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Fixes #2241. The `&CasedKeys` system store is a compiler feature that reduces the repetitive nature of keyboard rules for `CAPS` and `NCAPS`. The `&CasedKeys` system store defines a list of virtual keys for which 'normal' Caps Lock rules apply. This store has no default value, for backward compatibility. Once this store is defined, then you can define just the unshifted and shifted versions of a rule, and Keyman Developer will synthesize the `CAPS` and `NCAPS` versions of the rule. For example, you may have the following rules: ``` store(&CasedKeys) [K_A] + [K_A] > 'α' + [SHIFT K_A] > 'Α' ``` These would be replaced by the compiler with: ``` store(&CasedKeys) [K_A] + [NCAPS K_A] > 'α' + [SHIFT CAPS K_A] > 'α' + [CAPS K_A] > 'Α' + [SHIFT NCAPS K_A] > 'Α' ``` You can also use this functionality with characters in the key part of the rule: ``` store(&CasedKeys) 'a'..'c' + 'a' > 'α' + 'A' > 'Α' ``` and the compiled expansion would be similar: ``` store(&CasedKeys) [K_A] [K_B] [K_C] + [NCAPS K_A] > 'α' + [SHIFT CAPS K_A] > 'α' + [CAPS K_A] > 'Α' + [SHIFT NCAPS K_A] > 'Α' ``` This feature is backwardly compatible with Keyman 6.0, as it is entirely implemented in the compiler. This feature is not compatible with mnemonic layouts, and the keys defined in the `&CasedKeys` store must be the unshifted base keys as found on a US English keyboard, or you can use ISO9995 identifiers if you prefer. If you define a rule where you specify either `NCAPS` or `CAPS`, for a key found in the store, then no change will be made to that rule. You can also continue to define rules which use `NCAPS` or `CAPS` for keys not found in the store. As a side-benefit, this allows the visual designer to be used and support Caps Lock, although at this stage, the `&CasedKeys` store is not surfaced in the visual designer.
20 lines
415 B
C
20 lines
415 B
C
#pragma once
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#include <windows.h>
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#define VK_COLON 0xBA
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#define VK_EQUAL 0xBB
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#define VK_COMMA 0xBC
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#define VK_HYPHEN 0xBD
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#define VK_PERIOD 0xBE
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#define VK_SLASH 0xBF
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#define VK_ACCENT 0xC0
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#define VK_LBRKT 0xDB
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#define VK_BKSLASH 0xDC
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#define VK_RBRKT 0xDD
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#define VK_QUOTE 0xDE
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#define VK_xDF 0xDF
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BOOL MapUSCharToVK(UINT ch, UINT *puKey, UINT *puShiftFlags);
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WCHAR VKToChar(WORD keyCode, UINT shiftFlags);
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