spiegel-keyman/web/source/text/keyboardProcessor.ts
2020-04-08 14:37:55 +07:00

680 lines
No EOL
26 KiB
TypeScript

// Establishes key-code definitions.
/// <reference path="codes.ts" />
// Defines our generalized "KeyEvent" class.
/// <reference path="keyEvent.ts" />
// Defines the RuleBehavior keyboard-processing return object.
/// <reference path="ruleBehavior.ts" />
// Defines default key handling behaviors.
/// <reference path="defaultOutput.ts" />
// Defines the keyboard wrapper object.
/// <reference path="../keyboards/keyboard.ts" />
// Defines built-in keymapping.
/// <reference path="keyMapping.ts" />
// Defines a core-compatible 'Device' analogue for use in keyEvent processing
/// <reference path="engineDeviceSpec.ts" />
// Defines the getGlobalObject() utility method.
/// <reference path="../utils/globalObject.ts" />
namespace com.keyman.text {
export type BeepHandler = (outputTarget: OutputTarget) => void;
export type LogMessageHandler = (str: string) => void;
export interface VariableStoreSerializer {
loadStore(keyboardID: string, storeName: string): VariableStore;
saveStore(keyboardID: string, storeName: string, storeMap: VariableStore);
}
export interface ProcessorInitOptions {
baseLayout?: string;
variableStoreSerializer?: VariableStoreSerializer;
}
export class KeyboardProcessor {
public static readonly DEFAULT_OPTIONS: ProcessorInitOptions = {
baseLayout: 'us'
}
// Tracks the simulated value for supported state keys, allowing the OSK to mirror a physical keyboard for them.
// Using the exact keyCode name from the Codes definitions will allow for certain optimizations elsewhere in the code.
stateKeys = {
"K_CAPS":false,
"K_NUMLOCK":false,
"K_SCROLL":false
};
// Tracks the most recent modifier state information in order to quickly detect changes
// in keyboard state not otherwise captured by the hosting page in the browser.
// Needed for AltGr simulation.
modStateFlags: number = 0;
keyboardInterface: KeyboardInterface;
baseLayout: string;
// Callbacks for various feedback types
beepHandler?: BeepHandler;
warningLogger?: LogMessageHandler;
errorLogger?: LogMessageHandler;
constructor(options?: ProcessorInitOptions) {
if(!options) {
options = KeyboardProcessor.DEFAULT_OPTIONS;
}
this.baseLayout = options.baseLayout || 'us'; // default BaseLayout
this.keyboardInterface = new KeyboardInterface(options.variableStoreSerializer);
this.installInterface();
}
private installInterface() {
// TODO: replace 'window' with a (currently-unwritten) utility call that retrieves
// the global object (whether browser, Node, WebWorker).
//
// We must ensure that the keyboard can find the API functions at the expected place.
let globalThis = utils.getGlobalObject();
globalThis[KeyboardInterface.GLOBAL_NAME] = this.keyboardInterface;
// Ensure that the active keyboard is set on the keyboard interface object.
if(this.activeKeyboard) {
this.keyboardInterface.activeKeyboard = this.activeKeyboard;
}
}
public get activeKeyboard(): keyboards.Keyboard {
return this.keyboardInterface.activeKeyboard;
}
public set activeKeyboard(keyboard: keyboards.Keyboard) {
this.keyboardInterface.activeKeyboard = keyboard;
// All old deadkeys and keyboard-specific cache should immediately be invalidated
// on a keyboard change.
this.resetContext();
}
get layerStore(): MutableSystemStore {
return this.keyboardInterface.systemStores[KeyboardInterface.TSS_LAYER] as MutableSystemStore;
}
public get layerId(): string {
return this.layerStore.value;
}
// Note: will trigger an 'event' callback designed to notify the OSK of layer changes.
public set layerId(value: string) {
this.layerStore.set(value);
}
/**
* Get the default RuleBehavior for the specified key, attempting to mimic standard browser defaults
* where and when appropriate.
