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# This is the 1st commit message: feat(mac): remove unused func # This is the commit message #2: feat(mac): edit, remove unused code # This is the commit message #3: feat(mac): more edit # This is the commit message #4: feat(mac): comments keymap # This is the commit message #5: feat(mac): comments importRules # This is the commit message #6: feat(mac): comments # This is the commit message #7: feat(mac): more comments # This is the commit message #8: feat(mac): adapt data types return para
338 lines
15 KiB
C++
338 lines
15 KiB
C++
/*
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* Keyman is copyright (C) SIL International. MIT License.
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*
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* Mnemonic layout support for mac
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*
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* Throughout mcompile we use the following naming conventions:
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* KEYCODE: The physical position of a key on a keyboard e.g. Keycode for 'Z' on US: 6 on Mac | 52 on Linux/x11 | 44 on Windows
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* SCANCODE (naming on windows): The physical position of a key on a keyboard e.g. Keycode for 'Z' on US: 44 on Windows
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* VIRTUAL KEY: The value of a character on a key e.g. 'A' = 65; 'a' = 97 - not neccessarily the same as ACSII- exists on a Windows keyboard only
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* KEYVAL(UE): The value of a character on a key e.g. 'A' = 65; 'a' = 97 - not neccessarily the same as ACSII
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*/
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#include "keymap.h"
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#include "kmx_file.h"
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/** @brief map a shiftstate used on windows to a shiftstate suitable for UCKeyTranslate() on the mac */
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int mac_convert_Shiftstate_to_MacShiftstate(int shiftState) {
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if (shiftState == 0) return MAC_BASE; // Win ss 0 -> mac ss 0
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else if (shiftState == K_SHIFTFLAG) return MAC_SHIFT; // Win ss 16 -> mac ss 2
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else if (shiftState == (LCTRLFLAG | RALTFLAG)) return MAC_OPT; // Win ss 9 -> mac ss 8
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else if (shiftState == (K_SHIFTFLAG | LCTRLFLAG | RALTFLAG)) return MAC_SHIFT_OPT; // Win ss 25 -> mac ss 10
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else return shiftState; // Win ss x -> mac ss x
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}
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/** @brief map a shiftstate used in rgkey (a vector of VirtualKey*) to a shiftstate suitable for UCKeyTranslate() on the mac */
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int mac_convert_rgkey_Shiftstate_to_MacShiftstate(int rgkey_ShiftState) {
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if (rgkey_ShiftState == 0) return MAC_BASE;
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else if (rgkey_ShiftState == 1) return MAC_SHIFT;
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else if (rgkey_ShiftState == 6) return MAC_OPT;
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else if (rgkey_ShiftState == 7) return MAC_SHIFT_OPT;
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else return rgkey_ShiftState;
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}
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// _S2 todo missing code
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/** @brief check for correct input parameter that will later be used in UCKeyTranslate() */
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bool ensureValidInputForKeyboardTranslation(int shiftstate, int keycode) {
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if ((shiftstate > max_shiftstate))
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return false;
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if (keycode > keycode_max)
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return false;
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return true;
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}
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/** @brief create a 3D-Vector containing data of the US keyboard and the currently used (underlying) keyboard */
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int mac_createOneVectorFromBothKeyboards(vec_dword_3D& all_vector, const UCKeyboardLayout* keyboard_layout) {
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// store contents of the English (US) keyboard in all_vector
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if (mac_write_US_ToVector(all_vector)) {
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printf("ERROR: can't write full US to Vector \n");
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return 1;
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}
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// add contents of underlying keyboard to all_vector
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if (mac_append_underlying_ToVector(all_vector, keyboard_layout)) {
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printf("ERROR: can't append underlying ToVector \n");
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return 2;
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}
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return 0;
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}
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/** @brief write data of the US keyboard into a 3D-Vector */
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int mac_write_US_ToVector(vec_dword_3D& vec_us) {
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// Values for US : A, S, D, F, H, G, Z, X, C, V, §, B, Q, W, E, R, Y, T, 1, 2, 3, 4, 6, 5, =, 9, 7, -, 8, 0, ], O, U, [, I, P,CR, L, J, ', K, ;, \, ,, /, N, M, .
