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Previously, we used U+FFFC as a marker in the debugger (for deadkeys and LDML keyboard markers), which displayed as the letters OBJ in a small dotted square. However, we switched the underlying component to RichEdit, in order to better support rendering of many scripts (EDIT has some problems). The RichEdit control silently converts U+FFFC to U+0020. I switched to U+0001 as this is handled better, but has an unfortunate missing-glyph marker. In the future, it would be better to use a non-character marker (leveraging RichEdit), but this is a much more complex change, and this fix at least matches previous functionality. Fixes: #13293 |
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