*
* @param {object} Lkc The pre-analyzed key event object
* @param {boolean} usingOSK
* @return {string}
*/
defaultRuleBehavior(Lkc: KeyEvent): RuleBehavior {
let outputTarget = Lkc.Ltarg;
let preInput = Mock.from(outputTarget);
let ruleBehavior = new RuleBehavior();
let matched = false;
var char = '';
var special: EmulationKeystrokes;
if(Lkc.isSynthetic || outputTarget.isSynthetic) {
matched = true; // All the conditions below result in matches until the final else, which restores the expected default
// if no match occurs.
if(DefaultOutput.isCommand(Lkc)) {
// Note this in the rule behavior, return successfully. We'll consider applying it later.
ruleBehavior.triggersDefaultCommand = true;
// We'd rather let the browser handle these keys, but we're using emulated keystrokes, forcing KMW
// to emulate default behavior here.
} else if((special = DefaultOutput.forSpecialEmulation(Lkc)) != null) {
switch(special) {
case EmulationKeystrokes.Backspace:
this.keyboardInterface.defaultBackspace(outputTarget);
break;
case EmulationKeystrokes.Enter:
outputTarget.handleNewlineAtCaret();
break;
case EmulationKeystrokes.Space:
this.keyboardInterface.output(0, outputTarget, ' ');
break;
// case '\u007f': // K_DEL
// // For (possible) future implementation.
// // Would recommend (conceptually) equaling K_RIGHT + K_BKSP, the former of which would technically be a 'command'.
default:
// In case we extend the allowed set, but forget to implement its handling case above.
ruleBehavior.errorLog = "Unexpected 'special emulation' character (\\u" + (special as String).kmwCharCodeAt(0).toString(16) + ") went unhandled!";
}
} else {
// Back to the standard default, pending normal matching.
matched = false;
}
}
let isMnemonic = this.activeKeyboard && this.activeKeyboard.isMnemonic;
if(!matched) {
if((char = DefaultOutput.forAny(Lkc, isMnemonic)) != null) {
special = DefaultOutput.forSpecialEmulation(Lkc)
if(special == EmulationKeystrokes.Backspace) {
// A browser's default backspace may fail to delete both parts of an SMP character.
this.keyboardInterface.defaultBackspace(Lkc.Ltarg);
} else if(special || DefaultOutput.isCommand(Lkc)) { // Filters out 'commands' like TAB.
// We only do the "for special emulation" cases under the condition above... aside from backspace
// Let the browser handle those.
return null;
} else {
this.keyboardInterface.output(0, outputTarget, char);
}
} else {
// No match, no default RuleBehavior.
return null;
}
}
// Shortcut things immediately if there were issues generating this rule behavior.
if(ruleBehavior.errorLog) {
return ruleBehavior;
}
let transcription = outputTarget.buildTranscriptionFrom(preInput, Lkc);
ruleBehavior.transcription = transcription;
return ruleBehavior;
}
setSyntheticEventDefaults(Lkc: text.KeyEvent) {
// Set the flags for the state keys.
Lkc.Lstates |= this.stateKeys['K_CAPS'] ? Codes.modifierCodes['CAPS'] : Codes.modifierCodes['NO_CAPS'];
Lkc.Lstates |= this.stateKeys['K_NUMLOCK'] ? Codes.modifierCodes['NUM_LOCK'] : Codes.modifierCodes['NO_NUM_LOCK'];
Lkc.Lstates |= this.stateKeys['K_SCROLL'] ? Codes.modifierCodes['SCROLL_LOCK'] : Codes.modifierCodes['NO_SCROLL_LOCK'];
// Set LisVirtualKey to false to ensure that nomatch rule does fire for U_xxxx keys
if(Lkc.kName.substr(0,2) == 'U_') {
Lkc.LisVirtualKey=false;
}
// Get code for non-physical keys (T_KOKAI, U_05AB etc)
if(typeof Lkc.Lcode == 'undefined') {
Lkc.Lcode = this.getVKDictionaryCode(Lkc.kName);// Updated for Build 347
if(!Lkc.Lcode) {
// Special case for U_xxxx keys. This vk code will never be used
// in a keyboard, so we use this to ensure that keystroke processing
// occurs for the key.
