spiegel-keyman/web/bulk_rendering/renderer_core.ts

298 lines
No EOL
11 KiB
TypeScript

// Includes KeymanWeb's Device class, as it's quite a useful resource for KMW-related projects.
/// <reference path="../source/kmwdevice.ts" />
// Ensure that Promises are within scope.
/// <reference path="../node_modules/es6-shim/es6-shim.min.js" />
type KeyboardMap = {[id: string]: any};
namespace com.keyman.renderer {
export class BatchRenderer {
static divMaster: HTMLDivElement;
static dummy: HTMLInputElement;
static captureStream: any;
static video: any;
static boundingRect: DOMRect;
static allLayers = false;
static keyboardMatch: RegExp;
async startCapture() {
let captureStream = null;
try {
captureStream = await (navigator.mediaDevices as any).getDisplayMedia({
audio: false,
video: {
width: screen.width,
height: screen.height,
frameRate: 60,
}
});
} catch(err) {
console.error("Error: " + err);
}
const video = document.createElement("video");
video.srcObject = captureStream;
video.play();
const result = await new Promise<void>((resolve, reject) => {
video.onloadedmetadata = function () {
resolve();
}
});
return {captureStream: captureStream, video: video};
}
// Filters the keyboard array to ensure only a single entry remains, rather than an entry per language.
private filterKeyboards(): KeyboardMap {
let keyman = window['keyman'];
let kbds = keyman['getKeyboards']();
let keyboardMap = [];
for(var i = 0; i < kbds.length; i++) {
let id: string = kbds[i]['InternalName'];
if(!id.match(BatchRenderer.keyboardMatch)) continue;
if(id.match(/^Keyboard_bod/)) continue; // bod keyboards currently don't load on Chrome and break the test run; they need rebuild.
if(keyboardMap[id]) {
continue;
} else {
keyboardMap[id] = kbds[i];
}
}
return keyboardMap;
}
private render(ele: HTMLElement, isMobile?: boolean): Promise<HTMLImageElement> {
const capture = async () => {
const result = await new Promise<HTMLImageElement>((resolve, reject) => {
// from: https://github.com/kasprownik/electron-screencapture/blob/master/index.js
const canvas = document.createElement('canvas');
canvas.width = BatchRenderer.boundingRect.width;
canvas.height = BatchRenderer.boundingRect.height;
const context = canvas.getContext('2d');
// see: https://developer.mozilla.org/en-US/docs/Web/API/HTMLVideoElement
context.drawImage(BatchRenderer.video,
BatchRenderer.boundingRect.left,
BatchRenderer.boundingRect.top,
canvas.width, canvas.height,
0, 0, canvas.width, canvas.height);
const frame = canvas.toDataURL("image/png");
let imgOut = document.createElement('img');
imgOut.src = frame;
resolve(imgOut);
});
return result;
}
return capture();
}
createKeyboardHeader(kbd, loaded: boolean): HTMLDivElement {
let divHeader = document.createElement('div');
let eleName = document.createElement('h2');
eleName.textContent = 'ID: ' + kbd['InternalName'];
divHeader.appendChild(eleName);
let eleDescription = document.createElement('p');
if(loaded) {
eleDescription.appendChild(document.createTextNode('Name: ' + kbd['Name']));
eleDescription.appendChild(document.createElement('br'));
eleDescription.appendChild(document.createTextNode('Font: ' + window['keyman'].core.activeKeyboard._legacyLayoutSpec.F));
} else {
eleDescription.appendChild(document.createTextNode('Unable to load this keyboard!'));
}
divHeader.appendChild(eleDescription);
return divHeader;
}
private processKeyboard(kbd) {
let keyman = window['keyman'];
let p: Promise<void> = keyman.setActiveKeyboard(kbd['InternalName']);
let isMobile = keyman.util.device.formFactor != 'desktop';
// Establish common keyboard header info.
let divSummary = document.createElement('div');
// Establishes a linkable target for this keyboard's data.
divSummary.id = "summary-" + kbd['InternalName'];
BatchRenderer.divMaster.insertAdjacentElement('afterbegin', divSummary);
// A nice, closure-friendly reference for use in our callbacks.
let renderer = this;
// Once the keyboard's loaded, we can really get started.
return p.then(function() {
let box: HTMLDivElement = keyman.osk._Box;
BatchRenderer.boundingRect = box.getBoundingClientRect();
divSummary.appendChild(renderer.createKeyboardHeader(kbd, true));
let divRenders = document.createElement('div');
divSummary.appendChild(divRenders);
// Uses 'private' APIs that may be subject to change in the future. Keep it updated!
var layers;
if(isMobile) {
layers = keyman.osk.vkbd.layers;
} else {
// The desktop OSK will be overpopulated, with a number of blank layers to display in most cases.
