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29 lines
No EOL
1.2 KiB
C++
Executable file
29 lines
No EOL
1.2 KiB
C++
Executable file
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#pragma once
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#ifndef DEADKEY_H
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#define DEADKEY_H
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#include <map>
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#include "mc_import_rules.h"
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// create a vector for a dk combination ( ` + a -> à )
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v_dw_1D createLine(std::string first, std::string second, KMX_DWORD number, std::string nameresult);
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// create a 2D-vector of all dk combinations ( ` + a -> à ; ^ + a -> â ; `+ e -> è; ...)
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void create_DKTable(v_dw_2D & dk_ComposeTable);
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// find all possible dk combinations that exist
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std::vector<DeadKey*> create_alDead();
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// refine dk to those used in the underlying keyboard
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void refine_alDead(KMX_WCHAR dk, std::vector<DeadKey*> &myVec, std::vector<DeadKey*> *p_All_Vec);
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// check if entry is already there
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bool found_dk_inVector(KMX_WCHAR dk, std::vector<DeadKey*> &myVec);
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// get all combination for a specific deadkey(dk) from the dk_vector query_dk_combinations_for_specific_dk which holds all possible dk: ^-> â,ê,î,ô,û,...
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bool query_dk_combinations_for_specific_dk(v_dw_2D * dk_ComposeTable, v_dw_2D & dk_SingleTable, KMX_DWORD dk);
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// get the shifted character of a key and write shiftstate of KVal to shift
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KMX_DWORD KMX_changeKeynameToCapital(KMX_DWORD KVal, KMX_DWORD &shift, GdkKeymap* keymap);
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# endif /*DEADKEY_H*/ |