Lkc.Lcode = 1;
}
}
// Handles modifier states when the OSK is emulating rightalt through the leftctrl-leftalt layer.
if((Lkc.Lmodifiers & Codes.modifierBitmasks['ALT_GR_SIM']) == Codes.modifierBitmasks['ALT_GR_SIM'] && this.activeKeyboard.emulatesAltGr) {
Lkc.Lmodifiers &= ~Codes.modifierBitmasks['ALT_GR_SIM'];
Lkc.Lmodifiers |= Codes.modifierCodes['RALT'];
}
}
processKeystroke(keyEvent: KeyEvent, outputTarget: OutputTarget): RuleBehavior {
var matchBehavior: RuleBehavior;
// Pass this key code and state to the keyboard program
if(this.activeKeyboard && keyEvent.Lcode != 0) {
/*
* The `this.installInterface()` call is insurance against something I've seen in unit tests when things break a bit.
*
* Currently, when a KMW shutdown doesn't go through properly or completely, sometimes we end up with parallel
* versions of KMW running, and an old, partially-shutdown one will "snipe" a command meant for the most-recent
* one's test. So, installing here ensures that the active Processor has its matching KeyboardInterface ready,
* even should that occur.
*/
this.installInterface();
matchBehavior = this.keyboardInterface.processKeystroke(outputTarget, keyEvent);
}
if(!matchBehavior) {
// Restore the virtual key code if a mnemonic keyboard is being used
// If no vkCode value was stored, maintain the original Lcode value.
keyEvent.Lcode=keyEvent.vkCode || keyEvent.Lcode;
// Handle unmapped keys, including special keys
// The following is physical layout dependent, so should be avoided if possible. All keys should be mapped.
this.keyboardInterface.activeTargetOutput = outputTarget;
// Match against the 'default keyboard' - rules to mimic the default string output when typing in a browser.
// Many keyboards rely upon these 'implied rules'.
matchBehavior = this.defaultRuleBehavior(keyEvent);
this.keyboardInterface.activeTargetOutput = null;
}
return matchBehavior;
}
// FIXME: makes some bad assumptions.
static setMnemonicCode(Lkc: KeyEvent, shifted: boolean, capsActive: boolean) {
// K_SPACE is not handled by defaultKeyOutput for physical keystrokes unless using touch-aliased elements.
// It's also a "exception required, March 2013" for clickKey, so at least they both have this requirement.
if(Lkc.Lcode != Codes.keyCodes['K_SPACE']) {
// So long as the key name isn't prefixed with 'U_', we'll get a default mapping based on the Lcode value.
// We need to determine the mnemonic base character - for example, SHIFT + K_PERIOD needs to map to '>'.
let mappingEvent: KeyEvent = new KeyEvent();
for(var key in Lkc) {
mappingEvent[key] = Lkc[key];
}
// To facilitate storing relevant commands, we should probably reverse-lookup
// the actual keyname instead.
mappingEvent.kName = 'K_xxxx';
mappingEvent.Ltarg = new Mock(); // helps prevent breakage for mnemonics.
mappingEvent.Lmodifiers = (shifted ? 0x10 : 0); // mnemonic lookups only exist for default & shift layers.
var mappedChar: string = DefaultOutput.forAny(mappingEvent, true);
/* First, save a backup of the original code. This one won't needlessly trigger keyboard
* rules, but allows us to replicate/emulate commands after rule processing if needed.
* (Like backspaces)
*/
Lkc.vkCode = Lkc.Lcode;
if(mappedChar) {
// Will return 96 for 'a', which is a keycode corresponding to Codes.keyCodes('K_NP1') - a numpad key.
// That stated, we're in mnemonic mode - this keyboard's rules are based on the char codes.
Lkc.Lcode = mappedChar.charCodeAt(0);
} else {
// Don't let command-type keys (like K_DEL, which will output '.' otherwise!)
// trigger keyboard rules.
delete Lkc.Lcode;
}
}
if(capsActive) {
// TODO: Needs fixing - does not properly mirror physical keystrokes, as Lcode range 96-111 corresponds
// to numpad keys! (Physical keyboard section has its own issues here.)
if((Lkc.Lcode >= 65 && Lkc.Lcode <= 90) /* 'A' - 'Z' */ || (Lkc.Lcode >= 97 && Lkc.Lcode <= 122) /* 'a' - 'z' */) {
Lkc.Lmodifiers ^= 0x10; // Flip the 'shifted' bit, so it'll act as the opposite key.