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std::vector<int> us_Base = {97,115,100,102,104,103,122,120,99,118,167,98,113,119,101,114,121,116,49,50,51,52,54,53,61,57,55,45,56,48, 93,111,117, 91,105,112,13,108,106,39,107,59, 92,44,47,110,109,46};
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std::vector<int> us_Shift = {65, 83, 68, 70, 72, 71, 90, 88,67, 86,177,66, 81, 87, 69, 82, 89, 84,33,64,35,36,94,37,43,40,38,95,42,41,125, 79, 85,123, 73, 80,13, 76, 74,34, 75,58,124,60,63, 78, 77,62};
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vec_dword_1D values;
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vec_dword_2D key;
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for (int i = 0; i < us_Base.size(); i++) {
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values.push_back(i);
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values.push_back(us_Base[i]);
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values.push_back(us_Shift[i]);
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key.push_back(values);
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values.clear();
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}
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vec_us.push_back(key);
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if (key.size() == 0) {
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printf("ERROR: can't Create Vector for US keyboard\n");
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return 1;
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} else if (key.size() < 48) {
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printf("ERROR: keyboard not created completely\n");
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return 1;
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} else
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return 0;
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}
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/** @brief create an 2D-Vector with all fields initialized to INVALID_NAME */
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vec_dword_2D mac_create_empty_2D_Vector(int dim_rows, int dim_ss) {
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vec_dword_1D shifts;
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vec_dword_2D vector_2D;
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for (int j = 0; j < dim_ss; j++) {
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shifts.push_back(INVALID_NAME);
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}
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for (int i = 0; i < dim_rows; i++) {
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vector_2D.push_back(shifts);
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}
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return vector_2D;
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}
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/** @brief append a 2D-vector containing data of the currently used (underlying) keyboard to the 3D-vector */
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int mac_append_underlying_ToVector(vec_dword_3D& all_vector, const UCKeyboardLayout* keyboard_layout) {
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if (all_vector.size() != 1) {
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printf("ERROR: data for US keyboard not correct\n");
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return 1;
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}
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// create a 2D vector all filled with " " and push to 3D-Vector
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vec_dword_2D underlying_Vector2D = mac_create_empty_2D_Vector(all_vector[0].size(), all_vector[0][0].size());
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if (underlying_Vector2D.size() == 0) {
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printf("ERROR: can't create empty 2D-Vector\n");
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return 1;
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}
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all_vector.push_back(underlying_Vector2D);
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if (all_vector.size() < 2) {
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printf("ERROR: creation of 3D-Vector failed\n");
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return 2;
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}
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for (int i = 0; i < (int)all_vector[1].size(); i++) {
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// get key name US stored in [0][i][0] and copy to name in "underlying"-block[1][i][0]
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all_vector[1][i][0] = all_vector[0][i][0];
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for (int k = 0; k < 2; k++) { // use BASE and SHIFT only
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all_vector[1][i][k + 1] = mac_KMX_get_KeyVal_From_KeyCode(keyboard_layout, all_vector[0][i][0], mac_convert_rgkey_Shiftstate_to_MacShiftstate(k), 0);
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}
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}
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return 0;
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}
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/** @brief create a pointer to pointer of the current keymap for later use */
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bool mac_InitializeUCHR(const UCKeyboardLayout** keyboard_layout) {
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TISInputSourceRef source = TISCopyCurrentKeyboardInputSource();
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if (!source) {
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printf("ERROR: can't get source\n");
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return 1;
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}
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CFDataRef layout_data = static_cast<CFDataRef>((TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData)));
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*keyboard_layout = reinterpret_cast<const UCKeyboardLayout*>(CFDataGetBytePtr(layout_data));
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if (!keyboard_layout) {
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printf("ERROR: Can't get keyboard_layout\n");
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return 2;
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}
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// intentionally leaking `source` in order to still be able to access `keymap`
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return 0;
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}
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/** @brief return the keyvalue for a given Keycode, shiftstate and caps */
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KMX_DWORD mac_KMX_get_KeyVal_From_KeyCode(const UCKeyboardLayout* keyboard_layout, int keycode, int shiftstate_mac, int caps) {
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UInt32 deadkeystate;
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UniCharCount maxStringlength = 5;
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UniCharCount actualStringlength = 0;
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OptionBits keyTranslateOptions = 0;
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UniChar unicodeString[maxStringlength];
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OSStatus status;