// We instead rely upon the KLS definition to ensure we keep the renders sparse.
layers = keyman.core.activeKeyboard._legacyLayoutSpec.KLS;
}
if(!BatchRenderer.allLayers && layers.length) layers = [layers[0]];
let renderLayer = function(i: number) {
return new Promise(function(resolve) {
// (Private API) Directly sets the keyboard layer within KMW, then uses .show to force-display it.
if(keyman.osk.vkbd) {
if(isMobile) {
keyman.core.keyboardProcessor.layerId = layers[i].id;
} else {
keyman.core.keyboardProcessor.layerId = Object.keys(layers)[i];
}
} else {
console.error("Error - keyman.osk.vkbd is undefined!");
}
// Make sure the active element's still set!
renderer.setActiveDummy();
keyman.osk.show(true);
(document as any).fonts.ready.then(function() {
window.setTimeout(function() {
renderer.render(box, isMobile).then(function(imgEle: HTMLImageElement) {
let eleLayer = document.createElement('div');
let eleLayerId = document.createElement('p');
eleLayerId.textContent = 'Layer ID: ' + (isMobile ? layers[i].id : Object.keys(layers)[i]);
eleLayer.appendChild(eleLayerId);
eleLayer.appendChild(imgEle);
eleLayer.appendChild(document.createElement('br'));
divRenders.appendChild(eleLayer);
resolve(i);
});
}, 100);
});
});
};
// The resulting Promise will only call it's `.then()` once all of this keyboard's renders have been completed.
return renderer.arrayPromiseIteration(renderLayer, isMobile ? layers.length : Object.keys(layers).length);
}).catch(function() {
console.log("Failed to load the \"" + kbd['InternalName'] + "\" keyboard for rendering!");
divSummary.appendChild(renderer.createKeyboardHeader(kbd, false));
return Promise.resolve();
});
}
// Synchronously performs asynchronous operations across a loop, one at a time.
// Necessary due to the nature of KMW OSK rendering.
private arrayPromiseIteration(promiseGenerator: (i: number) => Promise<any>, length: number): Promise<any> {
let iteration = function(index: number): Promise<any> {
if(index < length) {
var promise = promiseGenerator(index);
return promise.then(function(index: number) {
return iteration(++index);
})
} else {
return Promise.resolve();
}
}
return iteration(0);
}
fillDeviceNotes() {
let description = document.createElement('p');
let device = new com.keyman.Device();
device.detect();
description.appendChild(document.createTextNode('Browser: ' + device.browser));
description.appendChild(document.createElement('br'));
description.appendChild(document.createTextNode('OS: ' + device.OS));
description.appendChild(document.createElement('br'));
description.appendChild(document.createTextNode('Form factor: ' + device.formFactor));
description.appendChild(document.createElement('br'));
description.appendChild(document.createTextNode('Touchable: ' + device.touchable));
document.getElementById('deviceNotes').appendChild(description);
}
setActiveDummy() {
com.keyman['dom']['DOMEventHandlers'].states._activeElement = BatchRenderer.dummy;
}
async run(allLayers, filter) {
BatchRenderer.allLayers = allLayers;
BatchRenderer.keyboardMatch = new RegExp('^Keyboard_('+filter+')', 'i');
if(window['keyman']) {
let keyman = window['keyman'];
let cc = await this.startCapture();
BatchRenderer.captureStream = cc.captureStream;
BatchRenderer.video = cc.video;
// Establish a 'dummy' element to bypass the 'nothing's active' check KMW usually uses.
BatchRenderer.dummy = document.createElement('input');
this.setActiveDummy();
BatchRenderer.divMaster = <HTMLDivElement> document.getElementById('renderList');
if(BatchRenderer.divMaster.childElementCount > 0) {
console.log("Prior bulk-renderer run detected. Terminating execution.");
return;
}
// We want the renderer to control where the keyboard is displayed.
// Also bypasses another 'fun' OSK complication.
if(keyman.util.device.formFactor == 'desktop') {
keyman.osk.userPositioned = true;
}
// Assumes that the keyboards have been preloaded for us.
let kbds = this.filterKeyboards();
console.log("Unique keyboard ids detected: " + Object.keys(kbds).length);
let renderer = this;
let keyboardIterator = function(i) {
return new Promise(function(resolve) {
renderer.processKeyboard(kbds[Object.keys(kbds)[i]]).then(function () {
//console.log("Keyboard " + i + " processed!");
resolve(i);
});
});
};
this.arrayPromiseIteration(keyboardIterator, Object.keys(kbds).length).then(function() {
// Once all renders are done, we can now tidy the page up and prep it for final display + potential file-saving.
// This will go at the top of the page when finished, but not when actively rendering.
// We want to leave as much space visible as possible when actively rendering keyboards
// so that auto-scrolling isn't an issue.
renderer.fillDeviceNotes();
});
} else {
console.error("KeymanWeb not detected!");
}
}
}
(function(){
window['kmw_renderer'] = new com.keyman.renderer.BatchRenderer();
})();
}