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For the 3rd part of #370, ignore 0-byte JS files in `KMManager.getLatestKeyboardFileVersion)` If a keyboard doesn't have a valid version, attempting to load it will revert to the default (EuroLatin2) keyboard. Also added a check so null version keyboard doesn't get added to OldKeyboardsList |
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| .idea | ||
| app | ||
| gradle/wrapper | ||
| res | ||
| .classpath | ||
| AndroidManifest.xml | ||
| build.gradle | ||
| build.sh | ||
| gradlew | ||
| gradlew.bat | ||
| lint.xml | ||
| proguard-project.txt | ||
| project.properties | ||
| settings.gradle | ||