spiegel-keyman/linux/mcompile/keymap/mc_import_rules.cpp

783 lines
26 KiB
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Executable file

/*
Name: mc_import_rules
Copyright: Copyright (C) SIL International.
Documentation:
Description:
Create Date: 3 Aug 2014
Modified Date: 6 Feb 2015
Authors: mcdurdin
Related Files:
Dependencies:
Bugs:
Todo:
Notes:
History: 03 Aug 2014 - mcdurdin - I4327 - V9.0 - Mnemonic layout compiler follow-up
03 Aug 2014 - mcdurdin - I4353 - V9.0 - mnemonic layout recompiler mixes up deadkey rules
31 Dec 2014 - mcdurdin - I4550 - V9.0 - logical flaw in mnemonic layout recompiler means that AltGr base keys are never processed
06 Feb 2015 - mcdurdin - I4552 - V9.0 - Add mnemonic recompile option to ignore deadkeys
*/
#include <vector>
#include <string>
#include <stdio.h>
#include "km_types.h"
#include "mc_kmxfile.h"
#include "keymap.h"
const int KMX_ShiftStateMap[] = {
ISVIRTUALKEY,
ISVIRTUALKEY | K_SHIFTFLAG,
ISVIRTUALKEY | K_CTRLFLAG,
ISVIRTUALKEY | K_SHIFTFLAG | K_CTRLFLAG,
0,
0,
ISVIRTUALKEY | RALTFLAG,
ISVIRTUALKEY | RALTFLAG | K_SHIFTFLAG,
0,
0
};
DeadKey::DeadKey(KMX_WCHAR deadCharacter) {
this->m_deadchar = deadCharacter;
}
KMX_WCHAR DeadKey::KMX_DeadCharacter() {
return this->m_deadchar;
}
void DeadKey::KMX_AddDeadKeyRow(KMX_WCHAR baseCharacter, KMX_WCHAR combinedCharacter) {
this->m_rgbasechar.push_back(baseCharacter);
this->m_rgcombchar.push_back(combinedCharacter);
}
bool DeadKey::KMX_ContainsBaseCharacter(KMX_WCHAR baseCharacter) {
std::vector<KMX_WCHAR>::iterator it;
for(it=this->m_rgbasechar.begin(); it<m_rgbasechar.end(); it++) {
if(*it == baseCharacter) {
return true;
}
}
return false;
}
int KMX_ToUnicodeEx(guint keycode, const BYTE *lpKeyState, PKMX_WCHAR pwszBuff, int shift_state_pos, int caps,GdkKeymap *keymap) {
GdkKeymapKey *maps;
guint *keyvals;
gint count;
if (!gdk_keymap_get_entries_for_keycode(keymap, keycode, &maps, &keyvals, &count))
return 0;
if (!(shift_state_pos <= count))
return 0;
if (!(keycode <= keycode_max))
return 0;
std::wstring str = convert_DeadkeyValues_ToWstr(KMX_get_keyval_From_Keycode(keymap, keycode, ShiftState(shift_state_pos), caps));
pwszBuff[0]= * (PKMX_WCHAR) u16string_from_wstring(str).c_str();
KMX_DWORD keyvals_dw= (KMX_DWORD) KMX_get_keyval_From_Keycode(keymap, keycode, ShiftState(shift_state_pos), caps);
g_free(keyvals);
g_free(maps);
if((keyvals_dw >= deadkey_min) && (keyvals_dw <= deadkey_max)) // deadkeys
return -1;
else if(gdk_keyval_to_unicode(keyvals_dw) == 0) // NO UNICODE
return 0;
else // usable char
return 1;
}
int KMX_DeadKeyMap(int index, std::vector<DeadKey *> *deadkeys, int deadkeyBase, std::vector<KMX_DeadkeyMapping> *deadkeyMappings) { // I4327 // I4353
for(size_t i = 0; i < deadkeyMappings->size(); i++) {
if((*deadkeyMappings)[i].deadkey == index) {
return (*deadkeyMappings)[i].dkid;
}
}
for(size_t i = 0; i < deadkeys->size(); i++) {
if((*deadkeys)[i]->KMX_DeadCharacter() == index) {
return deadkeyBase + i;
}
}
return 0xFFFF;
}
class KMX_VirtualKey {
private:
KMX_HKL m_hkl; // _S2 QUESTION do I need this and is void* OK to assume? If I remove this, will there be changes in Data-Vectors?
