spiegel-keyman/linux/mcompile/keymap/keymap.h

70 lines
2.4 KiB
C++

// In ths program we use a 3D-Vector Vector[language][Keys][Shiftstates]
#include <gdk/gdk.h>
#include <string>
#include <iostream>
#include <vector>
#include <fstream>
#include <iomanip>
#include <algorithm>
typedef std::vector<std::string> v_str_1D;
typedef std::vector<std::vector<std::string> > v_str_2D;
typedef std::vector<std::vector<std::vector<std::string> > > v_str_3D;
std::vector <int> used_shift_state ={0,1}; // use shiftstate : no shift, shift
// read configuration file, split and write to 3D-Vector (Data for US on [0][ ][ ] )
void write_US_ToVector( v_str_3D &vec,std::string language, const char* text) ;
//1. step: read complete Row of Configuration file US
void CreateCompleteRow_US(v_str_1D &complete_List ,FILE* fpp, const char* text, std::string language);
//2nd step: write contents to 3D vector
void Split_US_To_3D_Vector(v_str_3D &all_US,v_str_1D completeList);
// replace Name of Key (e.g. <AD06>) wih Keycode ( e.g. 15 )
int replace_PosKey_with_Keycode(std::string in);
// append characters using GDK to 3D-Vector (Data for Other Language on [1][ ][ ] )
void append_other_ToVector(v_str_3D &All_Vector,GdkKeymap * keymap);
// create an empty 2D vector containing "--" in all fields
v_str_2D create_empty_2D( int dim_rows,int dim_shifts);
// find Keyvals to fill into 2D-Vector of Other Language
int GetKeyvalsFromKeymap(GdkKeymap *keymap, guint keycode, int keyval_value);
// print both sets of characters (US and OtherLanguage) to console and file for comparison
void extract_difference(v_str_3D &All_Vector ) ;
// get mapped key from Other (Other->US)
std::string get_Other_Char_FromUS( std::string in , v_str_3D &All_Vector);
// get mapped key from US->Other (US->Other)
std::string get_US_Char_FromOther(std::string in , v_str_3D &All_Vector);
// get KeyNr from US
std::string getKeyNrOf_USChar(std::string in , v_str_3D &All_Vector);
// get KeyNr from Other
std::string getKeyNrOf_OtherChar(std::string in , v_str_3D &All_Vector);
// prints out a 1:1 mapping US->Other
void print_simple_map_US(v_str_3D &All_Vector, int shiftstate);
// prints out a 1:1 mapping Other->US
void print_simple_map_Other(v_str_3D &All_Vector, int shiftstate);
// test of above functions (character mapping US <-> Other; KeyNr <-> CHaracter)
void test_in_out(v_str_3D &All_Vector);
// testing of Vector contents ( first row of US and Other)
bool test(v_str_3D &V);
//----------------------------------