spiegel-keyman/ios/engine/KMEI/KeymanEngine/Classes/Resource Management/ResourceDownloadQueue.swift

571 lines
18 KiB
Swift

//
// ResourceDownloadQueue.swift
// KeymanEngine
//
// Created by Joshua Horton on 8/20/19.
// Copyright © 2019 SIL International. All rights reserved.
//
import Foundation
import Reachability
import os.log
enum DownloadNode {
case simpleBatch(AnyDownloadBatch)
case compositeBatch(CompositeBatch)
var packageKeys: [KeymanPackage.Key] {
switch(self) {
case .simpleBatch(let batch):
return batch.packageKeys
case .compositeBatch(let node):
return node.packageKeys
}
}
var errors: [Error?] {
get {
switch(self) {
case .simpleBatch(let batch):
return batch.errors
case .compositeBatch(let node):
return node.batchQueue.map{ $0.1 }
}
}
}
}
protocol AnyDownloadTask {
var request: HTTPDownloadRequest { get }
var file: URL { get }
var downloadFinalizationBlock: ((Bool) throws -> Void)? { get }
}
class DownloadTask: AnyDownloadTask {
public final var request: HTTPDownloadRequest
public var file: URL {
if let file = finalFile {
return file
} else {
return URL(fileURLWithPath: request.destinationFile!)
}
}
public var finalFile: URL?
public final var downloadFinalizationBlock: ((Bool) throws -> Void)? = nil
public init(do request: HTTPDownloadRequest, forPackage packageKey: KeymanPackage.Key?) {
self.request = request
}
public init(forPackageWithKey packageKey: KeymanPackage.Key,
from url: URL,
as destURL: URL, tempURL: URL) {
let request = HTTPDownloadRequest(url: url, userInfo: [:])
request.destinationFile = tempURL.path
request.tag = 0
self.finalFile = destURL
self.request = request
self.downloadFinalizationBlock = DownloadTask.resourceDownloadFinalizationClosure(tempURL: tempURL, finalURL: destURL)
}
/**
* Supports downloading to a 'temp' file that is renamed once the download completes.
*/
internal static func resourceDownloadFinalizationClosure(tempURL: URL,
finalURL: URL) -> ((Bool) throws -> Void) {
return { success in
// How to check for download failure
if !success {
if FileManager.default.fileExists(atPath: tempURL.path) {
try? FileManager.default.removeItem(at: tempURL)
}
} else {
try ResourceFileManager.shared.copyWithOverwrite(from: tempURL, to: finalURL)
try? FileManager.default.removeItem(at: tempURL)
}
}
}
}
enum DownloadActivityType {
case download, update
}
protocol AnyDownloadBatch {
var tasks: [AnyDownloadTask] { get }
var packageKey: KeymanPackage.Key { get }
// Needed for DownloadNode compliance.
var packageKeys: [KeymanPackage.Key] { get }
var startBlock: (() -> Void)? { get }
var errors: [Error?] { get set }
func completeWithCancellation() throws -> Void
func completeWithError(error: Error) throws -> Void
func completeWithPackage(fromKMP file: URL) throws -> Void
}
/**
* Represents one overall resource-related command for requests against the Keyman Cloud API.
*/
class DownloadBatch<Package: KeymanPackage>: AnyDownloadBatch {
typealias CompletionHandler = ResourceDownloadManager.CompletionHandler
public final var downloadTasks: [DownloadTask]
public let packageKey: KeymanPackage.Key
var errors: [Error?] // Only used by the ResourceDownloadQueue.
public final var startBlock: (() -> Void)? = nil
public final var completionBlock: CompletionHandler<Package>? = nil
public init(forPackageWithKey packageKey: KeymanPackage.Key,
from url: URL,
startBlock: (() -> Void)?,
completionBlock: CompletionHandler<Package>?) {
// If we can't build a proper DownloadTask, we can't build the batch.