UINT m_vk;
UINT m_sc;
bool m_rgfDeadKey[10][2];
std::wstring m_rgss[10][2];
public:
KMX_VirtualKey(KMX_HKL hkl,UINT virtualKey, GdkKeymap **keymap) {
this->m_sc = KMX_get_KeyCodeUnderlying_From_VKUS(virtualKey);
this->m_hkl = hkl;
this->m_vk = virtualKey;
memset(this->m_rgfDeadKey,0,sizeof(this->m_rgfDeadKey));
}
KMX_VirtualKey(UINT scanCode, KMX_HKL hkl, GdkKeymap **keymap) {
this->m_vk = KMX_get_VKUS_From_KeyCodeUnderlying_GDK(*keymap, scanCode);
this->m_hkl = hkl;
this->m_sc = scanCode;
memset(this->m_rgfDeadKey,0,sizeof(this->m_rgfDeadKey));
}
UINT VK() {
return this->m_vk;
}
UINT SC() {
return this->m_sc;
}
// _S2 TODO can go later
std::wstring get_m_rgss(int i,int j) {
return m_rgss[i][j];
}
// _S2 TODO can go later
bool get_m_rgfDeadkey(int i,int j) {
return m_rgfDeadKey[i][j];
}
std::wstring KMX_GetShiftState(ShiftState shiftState, bool capsLock) {
return this->m_rgss[(UINT)shiftState][(capsLock ? 1 : 0)];
}
void KMX_SetShiftState(ShiftState shiftState, std::wstring value, bool isDeadKey, bool capsLock) {
this->m_rgfDeadKey[(UINT)shiftState][(capsLock ? 1 : 0)] = isDeadKey;
this->m_rgss[(UINT)shiftState][(capsLock ? 1 : 0)] = value;
}
void KMX_SetShiftState(ShiftState shiftState, std::u16string value16, bool isDeadKey, bool capsLock) {
std::wstring value = wstring_from_u16string(value16);
this->m_rgfDeadKey[(UINT)shiftState][(capsLock ? 1 : 0)] = isDeadKey;
this->m_rgss[(UINT)shiftState][(capsLock ? 1 : 0)] = value;
}
// _S2 DESIGN NEEDED how to change those? Do we need to change?
bool KMX_IsSGCAPS() {
std::wstring stBase = this->KMX_GetShiftState(Base, false); // 0,0 a 4 ß
std::wstring stShift = this->KMX_GetShiftState(Shft, false); // 1,0 A $ ?
std::wstring stCaps = this->KMX_GetShiftState(Base, true); // 0,1 A 4 ẞ
std::wstring stShiftCaps = this->KMX_GetShiftState(Shft, true); // 1,1 a $ ?
return (
((stCaps.size() > 0) &&
(stBase.compare(stCaps) != 0) && // stBase != stCaps
(stShift.compare(stCaps) != 0)) || // stShift!= stCaps
((stShiftCaps.size() > 0) &&
(stBase.compare(stShiftCaps) != 0) && // stBase != stShiftCaps
(stShift.compare(stShiftCaps) != 0))); // stShift!= stShiftCaps
}
bool KMX_IsCapsEqualToShift() {
std::wstring stBase = this->KMX_GetShiftState(Base, false); // 0,0 a 4 ß
std::wstring stShift = this->KMX_GetShiftState(Shft, false); // 1,0 A $ ?