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unicodeString[0] = 0;
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if (!ensureValidInputForKeyboardTranslation(shiftstate_mac, keycode))
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return 0;
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/*
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UCKeyTranslate != 0 if a dk was found; then run UCKeyTranslate again with a SPACE (keycode_spacebar) to get the plain dk e.g.'^'
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if CAPS is used: always add 4 e.g. SHIFT = 2; SHIFT+CAPS = 6
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*/
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status = UCKeyTranslate(keyboard_layout, keycode, kUCKeyActionDown, (shiftstate_mac + 4 * caps), LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString);
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// If this was a deadkey (deadkeystate != 0), append a space
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if (deadkeystate != 0)
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status = UCKeyTranslate(keyboard_layout, keycode_spacebar, kUCKeyActionDown, (shiftstate_mac + 4 * caps), LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString);
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// if there is no character assigned to the Key+Shift+CAPS UCKeyTranslate writes 0x01 into unicodeString[0]
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if (unicodeString[0] == 1) // impossible character
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return 0;
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else {
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return unicodeString[0]; // combined char e.g. â
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}
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return 0;
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}
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/** @brief return the keyvalue for a given Keycode, shiftstate and caps */
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KMX_DWORD mac_KMX_get_KeyVal_From_KeyCode_dk(const UCKeyboardLayout* keyboard_layout, int keycode, int shiftstate_mac, int caps, UInt32& deadkeystate) {
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UniCharCount maxStringlength = 5;
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UniCharCount actualStringlength = 0;
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OptionBits keyTranslateOptions = 0;
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UniChar unicodeString[maxStringlength];
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unicodeString[0] = 0;
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OSStatus status;
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if (!ensureValidInputForKeyboardTranslation(shiftstate_mac, keycode))
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return 0;
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/*
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UCKeyTranslate != 0 if a dk was found; then run UCKeyTranslate again with a SPACE (keycode_spacebar) to get the plain dk e.g.'^'
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if CAPS is used: always add 4 e.g. SHIFT = 2; SHIFT+CAPS = 6
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*/
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status = UCKeyTranslate(keyboard_layout, keycode, kUCKeyActionDown, (shiftstate_mac + 4 * caps), LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString);
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// If this was a deadkey,append a space
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if (deadkeystate != 0)
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status = UCKeyTranslate(keyboard_layout, keycode_spacebar, kUCKeyActionDown,(shiftstate_mac + 4 * caps), LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString);
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// if there is no character assigned to the Key+Shift+CAPS UCKeyTranslate writes 0x01 into unicodeString[0]
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if (unicodeString[0] == 1) // impossible character
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return 0;
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else
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return unicodeString[0]; // combined char e.g. â
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}
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/** @brief return the keyvalue for a given Keycode and shiftstate of the currently used (underlying) keyboard layout. */
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KMX_DWORD mac_KMX_get_KeyValUnderlying_From_KeyCodeUnderlying(const UCKeyboardLayout* keyboard_layout, UINT kc_underlying, UINT vk_ShiftState, PKMX_WCHAR deadKey) {
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PKMX_WCHAR dky = NULL;
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UInt32 isdk = 0;
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KMX_DWORD keyV;
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int caps = 0;
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if (!ensureValidInputForKeyboardTranslation(mac_convert_Shiftstate_to_MacShiftstate(vk_ShiftState), kc_underlying))
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return 0;
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keyV = mac_KMX_get_KeyVal_From_KeyCode_dk(keyboard_layout, kc_underlying, (mac_convert_Shiftstate_to_MacShiftstate(vk_ShiftState)), caps, isdk);
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// if there was a deadkey return 0xFFFF and copy deadkey into dky; else return the keyvalue
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if (isdk != 0) {
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dky = (PKMX_WCHAR)(std::u16string(1, keyV)).c_str();
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*deadKey = *dky;
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return 0xFFFF;
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}
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*deadKey = 0;
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return keyV;
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}
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/** @brief return the keyvalue of a key of the the currently used (underlying) keyboard for a given keyvalue of the US keyboard */
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KMX_DWORD mac_KMX_get_KeyValUnderlying_From_KeyValUS(vec_dword_3D& all_vector, KMX_DWORD kv_us) {
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// look for kv_us for any shiftstate of US keyboard
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for (int i = 0; i < (int)all_vector[0].size() - 1; i++) {
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for (int j = 1; j < (int)all_vector[0][0].size(); j++) {
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if (all_vector[0][i][j] == kv_us)
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return all_vector[1][i][j];
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}
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}
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return kv_us;
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}
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/** @brief return the keycode of the currently used (underlying) keyboard for a given keyvalue of the underlying keyboard */
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KMX_DWORD mac_KMX_get_KeyCodeUnderlying_From_KeyValUnderlying(vec_dword_3D& all_vector, KMX_DWORD kv_underlying) {
