivElement;
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static dummy: HTMLInputElement;
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// Filters the keyboard array to ensure only a single entry remains, rather than an entry per language.
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private filterKeyboards(): KeyboardMap {
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let keyman = window['keyman'];
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let kbds = keyman['getKeyboards']();
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let keyboardMap = [];
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for(var i = 0; i < kbds.length; i++) {
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let id: string = kbds[i]['InternalName'];
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if(keyboardMap[id]) {
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continue;
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} else {
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keyboardMap[id] = kbds[i];
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}
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}
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return keyboardMap;
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}
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private render(ele: HTMLElement, isMobile?: boolean): Promise<HTMLImageElement> {
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let html2canvas = window['html2canvas'];
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let imgOut = document.createElement('img');
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let canvasParams = {
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'logging': false,
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'scale': 1,
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'width': window.innerWidth // Good for mobile, less-so for desktop.
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}
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// So, if it's desktop, we set more reasonable values.
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if(!isMobile) {
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canvasParams['width'] = 500;
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ele.style.width = '500px';
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}
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return html2canvas(ele, canvasParams).then(function(canvas) {
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imgOut.src = canvas.toDataURL();
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return imgOut;
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});
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}
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createKeyboardHeader(kbd, loaded: boolean): HTMLDivElement {
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let divHeader = document.createElement('div');
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let eleName = document.createElement('h2');
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eleName.textContent = 'ID: ' + kbd['InternalName'];
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divHeader.appendChild(eleName);
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let eleDescription = document.createElement('p');
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if(loaded) {
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eleDescription.appendChild(document.createTextNode('Name: ' + kbd['Name']));
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eleDescription.appendChild(document.createElement('br'));
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eleDescription.appendChild(document.createTextNode('Font: ' + window['keyman'].keyboardManager.activeKeyboard.KV.F));
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} else {
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eleDescription.appendChild(document.createTextNode('Unable to load this keyboard!'));
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}
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divHeader.appendChild(eleDescription);
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return divHeader;
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}
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private processKeyboard(kbd) {
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let keyman = window['keyman'];
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let p: Promise<void> = keyman.setActiveKeyboard(kbd['InternalName']);
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let isMobile = keyman.util.device.formFactor != 'desktop';
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// Establish common keyboard header info.
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let divSummary = document.createElement('div');
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// Establishes a linkable target for this keyboard's data.
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divSummary.id = "summary-" + kbd['InternalName'];
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BatchRenderer.divMaster.insertAdjacentElement('afterbegin', divSummary);
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// A nice, closure-friendly reference for use in our callbacks.
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let renderer = this;
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// Once the keyboard's loaded, we can really get started.
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return p.then(function() {
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let box: HTMLDivElement = keyman.osk._Box;
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divSummary.appendChild(renderer.createKeyboardHeader(kbd, true));
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let divRenders = document.createElement('div');
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divSummary.appendChild(divRenders);
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// Uses 'private' APIs that may be subject to change in the future. Keep it updated!
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var layers;
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if(isMobile) {
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layers = keyman.osk.layers;
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} else {
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// The desktop OSK will be overpopulated, with a number of blank layers to display in most cases.
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// We instead rely upon the KLS definition to ensure we keep the renders sparse.
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layers = keyman.keyboardManager.activeKeyboard.KV.KLS;
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}
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let renderLayer = function(i: number) {
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return new Promise(function(resolve) {
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// (Private API) Directly sets the keyboard layer within KMW, then uses .show to force-display it.
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if(isMobile) {
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keyman.osk.layerId = layers[i].id;
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} else {
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keyman.osk.layerId = Object.keys(layers)[i];
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}
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// Make sure the active element's still set!
