spiegel-keyman/linux/mcompile/keymap/keymap.h

88 lines
3 KiB
C++

// In ths program we use a 3D-Vector Vector[language][Keys][Shiftstates]
#pragma once
#ifndef KEYMAP_H
#define KEYMAP_H
#include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <gdk/gdk.h>
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <string>
#include <vector>
#include "mc_kmxfile.h"
#include "kmx_file.h"
#include "mc_savekeyboard.h"
#include "helpers.h"
#include "u16.h"
int dummytest_keymap();
typedef std::vector<std::string> v_str_1D;
typedef std::vector<std::vector<std::string> > v_str_2D;
typedef std::vector<std::vector<std::vector<std::string> > > v_str_3D;
static int shift_state_count = 2; // use shiftstate : no shift, shift
// initialize GDK
bool InitializeGDK(GdkKeymap **keymap,int argc, gchar *argv[]);
// create a Vector with all entries of both keymaps
bool createVectorForBothKeyboards(v_str_3D &All_Vector,GdkKeymap *keymap);
// read configuration file, split and write to 3D-Vector (Data for US on [0][ ][ ] )
bool write_US_ToVector(v_str_3D &vec, std::string language, const char *text);
// 1. step: read complete Row of Configuration file US
bool CreateCompleteRow_US(v_str_1D &complete_List, FILE *fpp, const char *text, std::string language);
// 2nd step: write contents to 3D vector
bool Split_US_To_3D_Vector(v_str_3D &all_US, v_str_1D completeList);
// make sure only a-z, A_Z is used
bool foundCharacterInList(std::string tok);
// replace Name of Key (e.g. <AD06>) wih Keycode ( e.g. 15 )
int replace_PosKey_with_Keycode(std::string in);
// append characters using GDK to 3D-Vector (Data for Other Language on [1][ ][ ] )
bool append_other_ToVector(v_str_3D &All_Vector, GdkKeymap *keymap);
// create an empty 2D vector containing "--" in all fields
v_str_2D create_empty_2D(int dim_rows, int dim_shifts);
// find Keyvals to fill into 2D-Vector of Other Language
int GetKeyvalsFromKeymap(GdkKeymap *keymap, guint keycode, int shift_state_pos);
// testing of Vector contents ( first row of US and Other)
bool test(v_str_3D &V);
/*
// print both sets of characters (US and OtherLanguage) to console and file for comparison
bool extract_difference(v_str_3D &All_Vector);
// get mapped key from Other (Other->US)
std::string get_Other_Char_FromUS(std::string in, v_str_3D &All_Vector);
// get mapped key from US->Other (US->Other)
std::string get_US_Char_FromOther(std::string in, v_str_3D &All_Vector);
// get KeyNr from US
std::string getKeyNrOf_USChar(std::string in, v_str_3D &All_Vector);
// get KeyNr from Other
std::string getKeyNrOf_OtherChar(std::string in, v_str_3D &All_Vector);
// for testing/debugging - may be deleted later
// prints out a 1:1 mapping US->Other
void print_simple_map_US(v_str_3D &All_Vector, int shiftstate);
// prints out a 1:1 mapping Other->US
void print_simple_map_Other(v_str_3D &All_Vector, int shiftstate);
// test of above functions (character mapping US <-> Other; KeyNr <-> CHaracter)
void test_in_out(v_str_3D &All_Vector);
// writing out mapping of some characters: a,b,m,w,x,y,z
void test_specific_Characters(v_str_3D &All_Vector);
*/
# endif /*KEYMAP_H*/