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// look for kv_us for any shiftstate of US keyboard
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for (int i = 0; i < all_vector[1].size() - 1; i++) {
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for (int j = 1; j < all_vector[1][0].size(); j++) {
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if (all_vector[1][i][j] == kv_underlying) {
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return all_vector[1][i][0];
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}
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}
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}
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return kv_underlying;
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}
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/** @brief return the keycode of the currently used (underlying) keyboard for a given keycode of the US keyboard */
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KMX_DWORD mac_KMX_get_KeyCodeUnderlying_From_KeyCodeUS(const UCKeyboardLayout* keyboard_layout, vec_dword_3D& all_vector, KMX_DWORD kc_us, ShiftState ss_win, int caps) {
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// first get the keyvalue of the key on the US keyboard (kc_us)
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std::u16string u16str = std::u16string(1, mac_KMX_get_KeyVal_From_KeyCode(keyboard_layout, kc_us, mac_convert_rgkey_Shiftstate_to_MacShiftstate(ss_win), caps));
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KMX_DWORD kv = mac_KMX_get_KeyVal_From_KeyCode(keyboard_layout, kc_us, mac_convert_rgkey_Shiftstate_to_MacShiftstate(ss_win), caps);
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//_S2
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// then find the same keyvalue on the underlying keyboard and return the keycode of that key on the underlying keyboard
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for (int i = 0; i < (int)all_vector[1].size() - 1; i++) {
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for (int j = 1; j < (int)all_vector[1][0].size(); j++) {
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//if (all_vector[1][i][j] == (KMX_DWORD)*u16str.c_str())
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if (all_vector[1][i][j] == kv)
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return all_vector[1][i][0];
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}
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}
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return kc_us;
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}
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/** @brief return the keycode of the currently used (underlying) keyboard for a given virtual key of the US keyboard */
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KMX_DWORD mac_KMX_get_KeyCodeUnderlying_From_VKUS(KMX_DWORD vk_us) {
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// on the mac virtual keys do not exist. Nevertheless we can use this mapping to obtain an 'artificial' us virtual key
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return (mac_USVirtualKeyToScanCode[vk_us]);
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}
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/** @brief return a virtual key of the US keyboard for a given keycode of the currently used (underlying) keyboard */
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KMX_DWORD mac_KMX_get_VKUS_From_KeyCodeUnderlying(KMX_DWORD keycode) {
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// on the mac virtual keys do not exist. Nevertheless we can use this mapping to obtain an keycode from an 'artificial' us virtual key
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return mac_ScanCodeToUSVirtualKey[keycode];
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}
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/** @brief return the keyvalue of a combination of deadkey + character if there is a combination available */
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KMX_DWORD mac_get_CombinedChar_From_DK(const UCKeyboardLayout* keyboard_layout, int vk_dk, KMX_DWORD ss_dk, KMX_DWORD vk_us, KMX_DWORD shiftstate_mac, int caps) {
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UInt32 deadkeystate;
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UniCharCount maxStringlength = 5;
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UniCharCount actualStringlength = 0;
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OptionBits keyTranslateOptions = 0;
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UniChar unicodeString[maxStringlength];
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unicodeString[0] = 0;
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OSStatus status;
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/*
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UCKeyTranslate != 0 if a dk was found; then run UCKeyTranslate again with a base character (vk_us) to get the combined dk e.g.'Â'
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if CAPS is used: always add 4 e.g. SHIFT = 2; SHIFT+CAPS = 6
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*/
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status = UCKeyTranslate(keyboard_layout, vk_dk, kUCKeyActionDown, ss_dk, LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString);
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// If this was a deadkey, append a character
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if (deadkeystate != 0) {
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status = UCKeyTranslate(keyboard_layout, vk_us, kUCKeyActionDown, shiftstate_mac + 4 * caps, LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString);
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if (unicodeString[0] == 1) // impossible character
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return 0;
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else
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return unicodeString[0]; // combined char e.g. â
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} else
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return 0;
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}
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//################################################################################################################################################
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//################################################################################################################################################
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void test_printoutKeyboards_S2(vec_dword_3D& all_vector) {
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printf(" values of US - Values of underlying");
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for ( int i=0; i< all_vector[0].size(); i++) {
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printf("-----------------------------\n");
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for ( int j=0; j< all_vector[0][0].size(); j++) {
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printf("i:%i\tUS: %i(%c)\t Underlying: %i(%c)\t \t\t\t%c \n", i,all_vector[0][i][j] , all_vector[0][i][j] , all_vector[1][i][j],all_vector[1][i][j],(all_vector[0][i][j] == all_vector[1][i][j]) ? '.' : '*');
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}
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}
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}
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