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renderer.setActiveDummy();
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keyman.osk.show(true);
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renderer.render(box, isMobile).then(function(imgEle: HTMLImageElement) {
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let eleLayer = document.createElement('div');
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let eleLayerId = document.createElement('p');
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eleLayerId.textContent = 'Layer ID: ' + (isMobile ? keyman.osk.layers[i].id : Object.keys(layers)[i]);
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eleLayer.appendChild(eleLayerId);
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eleLayer.appendChild(imgEle);
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eleLayer.appendChild(document.createElement('br'));
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divRenders.appendChild(eleLayer);
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resolve(i);
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});
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})
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};
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// The resulting Promise will only call it's `.then()` once all of this keyboard's renders have been completed.
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return renderer.arrayPromiseIteration(renderLayer, isMobile ? keyman.osk.layers.length : Object.keys(layers).length);
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}).catch(function() {
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console.log("Failed to load the \"" + kbd['InternalName'] + "\" keyboard for rendering!");
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divSummary.appendChild(renderer.createKeyboardHeader(kbd, false));
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return Promise.resolve();
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});
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}
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// Synchronously performs asynchronous operations across a loop, one at a time.
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// Necessary due to the nature of KMW OSK rendering.
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private arrayPromiseIteration(promiseGenerator: (i: number) => Promise<any>, length: number): Promise<any> {
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let iteration = function(index: number): Promise<any> {
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if(index < length) {
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var promise = promiseGenerator(index);
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return promise.then(function(index: number) {
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return iteration(++index);
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})
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} else {
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return Promise.resolve();
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}
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}
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return iteration(0);
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}
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fillDeviceNotes() {
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let description = document.createElement('p');
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let device = new com.keyman.Device();
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device.detect();
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description.appendChild(document.createTextNode('Browser: ' + device.browser));
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description.appendChild(document.createElement('br'));
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description.appendChild(document.createTextNode('OS: ' + device.OS));
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description.appendChild(document.createElement('br'));
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description.appendChild(document.createTextNode('Form factor: ' + device.formFactor));
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description.appendChild(document.createElement('br'));
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description.appendChild(document.createTextNode('Touchable: ' + device.touchable));
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document.getElementById('deviceNotes').appendChild(description);
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}
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setActiveDummy() {
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com.keyman['DOMEventHandlers'].states.activeElement = BatchRenderer.dummy;
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}
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run() {
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if(window['keyman']) {
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let keyman = window['keyman'];
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// Establish a 'dummy' element to bypass the 'nothing's active' check KMW usualy uses.
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BatchRenderer.dummy = document.createElement('input');
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this.setActiveDummy();
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BatchRenderer.divMaster = <HTMLDivElement> document.getElementById('renderList');
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if(BatchRenderer.divMaster.childElementCount > 0) {
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console.log("Prior bulk-renderer run detected. Terminating execution.");
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return;
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}
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// We want the renderer to control where the keyboard is displayed.
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// Also bypasses another 'fun' OSK complication.
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if(keyman.util.device.formFactor == 'desktop') {
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keyman.osk.userPositioned = true;
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}
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// Assumes that the keyboards have been preloaded for us.
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let kbds = this.filterKeyboards();
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console.log("Unique keyboard ids detected: " + Object.keys(kbds).length);
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let renderer = this;
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let keyboardIterator = function(i) {
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return new Promise(function(resolve) {
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renderer.processKeyboard(kbds[Object.keys(kbds)[i]]).then(function () {
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//console.log("Keyboard " + i + " processed!");
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resolve(i);
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});
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});
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};
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this.arrayPromiseIteration(keyboardIterator, Object.keys(kbds).length).then(function() {
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// Once all renders are done, we can now tidy the page up and prep it for final display + potential file-saving.
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// This will go at the top of the page when finished, but not when actively rendering.
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// We want to leave as much space visible as possible when actively rendering keyboards
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// so that auto-scrolling isn't an issue.
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renderer.fillDeviceNotes();
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});
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} else {
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console.error("KeymanWeb not detected!");
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}
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}
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}
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(function(){
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window['kmw_renderer'] = new com.keyman.renderer.BatchRenderer();
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})();
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} |