Lkc.Lcode ^= 0x20; // Flips the 'upper' vs 'lower' bit for the base 'a'-'z' ASCII alphabetics.
}
}
}
/**
* Get modifier key state from layer id
*
* @param {string} layerId layer id (e.g. ctrlshift)
* @return {number} modifier key state (desktop keyboards)
*/
static getModifierState(layerId: string): number {
var modifier=0;
if(layerId.indexOf('shift') >= 0) {
modifier |= Codes.modifierCodes['SHIFT'];
}
// The chiral checks must not be directly exclusive due each other to visual OSK feedback.
var ctrlMatched=false;
if(layerId.indexOf('leftctrl') >= 0) {
modifier |= Codes.modifierCodes['LCTRL'];
ctrlMatched=true;
}
if(layerId.indexOf('rightctrl') >= 0) {
modifier |= Codes.modifierCodes['RCTRL'];
ctrlMatched=true;
}
if(layerId.indexOf('ctrl') >= 0 && !ctrlMatched) {
modifier |= Codes.modifierCodes['CTRL'];
}
var altMatched=false;
if(layerId.indexOf('leftalt') >= 0) {
modifier |= Codes.modifierCodes['LALT'];
altMatched=true;
}
if(layerId.indexOf('rightalt') >= 0) {
modifier |= Codes.modifierCodes['RALT'];
altMatched=true;
}
if(layerId.indexOf('alt') >= 0 && !altMatched) {
modifier |= Codes.modifierCodes['ALT'];
}
return modifier;
}
/**
* @summary Look up a custom virtual key code in the virtual key code dictionary KVKD. On first run, will build the dictionary.
*
* `VKDictionary` is constructed from the keyboard's `KVKD` member. This list is constructed
* at compile-time and is a list of 'additional' virtual key codes, starting at 256 (i.e.
* outside the range of standard virtual key codes). These additional codes are both
* `[T_xxx]` and `[U_xxxx]` custom key codes from the Keyman keyboard language. However,
* `[U_xxxx]` keys only generate an entry in `KVKD` if there is a corresponding rule that
* is associated with them in the keyboard rules. If the `[U_xxxx]` key code is only
* referenced as the id of a key in the touch layout, then it does not get an entry in
* the `KVKD` property.
*
* @private
* @param {string} keyName custom virtual key code to lookup in the dictionary
* @return {number} key code > 255 on success, or 0 if not found
*/
getVKDictionaryCode(keyName: string) {
var activeKeyboard = this.activeKeyboard;
if(!activeKeyboard.scriptObject['VKDictionary']) {
var a=[];
if(typeof activeKeyboard.scriptObject['KVKD'] == 'string') {
// Build the VK dictionary
// TODO: Move the dictionary build into the compiler -- so compiler generates code such as following.
// Makes the VKDictionary member unnecessary.
// this.KVKD={"K_ABC":256,"K_DEF":257,...};
var s=activeKeyboard.scriptObject['KVKD'].split(' ');
for(var i=0; i<s.length; i++) {
a[s[i].toUpperCase()]=i+256; // We force upper-case since virtual keys should be case-insensitive.
}
}
activeKeyboard.scriptObject['VKDictionary']=a;
}
var res=activeKeyboard.scriptObject['VKDictionary'][keyName.toUpperCase()];
return res ? res : 0;
}
/**
* Function _UpdateVKShift
* Scope Private
* @param {Object} e OSK event
* @param {number} v keyboard shift state
* @param {(boolean|number)} d set (1) or clear(0) shift state bits
* @return {boolean} Always true
* Description Updates the current shift state within KMW, updating the OSK's visualization thereof.
