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118 lines
4.4 KiB
C++
118 lines
4.4 KiB
C++
// In ths program we use a 3D-Vector Vector[language][Keys][Shiftstates]
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#pragma once
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#ifndef KEYMAP_H
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#define KEYMAP_H
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// _S2 can go later; is for use of mcompile with GDK or with VectorFile
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#define USE_GDK 0
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#include <X11/XKBlib.h>
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#include <X11/Xlib.h>
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#include <gdk/gdk.h>
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#include <map>
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#include <algorithm>
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <string>
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#include <vector>
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#include "mc_kmxfile.h"
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#include "kmx_file.h"
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#include "mc_savekeyboard.h"
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#include "u16.h"
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typedef std::vector<std::string> v_str_1D;
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typedef std::vector<KMX_DWORD> v_dw_1D;
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typedef std::vector<std::vector<KMX_DWORD> > v_dw_2D;
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typedef std::vector<std::vector<std::vector<KMX_DWORD> > > v_dw_3D;
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// Map of all US English virtual key codes that we can translate
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//
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const KMX_DWORD KMX_VKMap[] = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
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//_S2 those might not work correctly yet*/
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/*VK_SPACE,
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VK_ACCENT, VK_HYPHEN, VK_EQUAL,
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VK_LBRKT, VK_RBRKT, VK_BKSLASH,
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VK_COLON, VK_QUOTE,
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VK_COMMA, VK_PERIOD, VK_SLASH,
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VK_xDF, VK_OEM_102,*/
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0
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};
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// this is what we return when we find an invalid character
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//_S2 Which character do we use in that case? 0 or FFFF or 32 or ??
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static KMX_DWORD returnIfCharInvalid = 32;
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// takes a std::wstring (=contents of line symbols-file ) and returns the (int) value of the character
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KMX_DWORD convertNamesToValue(std::wstring tok_wstr);
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// create a Vector with all entries of Vector+ keymap
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int createOneVectorFromBothKeyboards(v_dw_3D &All_Vector);
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// read configuration file, split and write to 3D-Vector (Data for US on [0][ ][ ] )
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int write_US_ToVector(v_dw_3D &vec, std::string language, const char *text);
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// 1. step: read complete Row of Configuration file US
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bool createCompleteRow_US(v_str_1D &complete_List, FILE *fpp, const char *text, std::string language);
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// 2nd step: write contents to 3D vector
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int split_US_To_3D_Vector(v_dw_3D &all_US, v_str_1D completeList);
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// replace Name of Key (e.g. <AD06>) wih Keycode ( e.g. 15 )
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int replace_PosKey_with_Keycode(std::string in);
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// create an empty 2D vector containing "--" in all fields
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v_dw_2D create_empty_2D(int dim_rows, int dim_shifts);
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// get Keyvals from VectorFile.txt and insert into All_Vector
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bool InsertKeyvalsFromVectorFile(v_dw_3D &All_Vector);
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// query All_Vector
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// return the VirtualKey of the Other Keyboard for given Scancode
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KMX_DWORD get_VirtualKey_Other_From_SC(KMX_DWORD SC , v_dw_3D &All_Vector);
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// return the VirtualKey of the US Keyboard for given Scancode
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KMX_DWORD get_VirtualKey_US_From_SC(KMX_DWORD SC , v_dw_3D &All_Vector);
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// return the Scancode of for given VirtualKey of Other Keyboard
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KMX_DWORD get_SC_From_VirtualKey_Other(KMX_DWORD VK_Other , v_dw_3D &All_Vector);
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// return the Scancode of for given VirtualKey of Other US
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KMX_DWORD get_SC_From_VirtualKey_US(KMX_DWORD VK_US , v_dw_3D &All_Vector);
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// return the Scancode of for given VirtualKey of Other US
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KMX_DWORD get_position_From_VirtualKey_US(KMX_DWORD VK_US , v_dw_3D &All_Vector);
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#if USE_GDK
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// initialize GDK
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bool InitializeGDK(GdkKeymap **keymap,int argc, gchar *argv[]);
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// create a Vector with all entries of both keymaps
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int createOneVectorFromBothKeyboards(v_dw_3D &All_Vector,GdkKeymap *keymap);
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// append characters using GDK to 3D-Vector (Data for Other Language on [1][ ][ ] )
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int append_other_ToVector(v_dw_3D &All_Vector, GdkKeymap *keymap);
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// get Keyvals from keymap and insert into All_Vector
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bool InsertKeyvalsFromKeymap(v_dw_3D &All_Vector,GdkKeymap * keymap);
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// find Keyvals to fill into 2D-Vector of Other Language
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KMX_DWORD getKeyvalsFromKeymap(GdkKeymap *keymap, guint keycode, int shift_state_pos);
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#endif
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// testing of Vector contents ( first row of US and Other)
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bool test(v_dw_3D &V);
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bool test_single(v_dw_3D &V) ;
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// this is for using mcompile without gdk to be able to debug in VSCode: (can be deleted later)
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// In mcompile using gdk: Read values of keyboard with help of GDK.
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// in mcompile WITHOUT using GDK: use gdk once to read values-> store them in file Vectorfile.txt
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// Vectorfile.txt will then be used to find & append Values of OtherKeyboard to Vector
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bool writeVectorToFile(v_dw_3D V);
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bool writeFileToVector(v_dw_3D& complete_Vector, const char* infile);
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bool CompareVector_To_VectorOfFile(v_dw_3D All_Vector,v_dw_3D File_Vector);
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# endif /*KEYMAP_H*/
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