std::wstring stCaps = this->KMX_GetShiftState(Base, true); // 0,1 A 4 ẞ
return (
(stBase.size() > 0) && // unshifted char inside
(stShift.size() > 0) && // shifted char inside
(stBase.compare(stShift) != 0) && // stBase != stShft
(stShift.compare(stCaps) == 0)); // stShft == stCaps
}
bool KMX_IsAltGrCapsEqualToAltGrShift() {
std::wstring stBase = this->KMX_GetShiftState(MenuCtrl, false); // 0,0
std::wstring stShift = this->KMX_GetShiftState(ShftMenuCtrl, false); // 1,0
std::wstring stCaps = this->KMX_GetShiftState(MenuCtrl, true); // 0,1
return (
(stBase.size() > 0) && // unshifted MenuCtrl/AltGr char inside
(stShift.size() > 0) && // shifted MenuCtrl/AltGr char inside
(stBase.compare(stShift) != 0) && // stBase != stShft
(stShift.compare(stCaps) == 0)); // stShft == stCaps
}
bool KMX_IsXxxxGrCapsEqualToXxxxShift() {
std::wstring stBase = this->KMX_GetShiftState(Xxxx, false);
std::wstring stShift = this->KMX_GetShiftState(ShftXxxx, false);
std::wstring stCaps = this->KMX_GetShiftState(Xxxx, true);
return (
(stBase.size() > 0) &&
(stShift.size() > 0) &&
(stBase.compare(stShift) != 0) &&
(stShift.compare(stCaps) == 0));
}
bool KMX_IsEmpty() {
for (int i = 0; i < 10; i++) {
for (int j = 0; j <= 1; j++) {
if (this->KMX_GetShiftState((ShiftState)i, (j == 1)).size() > 0) {
return (false);
}
}
}
return true;
}
bool KMX_IsKeymanUsedKey() {
return (this->m_vk >= 0x20 && this->m_vk <= 0x5F) || (this->m_vk >= 0x88);
}
UINT KMX_GetShiftStateValue(int capslock, int caps, ShiftState ss) {
return KMX_ShiftStateMap[(int)ss] | (capslock ? (caps ? CAPITALFLAG : NOTCAPITALFLAG) : 0);
}
int KMX_GetKeyCount(int MaxShiftState) {
int nkeys = 0;
// Get the CAPSLOCK value
//_S2 INFO not used in original code; can be deleted
/*int capslock =
(this->KMX_IsCapsEqualToShift() ? 1 : 0) |
(this->KMX_IsSGCAPS() ? 2 : 0) |
(this->KMX_IsAltGrCapsEqualToAltGrShift() ? 4 : 0) |
(this->KMX_IsXxxxGrCapsEqualToXxxxShift() ? 8 : 0);*/
for (int ss = 0; ss <= MaxShiftState; ss++) {
if (ss == Menu || ss == ShftMenu) {
// Alt and Shift+Alt don't work, so skip them
continue;
}
for (int caps = 0; caps <= 1; caps++) {
std::wstring st = this->KMX_GetShiftState((ShiftState) ss, (caps == 1));
if (st.size() == 0) {
// No character assigned here
} else if (this->m_rgfDeadKey[(int)ss][caps]) {
// It's a dead key, append an @ sign.
nkeys++;
} else {
bool isvalid = true;
for (size_t ich = 0; ich < st.size(); ich++) {
if(st[ich] < 0x20 || st[ich] == 0x7F) { isvalid=false; break; }
}
if(isvalid) {
nkeys++;
}
}
}
}
return nkeys;
}
bool KMX_LayoutRow(int MaxShiftState, LPKMX_KEY key, std::vector<DeadKey*> *deadkeys, int deadkeyBase, BOOL bDeadkeyConversion,v_dw_3D &All_Vector, GdkKeymap *keymap) { // I4552
// Get the CAPSLOCK value
// _S2 TODO needs to go later // this should be true for char, number, special
/*bool b1= this->KMX_IsCapsEqualToShift(); // but is false for numbers and special
bool b2= this->KMX_IsSGCAPS();
bool b3= this->KMX_IsAltGrCapsEqualToAltGrShift();
bool b4= this->KMX_IsXxxxGrCapsEqualToXxxxShift();
int i1 = this->KMX_IsCapsEqualToShift() ? 1 : 0;
int i2 = this->KMX_IsSGCAPS() ? 2 : 0;
int i3 = this->KMX_IsAltGrCapsEqualToAltGrShift() ? 4 : 0;
int i4 = this->KMX_IsXxxxGrCapsEqualToXxxxShift() ? 8 : 0;*/
int capslock =
(this->KMX_IsCapsEqualToShift() ? 1 : 0) |
(this->KMX_IsSGCAPS() ? 2 : 0) |
(this->KMX_IsAltGrCapsEqualToAltGrShift() ? 4 : 0) |
(this->KMX_IsXxxxGrCapsEqualToXxxxShift() ? 8 : 0);
// _S2 DIFFERENCE TO MCOMPILE WINDOWS
// _S2 DESIGN NEEDED on how to replace capslock
// capslock has different values for linux. Therefore key->ShiftFlags will be different for numbers, special characters
// for now set capslock=1
capslock=1;
for (int ss = 0; ss <= MaxShiftState; ss++) {
if (ss == Menu || ss == ShftMenu) {
// Alt and Shift+Alt don't work, so skip them
continue;
}
for (int caps = 0; caps <= 1; caps++) {
std::wstring st = this->KMX_GetShiftState((ShiftState) ss, (caps == 1));
PKMX_WCHAR p;
if (st.size() == 0) {
// No character assigned here
}
else if (this->m_rgfDeadKey[(int)ss][caps]) {
// It's a dead key, append an @ sign.