self.packageKey = packageKey
let tempArtifact = ResourceFileManager.shared.packageDownloadTempPath(forKey: packageKey)
let finalFile = ResourceFileManager.shared.cachedPackagePath(forKey: packageKey)
let task = DownloadTask(forPackageWithKey: packageKey, from: url, as: finalFile, tempURL: tempArtifact)
self.downloadTasks = [task]
self.errors = Array(repeating: nil, count: 1) // We only build the one task.
self.startBlock = startBlock
self.completionBlock = completionBlock
task.request.userInfo[Key.downloadTask] = task
task.request.userInfo[Key.downloadBatch] = self
}
public var tasks: [AnyDownloadTask] {
return downloadTasks
}
public var packageKeys: [KeymanPackage.Key] {
get {
return [ packageKey ]
}
}
public func completeWithCancellation() throws {
let complete = completionBlock
completionBlock = nil
try complete?(nil, nil)
}
public func completeWithError(error: Error) throws {
let complete = completionBlock
completionBlock = nil
try complete?(nil, error)
}
public func completeWithPackage(fromKMP file: URL) throws {
let complete = completionBlock
completionBlock = nil
do {
if let package = try ResourceFileManager.shared.prepareKMPInstall(from: file) as? Package {
try complete?(package, nil)
} else {
try complete?(nil, KMPError.invalidPackage)
}
} catch {
try complete?(nil, error)
}
}
}
class CompositeBatch {
public final var batchQueue: [(DownloadNode, Error?)]
public final var startBlock: (() -> Void)? = nil
public final var completionBlock: ResourceDownloadManager.InternalBatchCompletionHandler? = nil
public init(queue: [DownloadNode],
startBlock: (() -> Void)? = nil,
completionBlock: ResourceDownloadManager.InternalBatchCompletionHandler? = nil) {
self.batchQueue = queue.map { ($0, nil) }
self.startBlock = startBlock
self.completionBlock = completionBlock
}
public var tasks: [DownloadNode] {
return batchQueue.map { $0.0 }
}
public var packageKeys: [KeymanPackage.Key] {
return batchQueue.flatMap { $0.0.packageKeys }
}
}
// This is a private class used internally by ResourceDownloadQueue to track progress through
// the queue and its DownloadBatches. We need a stack scheme - each instance of this corresponds
// to one frame of the stack.
private class DownloadQueueFrame {
public var nodes: [DownloadNode] = []
public var index: Int = 0
public final var batch: DownloadNode?
public init() {
batch = nil
}
public init? (from batch: CompositeBatch) {
self.batch = .compositeBatch(batch)
nodes.append(contentsOf: batch.tasks)
}
public var isComposite: Bool {
if case .compositeBatch(_) = batch {
return true
} else {
return false
}
}
}
/**
* The other half of ResourceDownloadManager, this class is responsible for executing the downloads
* and handling the results. Internally manages its own single-threaded `DispatchQueue`, which
* handles all necessary synchronization.
*
* At present, submissions to this class will be evaluated sequentially by its `DispatchQueue`, though
* this may change at a later time. (The 'sequential' aspect is due to legacy design decisions from
* before concurrency was a consideration.)
*/
class ResourceDownloadQueue: HTTPDownloadDelegate {
enum QueueState: String {
case clear
case noConnection
var error: Error? {
switch(self) {
case .clear:
return nil
case .noConnection:
return DownloadError.noInternet
}
}
}
// ---- CRITICAL SECTION FIELDS ----
// Any writes to these must be performed on `queueThread`.
// Async reads are permitted.
private var queueRoot: DownloadQueueFrame
private var queueStack: [DownloadQueueFrame]
// ------------- END ---------------
private var queueThread: DispatchQueue
private var downloader: HTTPDownloader?
private var reachability: Reachability?
private let session: URLSession
// Designed for use with testing.
internal var autoExecute: Bool = true
public convenience init() {
self.init(session: URLSession.shared, autoExecute: true)
}
internal init(session: URLSession, autoExecute: Bool) {
do {
try reachability = Reachability(hostname: KeymanHosts.API_KEYMAN_COM.host!)
} catch {
let message = "Could not start Reachability object: \(error)"
os_log("%{public}s", log:KeymanEngineLogger.resources, type: .error, message)
SentryManager.capture(error, message: message)
}
self.session = session
self.autoExecute = autoExecute
queueRoot = DownloadQueueFrame()
queueStack = [queueRoot] // queueRoot will always be the bottom frame of the stack.
