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88 lines
3 KiB
C++
88 lines
3 KiB
C++
// In ths program we use a 3D-Vector Vector[language][Keys][Shiftstates]
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#pragma once
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#ifndef KEYMAP_H
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#define KEYMAP_H
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#include <X11/XKBlib.h>
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#include <X11/Xlib.h>
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#include <gdk/gdk.h>
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#include <algorithm>
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <string>
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#include <vector>
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#include "mc_kmxfile.h"
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#include "kmx_file.h"
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#include "mc_savekeyboard.h"
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#include "helpers.h"
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#include "u16.h"
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int dummytest_keymap();
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typedef std::vector<std::string> v_str_1D;
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typedef std::vector<std::vector<std::string> > v_str_2D;
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typedef std::vector<std::vector<std::vector<std::string> > > v_str_3D;
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static int shift_state_count = 2; // use shiftstate : no shift, shift
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// initialize GDK
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bool InitializeGDK(GdkKeymap **keymap,int argc, gchar *argv[]);
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// create a Vector with all entries of both keymaps
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bool createVectorForBothKeyboards(v_str_3D &All_Vector,GdkKeymap *keymap);
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// read configuration file, split and write to 3D-Vector (Data for US on [0][ ][ ] )
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bool write_US_ToVector(v_str_3D &vec, std::string language, const char *text);
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// 1. step: read complete Row of Configuration file US
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bool CreateCompleteRow_US(v_str_1D &complete_List, FILE *fpp, const char *text, std::string language);
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// 2nd step: write contents to 3D vector
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bool Split_US_To_3D_Vector(v_str_3D &all_US, v_str_1D completeList);
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// make sure only a-z, A_Z is used
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bool foundCharacterInList(std::string tok);
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// replace Name of Key (e.g. <AD06>) wih Keycode ( e.g. 15 )
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int replace_PosKey_with_Keycode(std::string in);
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// append characters using GDK to 3D-Vector (Data for Other Language on [1][ ][ ] )
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bool append_other_ToVector(v_str_3D &All_Vector, GdkKeymap *keymap);
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// create an empty 2D vector containing "--" in all fields
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v_str_2D create_empty_2D(int dim_rows, int dim_shifts);
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// find Keyvals to fill into 2D-Vector of Other Language
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int GetKeyvalsFromKeymap(GdkKeymap *keymap, guint keycode, int shift_state_pos);
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// testing of Vector contents ( first row of US and Other)
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bool test(v_str_3D &V);
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/*
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// print both sets of characters (US and OtherLanguage) to console and file for comparison
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bool extract_difference(v_str_3D &All_Vector);
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// get mapped key from Other (Other->US)
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std::string get_Other_Char_FromUS(std::string in, v_str_3D &All_Vector);
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// get mapped key from US->Other (US->Other)
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std::string get_US_Char_FromOther(std::string in, v_str_3D &All_Vector);
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// get KeyNr from US
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std::string getKeyNrOf_USChar(std::string in, v_str_3D &All_Vector);
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// get KeyNr from Other
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std::string getKeyNrOf_OtherChar(std::string in, v_str_3D &All_Vector);
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// for testing/debugging - may be deleted later
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// prints out a 1:1 mapping US->Other
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void print_simple_map_US(v_str_3D &All_Vector, int shiftstate);
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// prints out a 1:1 mapping Other->US
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void print_simple_map_Other(v_str_3D &All_Vector, int shiftstate);
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// test of above functions (character mapping US <-> Other; KeyNr <-> CHaracter)
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void test_in_out(v_str_3D &All_Vector);
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// writing out mapping of some characters: a,b,m,w,x,y,z
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void test_specific_Characters(v_str_3D &All_Vector);
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*/
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# endif /*KEYMAP_H*/
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