*/
_UpdateVKShift(e: KeyEvent, v: number, d: boolean|number): boolean {
var keyShiftState=0, lockStates=0, i;
var lockNames = ['CAPS', 'NUM_LOCK', 'SCROLL_LOCK'];
var lockKeys = ['K_CAPS', 'K_NUMLOCK', 'K_SCROLL'];
if(!this.activeKeyboard) {
return true;
}
if(e) {
// read shift states from Pevent
keyShiftState = e.Lmodifiers;
lockStates = e.Lstates;
// Are we simulating AltGr? If it's a simulation and not real, time to un-simulate for the OSK.
if(this.activeKeyboard.isChiral && (this.activeKeyboard.emulatesAltGr) &&
(this.modStateFlags & Codes.modifierBitmasks['ALT_GR_SIM']) == Codes.modifierBitmasks['ALT_GR_SIM']) {
keyShiftState |= Codes.modifierBitmasks['ALT_GR_SIM'];
keyShiftState &= ~Codes.modifierCodes['RALT'];
}
for(i=0; i < lockNames.length; i++) {
if(lockStates & Codes.stateBitmasks[lockNames[i]]) {
this.stateKeys[lockKeys[i]] = lockStates & Codes.modifierCodes[lockNames[i]];
}
}
} else if(d) {
keyShiftState |= v;
for(i=0; i < lockNames.length; i++) {
if(v & Codes.stateBitmasks[lockNames[i]]) {
this.stateKeys[lockKeys[i]] = true;
}
}
} else {
keyShiftState &= ~v;
for(i=0; i < lockNames.length; i++) {
if(v & Codes.stateBitmasks[lockNames[i]]) {
this.stateKeys[lockKeys[i]] = false;
}
}
}
this.layerId = this.getLayerId(keyShiftState);
return true;
}
getLayerId(modifier: number): string {
return keyboards.Layouts.getLayerId(modifier);
}
/**
* Select the OSK's next keyboard layer based upon layer switching keys as a default
* The next layer will be determined from the key name unless otherwise specifed
*
* @param {string} keyName key identifier
* @param {number|string|undefined} nextLayerIn optional next layer identifier
* @return {boolean} return true if keyboard layer changed
*/
selectLayer(keyEvent: KeyEvent, fromNameOnly: boolean = false): boolean {
let keyName = keyEvent.kName;
var nextLayer = fromNameOnly ? null : keyEvent.kNextLayer;
var isChiral = this.activeKeyboard && this.activeKeyboard.isChiral;
// Layer must be identified by name, not number (27/08/2015)
if(typeof nextLayer == 'number') {
nextLayer = this.getLayerId(nextLayer * 0x10);
}
// Identify next layer, if required by key
if(!nextLayer) {
switch(keyName) {
case 'K_LSHIFT':
case 'K_RSHIFT':
case 'K_SHIFT':
nextLayer = 'shift';
break;
case 'K_LCONTROL':
case 'K_LCTRL':
if(isChiral) {
nextLayer = 'leftctrl';
break;
}
case 'K_RCONTROL':
case 'K_RCTRL':
if(isChiral) {
nextLayer = 'rightctrl';
break;
}
case 'K_CTRL':
nextLayer = 'ctrl';
break;
case 'K_LMENU':
case 'K_LALT':
if(isChiral) {
nextLayer = 'leftalt';
break;
}
case 'K_RMENU':
case 'K_RALT':
if(isChiral) {
nextLayer = 'rightalt';
break;
}
case 'K_ALT':
nextLayer = 'alt';
break;
case 'K_ALTGR':
if(isChiral) {
nextLayer = 'leftctrl-rightalt';
} else {
nextLayer = 'ctrl-alt';
}
break;
case 'K_CURRENCIES':
case 'K_NUMERALS':
case 'K_SHIFTED':
case 'K_UPPER':
case 'K_LOWER':
case 'K_SYMBOLS':
nextLayer = 'default';
break;
}
}
// If no key corresponding to a layer transition is pressed, maintain the current layer.
if(!nextLayer) {
return false;
}
// Change layer and refresh OSK
this.updateLayer(keyEvent, nextLayer);
return true;
}
/**
* Sets the new layer id, allowing for toggling shift/ctrl/alt while preserving the remainder
* of the modifiers represented by the current layer id (where applicable)
*
* @param {string} id layer id (e.g. ctrlshift)
*/
updateLayer(keyEvent: KeyEvent, id: string) {
let activeLayer = this.layerId;
var s = activeLayer;
// Do not change layer unless needed (27/08/2015)
if(id == activeLayer && keyEvent.device.formFactor != FormFactor.Desktop) {
return false;
}
var idx=id;
var i;
if(keyEvent.device.formFactor == FormFactor.Desktop) {
// Need to test if target layer is a standard layer (based on the plain 'default')
var replacements= ['leftctrl', 'rightctrl', 'ctrl', 'leftalt', 'rightalt', 'alt', 'shift'];
for(i=0; i < replacements.length; i++) {
// Don't forget to remove the kebab-case hyphens!
idx=idx.replace(replacements[i] + '-', '');
idx=idx.replace(replacements[i],'');
}
// If we are presently on the default layer, drop the 'default' and go straight to the shifted mode.