// Creates a single-threaded DispatchQueue, facilitating concurrency at this class's
// critical sections.
queueThread = DispatchQueue(label: "com.keyman.ResourceDownloadQueue")
}
public func hasConnection() -> Bool {
return reachability?.connection != Reachability.Connection.unavailable
}
public var state: QueueState {
guard hasConnection() else {
return .noConnection
}
return .clear
}
public var currentBatch: DownloadNode? {
get {
let frame = currentFrame
if(frame.nodes.count == 0) {
return nil // Nothing's downloading.
} else {
return (frame.nodes[frame.index]) // Return the currently processing DownloadNode.
}
}
}
private var currentFrame: DownloadQueueFrame {
get {
return queueStack[queueStack.count - 1]
}
}
// ---------- CRITICAL SECTION: START -----------
// IMPORTANT: These functions should only ever be referenced from `queueThread`.
// as they maintain synchronization for the queue's critical
// tracking fields.
//
// As a result, these functions are intentionally and explicitly `private`.
private func finalizeCurrentBatch(withError error: Error? = nil) {
let frame = queueStack[queueStack.count - 1]
if queueStack.count == 1 {
// Batches in the root may be safely dumped from the queue.
// This automatically cleans out old top-level commands once done, instead of maintaining a persistent history.
//
// We _could_ keep the full history until the last command in the queue is done and empty the root's node list
// when everything's done instead. Might be worth a thought.
frame.nodes.remove(at: 0)
} else {
if case let .compositeBatch(batch) = frame.batch {
batch.batchQueue[frame.index].1 = error
}
// Batches in subframes should be kept so that we can report progress; increment the index instead.
frame.index += 1
}
}
private func executeNext() {
let frame = queueStack[queueStack.count - 1]
// If nothing's in the queue, this will be straight-forward.
if queueStack.count == 1 { // Are we on the root frame?
// Is the root frame out of commands?
if frame.nodes.count == 0 {
return
} // else
let node = frame.nodes[0]
innerExecute(node)
} else { // We're in a queue stack frame; check our state!
if frame.index == frame.nodes.count {
// We've hit the end of this stack frame's commands; time to pop and continue from the previous frame's perspective.
_ = queueStack.popLast()
// Of course, this means we've "finished" a batch download. We can use the same handlers as before.
// if-check below: "if the current stack-frame came from a composite batch, let node = that 'composite batch'"
if case .compositeBatch(let node) = frame.batch {
// The base handler requires access to the batch's tracked success/failure data.
let error = node.batchQueue.first(where: { $0.1 != nil })?.1
finalizeCurrentBatch(withError: error)
node.completionBlock?(node)
} else {
fatalError("Unexpected download queue state; cannot recover")
}
if autoExecute {
executeNext()
}
return
} else {
// We've got more batches left within this stack frame. Continue.
let node = frame.nodes[frame.index]
innerExecute(node)
}
}
}
private func innerExecute(_ node: DownloadNode) {
switch(node) {
case .simpleBatch(let batch):
// Make a separate one for each batch; this simplifies event handling when multiple batches are in queue,
// as the old downloader will have a final event left to trigger at this point. (downloadQueueFinished)
downloader = HTTPDownloader(self, session: self.session)
let tasks = batch.tasks
downloader!.userInfo = [Key.downloadBatch: batch]
tasks.forEach { task in
downloader!.addRequest(task.request)
}
// Signal that we've started processing this batch.
batch.startBlock?()
downloader!.run()
case .compositeBatch(let batch):
// It's the top level of an update operation. Time to make a correpsonding notification.
batch.startBlock?()
// We're a batch composed of multiple sub-batches. Time to set that up on the queue!
let frame = DownloadQueueFrame(from: batch)!
queueStack.append(frame)
innerExecute(batch.tasks[0])
}
}
// ----------- CRITICAL SECTION: END ------------
// The next two functions are used as queueThread's "API".