key->dpContext = new KMX_WCHAR[1];
*key->dpContext = 0;
key->ShiftFlags = this->KMX_GetShiftStateValue(capslock, caps, (ShiftState) ss);
// we already use VK_US so no need to convert it
key->Key = this->VK();
key->Line = 0;
if(bDeadkeyConversion) { // I4552
p = key->dpOutput = new KMX_WCHAR[2];
*p++ = st[0];
*p = 0;
} else {
p = key->dpOutput = new KMX_WCHAR[4];
*p++ = UC_SENTINEL;
*p++ = CODE_DEADKEY;
*p++ = KMX_DeadKeyMap(st[0], deadkeys, deadkeyBase, &KMX_FDeadkeys); // I4353
*p = 0;
}
key++;
}
else {
bool isvalid = true;
for (size_t ich = 0; ich < st.size(); ich++) {
if(st[ich] < 0x20 || st[ich] == 0x7F) { isvalid=false; break; }
}
if(isvalid) {
// this is different to mcompile windows !!!!
// this->m_sc stores SC-US = SCUnderlying
// this->m_vk stores VK-US ( not underlying !!)
// key->Key stores VK-US ( not underlying !!)
// key->dpOutput stores character Underlying
KMX_DWORD SC_Underlying = KMX_get_KeyCodeUnderlying_From_KeycodeUS_GDK(keymap, All_Vector, this->SC(), (ShiftState) ss, caps);
key->Key = KMX_get_VKUS_From_KeyCodeUnderlying_GDK( keymap, SC_Underlying);
key->Line = 0;
key->ShiftFlags = this->KMX_GetShiftStateValue(capslock, caps, (ShiftState) ss);
key->dpContext = new KMX_WCHAR;
*key->dpContext = 0;
p = key->dpOutput = new KMX_WCHAR[st.size() + 1];
for(size_t ich = 0; ich < st.size(); ich++) {
*p++ = st[ich];
}
*p = 0;
key++;
}
}
}
}
return true;
}
};
class KMX_Loader {
private:
KMX_BYTE lpKeyStateNull[256];
UINT m_XxxxVk;
public:
KMX_Loader() {
m_XxxxVk = 0;
memset(lpKeyStateNull, 0, sizeof(lpKeyStateNull));
}
UINT Get_XxxxVk() {
return m_XxxxVk;
}
void Set_XxxxVk(UINT value) {
m_XxxxVk = value;
}
ShiftState KMX_MaxShiftState() {
return (Get_XxxxVk() == 0 ? ShftMenuCtrl : ShftXxxx);
}
void KMX_FillKeyState(KMX_BYTE *lpKeyState, ShiftState ss, bool fCapsLock) {
lpKeyState[VK_SHIFT] = (((ss & Shft) != 0) ? 0x80 : 0x00);
lpKeyState[VK_CONTROL] = (((ss & Ctrl) != 0) ? 0x80 : 0x00);
lpKeyState[VK_MENU] = (((ss & Menu) != 0) ? 0x80 : 0x00);
if (Get_XxxxVk() != 0) {
// The Xxxx key has been assigned, so let's include it
lpKeyState[Get_XxxxVk()] = (((ss & Xxxx) != 0) ? 0x80 : 0x00);
}
lpKeyState[VK_CAPITAL] = (fCapsLock ? 0x01 : 0x00);
}
bool KMX_IsControlChar(wchar_t ch) {
return (ch < 0x0020) || (ch >= 0x007F && ch <= 0x009F);
}
bool KMX_IsControlChar(char16_t ch) {
return (ch < 0x0020) || (ch >= 0x007F && ch <= 0x009F);
}
// _S2 TODO Do we need this?