// If on a common symbolic layer, drop out of symbolic mode and go straight to the shifted mode.
if(activeLayer == 'default' || activeLayer == 'numeric' || activeLayer == 'symbol' || activeLayer == 'currency' || idx != '') {
s = id;
}
// Otherwise, we are based upon a layer that accepts modifier variations.
// Modify the layer according to the current state and key pressed.
//
// TODO: Consider: should this ever be allowed for a base layer other than 'default'? If not,
// if(idx == '') with accompanying if-else structural shift would be a far better test here.
else {
// Save our current modifier state.
var modifier=KeyboardProcessor.getModifierState(s);
// Strip down to the base modifiable layer.
for(i=0; i < replacements.length; i++) {
// Don't forget to remove the kebab-case hyphens!
s=s.replace(replacements[i] + '-', '');
s=s.replace(replacements[i],'');
}
// Toggle the modifier represented by our input argument.
switch(id) {
case 'shift':
modifier ^= Codes.modifierCodes['SHIFT'];
break;
case 'leftctrl':
modifier ^= Codes.modifierCodes['LCTRL'];
break;
case 'rightctrl':
modifier ^= Codes.modifierCodes['RCTRL'];
break;
case 'ctrl':
modifier ^= Codes.modifierCodes['CTRL'];
break;
case 'leftalt':
modifier ^= Codes.modifierCodes['LALT'];
break;
case 'rightalt':
modifier ^= Codes.modifierCodes['RALT'];
break;
case 'alt':
modifier ^= Codes.modifierCodes['ALT'];
break;
default:
s = id;
}
// Combine our base modifiable layer and attach the new modifier variation info to obtain our destination layer.
if(s != 'default') {
if(s == '') {
s = this.getLayerId(modifier);
} else {
s = this.getLayerId(modifier) + '-' + s;
}
}
}
if(s == '') {
s = 'default';
}
} else {
// Mobile form-factor. Either the layout is specified by a keyboard developer with direct layer name references
// or all layers are accessed via subkey of a single layer-shifting key - no need for modifier-combining logic.
s = id;
}
let layout = this.activeKeyboard.layout(keyEvent.device.formFactor);
if(layout.getLayer(s)) {
this.layerId = s;
} else {
this.layerId = 'default';
}
}
// Returns true if the key event is a modifier press, allowing keyPress to return selectively
// in those cases.
doModifierPress(Levent: KeyEvent, isKeyDown: boolean): boolean {
let outputTarget = Levent.Ltarg;
if(!this.activeKeyboard) {
return false;
}
switch(Levent.Lcode) {
case 8:
outputTarget.deadkeys().clear();
break; // I3318 (always clear deadkeys after backspace)
case 16: //"K_SHIFT":16,"K_CONTROL":17,"K_ALT":18
case 17:
case 18:
case 20: //"K_CAPS":20, "K_NUMLOCK":144,"K_SCROLL":145
case 144:
case 145:
// For eventual integration - we bypass an OSK update for physical keystrokes when in touch mode.
this.activeKeyboard.notify(Levent.Lcode, outputTarget, isKeyDown ? 1 : 0);
if(!Levent.device.touchable) {
return this._UpdateVKShift(Levent, Levent.Lcode-15, 1); // I2187
} else {
return true;
}
}
if(Levent.LmodifierChange) {
this.activeKeyboard.notify(0, outputTarget, 1);
this._UpdateVKShift(Levent, 0, 1);
}
// No modifier keypresses detected.
return false;
}
resetContext() {
this.layerId = 'default';
this.keyboardInterface.resetContextCache();
this._UpdateVKShift(null, 15, 0);
};
setNumericLayer(device: EngineDeviceSpec) {
let layout = this.activeKeyboard.layout(device.formFactor);
if(layout.getLayer('numeric')) {
this.layerId = 'numeric';
}
};
}
}