// Internally, they must perform `sync` / `async` operations when
// writing to the critical tracking fields.
public func queue(_ node: DownloadNode) {
// `sync` is particularly important here for some automated testing checks
// when `autoExecute == `false`.
queueThread.sync {
self.queueRoot.nodes.append(node)
}
queueThread.async {
// If the queue was empty before this...
if self.queueRoot.nodes.count == 1 && self.autoExecute {
self.executeNext()
}
}
}
internal func step() {
queueThread.async { self.executeNext() }
}
// Exposes useful information for runtime mocking. Used by some automated tests.
internal func topLevelNodes() -> [DownloadNode] {
return queueRoot.nodes
}
// MARK - helper methods for ResourceDownloadManager
// TODO: Eliminate this property coompletely.
var currentRequest: HTTPDownloadRequest? {
get {
// This was literally the state of this property when the refactor producing this class was performed.
return nil;
}
}
func containsPackageKeyInQueue(matchingKey: KeymanPackage.Key) -> Bool {
return queueRoot.nodes.contains { node in
node.packageKeys.contains { fullID in
return fullID == matchingKey
}
}
}
//MARK: - HTTPDownloadDelegate methods
func downloadQueueFinished(_ queue: HTTPDownloader) {
// We can use the properties of the current "batch" to generate specialized notifications.
let batch = queue.userInfo[Key.downloadBatch] as! AnyDownloadBatch
let packagePath = batch.tasks[0].file
var err: Error? = nil
do {
try batch.completeWithPackage(fromKMP: packagePath)
} catch {
err = error
}
queueThread.async {
if let error = err {
self.finalizeCurrentBatch(withError: error)
} else {
// Completing the queue means having completed a batch. We should only move forward in this class's
// queue at this time, once a batch's task queue is complete.
self.finalizeCurrentBatch()
}
if self.autoExecute {
self.executeNext()
}
}
}
func downloadQueueCancelled(_ queue: HTTPDownloader) {
if case .simpleBatch(let batch) = self.currentBatch {
try? batch.completeWithCancellation()
}
queueThread.async {
// In case we're part of a 'composite' operation, we should still keep the queue moving.
self.finalizeCurrentBatch()
if self.autoExecute {
self.executeNext()
}
}
}
func downloadRequestStarted(_ request: HTTPDownloadRequest) {
if let batch = request.userInfo[Key.downloadBatch] as? AnyDownloadBatch {
batch.startBlock?()
}
}
func downloadRequestFinished(_ request: HTTPDownloadRequest) {
let task = request.userInfo[Key.downloadTask] as! AnyDownloadTask
// Did we finish, but with an request error code?
if request.responseStatusCode != 200 {
// Possible request error (400 Bad Request, 404 Not Found, etc.)
let error = DownloadError.failed(.responseCode(request.responseStatusCode ?? 400,
request.responseStatusMessage ?? "",
request.url))
if case var .simpleBatch(batch) = currentFrame.batch {
batch.errors[currentFrame.index] = error
}
// Now that we've synthesized an appropriate error instance, use the same handler
// as for HTTPDownloader's 'failed' condition.
downloadRequestFailed(request, with: error)
// If we used a temp filename during download, resolve it.
try? task.downloadFinalizationBlock?(false)
} else {
do {
try task.downloadFinalizationBlock?(true)
} catch {
downloadRequestFailed(request, with: error)
}
}
}
func downloadRequestFailed(_ request: HTTPDownloadRequest, with error: Error?) {
let task = request.userInfo[Key.downloadTask] as! AnyDownloadTask
var batch = request.userInfo[Key.downloadBatch] as! AnyDownloadBatch
/* Is a single-entry array for `DownloadBatch` and its type erasure.
* CompositeBatch (the `currentFrame`, during resource updates)
* maps these errors into an array.
*
* The index of a DownloadNode (in `tasks`) and its Error (in errors)
* after this mapping will match.
*/
batch.errors[0] = error
var err: Error
if let error = error {
err = error
} else {
err = KeymanError.unknown
}
try? task.downloadFinalizationBlock?(false)
try? batch.completeWithError(error: err)
downloader!.cancelAllOperations()
}
}