spiegel-keyman/common/web/gesture-recognizer/src/engine/mouseEventEngine.ts

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5.4 KiB
TypeScript

import { GestureRecognizerConfiguration } from "./configuration/gestureRecognizerConfiguration.js";
import { InputEventEngine } from "./inputEventEngine.js";
import { InputSample } from "./headless/inputSample.js";
import { Nonoptional } from "./nonoptional.js";
import { ZoneBoundaryChecker } from "./configuration/zoneBoundaryChecker.js";
export class MouseEventEngine<HoveredItemType> extends InputEventEngine<HoveredItemType> {
private readonly _mouseStart: typeof MouseEventEngine.prototype.onMouseStart;
private readonly _mouseMove: typeof MouseEventEngine.prototype.onMouseMove;
private readonly _mouseEnd: typeof MouseEventEngine.prototype.onMouseEnd;
private hasActiveClick: boolean = false;
private disabledSafeBounds: number = 0;
private static IDENTIFIER_SEED: number;
public constructor(config: Nonoptional<GestureRecognizerConfiguration<HoveredItemType>>) {
super(config);
// We use this approach, rather than .bind, because _this_ version allows hook
// insertion for unit tests via prototype manipulation. The .bind version doesn't.
this._mouseStart = (event: MouseEvent) => this.onMouseStart(event);
this._mouseMove = (event: MouseEvent) => this.onMouseMove(event);
this._mouseEnd = (event: MouseEvent) => this.onMouseEnd(event);
// IDs should be unique. Fortunately, they're disambiguated by their corresponding SimpleGestureSource,
// which has gives a globally-unique string-based identifier based partly on the numeric ID set here.
MouseEventEngine.IDENTIFIER_SEED = 0;
}
private get eventRoot(): HTMLElement {
return this.config.mouseEventRoot;
}
private generateIdentifier(): number {
return MouseEventEngine.IDENTIFIER_SEED++;
}
private get activeIdentifier(): number {
return MouseEventEngine.IDENTIFIER_SEED-1;
}
// public static forVisualKeyboard(vkbd: VisualKeyboard) {
// const config: GestureRecognizerConfiguration = {
// targetRoot: vkbd.element,
// // document.body is the event root b/c we need to track the mouse if it leaves
// // the VisualKeyboard's hierarchy.
// eventRoot: document.body,
// };
// return new MouseEventEngine(config);
// }
// public static forPredictiveBanner(banner: SuggestionBanner, handlerRoot: SuggestionManager) {
// const config: GestureRecognizerConfiguration = {
// targetRoot: banner.getDiv(),
// // document.body is the event root b/c we need to track the mouse if it leaves
// // the VisualKeyboard's hierarchy.
// eventRoot: document.body,
// };
// return new MouseEventEngine(config);
// }
registerEventHandlers() {
this.eventRoot.addEventListener('mousedown', this._mouseStart, true);
this.eventRoot.addEventListener('mousemove', this._mouseMove, false);
// The listener below fails to capture when performing automated testing checks in Chrome emulation unless 'true'.
this.eventRoot.addEventListener('mouseup', this._mouseEnd, true);
}
unregisterEventHandlers() {
this.eventRoot.removeEventListener('mousedown', this._mouseStart, true);
this.eventRoot.removeEventListener('mousemove', this._mouseMove, false);
this.eventRoot.removeEventListener('mouseup', this._mouseEnd, true);
}
private preventPropagation(e: MouseEvent) {
// Standard event maintenance
e.preventDefault();
e.cancelBubble=true;
e.returnValue=false; // I2409 - Avoid focus loss for visual keyboard events
if(typeof e.stopImmediatePropagation == 'function') {
e.stopImmediatePropagation();
} else if(typeof e.stopPropagation == 'function') {
e.stopPropagation();
}
}
private buildSampleFromEvent(event: MouseEvent) {
return this.buildSampleFor(event.clientX, event.clientY, event.target, performance.now());
}
onMouseStart(event: MouseEvent) {
// If it's not an event we'd consider handling, do not prevent event
// propagation! Just don't process it.
if(!this.config.targetRoot.contains(event.target as Node)) {
return;
}
this.preventPropagation(event);
const sample = this.buildSampleFromEvent(event);
if(!ZoneBoundaryChecker.inputStartOutOfBoundsCheck(sample, this.config)) {
// If we started very close to a safe zone border, remember which one(s).
// This is important for input-sequence cancellation check logic.
this.disabledSafeBounds = ZoneBoundaryChecker.inputStartSafeBoundProximityCheck(sample, this.config);
}
this.onInputStart(this.generateIdentifier(), sample, event.target, false);
}
onMouseMove(event: MouseEvent) {
if(!this.hasActiveTouchpoint(this.activeIdentifier)) {
return;
}
const sample = this.buildSampleFromEvent(event);
if(!event.buttons) {
if(this.hasActiveClick) {
this.hasActiveClick = false;
this.onInputMoveCancel(this.activeIdentifier, sample, event.target);
}
return;
}
this.preventPropagation(event);
if(!ZoneBoundaryChecker.inputMoveCancellationCheck(sample, this.config, this.disabledSafeBounds)) {
this.onInputMove(this.activeIdentifier, sample, event.target);
} else {
this.onInputMoveCancel(this.activeIdentifier, sample, event.target);
}
}
onMouseEnd(event: MouseEvent) {
if(!this.hasActiveTouchpoint(this.activeIdentifier)) {
return;
}
if(!event.buttons) {
this.hasActiveClick = false;
}
this.onInputEnd(this.activeIdentifier, event.target);
}
}