void KMX_ClearKeyboardBuffer() {
KMX_WCHAR sb[16];
for( int i=0; i<16; i++) {
sb[i] = L'\0';
}
}
};
int KMX_GetMaxDeadkeyIndex(KMX_WCHAR *p) {
int n = 0;
while(p && *p) {
if(*p == UC_SENTINEL && *(p+1) == CODE_DEADKEY)
n = std::max(n, (int) *(p+2));
p = KMX_incxstr(p);
}
return n;
}
bool KMX_ImportRules(LPKMX_KEYBOARD kp,v_dw_3D &All_Vector, GdkKeymap **keymap, std::vector<KMX_DeadkeyMapping> *FDeadkeys, KMX_BOOL bDeadkeyConversion) { // I4353 // I4552
KMX_Loader loader;
KMX_HKL hkl = NULL;
BYTE lpKeyState[256];// = new KeysEx[256];
std::vector<KMX_VirtualKey*> rgKey; //= new VirtualKey[256];
std::vector<DeadKey*> alDead;
// _S2 DIFFERENCE TO MCOMPILE WINDOWS
std::vector<DeadKey*> alDead_cpl = create_alDead();
rgKey.resize(256);
// Scroll through the Scan Code (SC) values and get the valid Virtual Key (VK)
// values in it. Then, store the SC in each valid VK so it can act as both a
// flag that the VK is valid, and it can store the SC value.
for(UINT sc = 0x01; sc <= 0x7f; sc++) {
// fills m_vk with the VK of the US keyboard
// ( mcompile win uses MapVirtualKeyEx() to fill m_vk with the VK of the Underlying keyboard)
// Linux cant get a VK for the US Keyboard using USVirtualKeyToScanCode/ScanCodeToUSVirtualKey
// Linux cannot get a VK for the underling Keyboard
// this "connection" is possible only while using All_Vector
KMX_VirtualKey *key = new KMX_VirtualKey(sc, hkl, keymap);
if((key->VK() != 0) ) {
rgKey[key->VK()] = key;
} else {
delete key;
}
}
for(UINT ke = VK_NUMPAD0; ke <= VK_NUMPAD9; ke++) {
rgKey[ke] = new KMX_VirtualKey(hkl, ke, keymap);
}
rgKey[VK_DIVIDE] = new KMX_VirtualKey(hkl, VK_DIVIDE, keymap);
rgKey[VK_CANCEL] = new KMX_VirtualKey(hkl, VK_CANCEL, keymap);
rgKey[VK_DECIMAL] = new KMX_VirtualKey(hkl, VK_DECIMAL, keymap);
/*
// _S2 DESIGN NEEDED do we need special shift state now or later?
// See if there is a special shift state added
for(UINT vk = 0; vk <= VK_OEM_CLEAR; vk++) {
UINT sc = MapVirtualKeyEx(vk, 0, hkl);
UINT vkL = MapVirtualKeyEx(sc, 1, hkl);
UINT vkR = MapVirtualKeyEx(sc, 3, hkl);
if((vkL != vkR) &&
(vk != vkL)) {
switch(vk) {
case VK_LCONTROL:
case VK_RCONTROL:
case VK_LSHIFT:
case VK_RSHIFT:
case VK_LMENU:
case VK_RMENU:
break;
default:
loader.Set_XxxxVk(vk);
break;
}
}
}
*/
// in this part we skip shiftstates 4, 5, 8, 9
for(UINT iKey = 0; iKey < rgKey.size(); iKey++) {
if(rgKey[iKey] != NULL) {
KMX_WCHAR sbBuffer[256]; // Scratchpad we use many places
for(ShiftState ss = Base; ss <= loader.KMX_MaxShiftState(); ss = (ShiftState)((int)ss + 1)) {
if(ss == Menu || ss == ShftMenu) {
// Alt and Shift+Alt don't work, so skip them
continue;
}
//_S2 TODO to compare win-lin kmn-files skip ss6+7; MUST BE removed later!!!!
/*if(ss == MenuCtrl|| ss == ShftMenuCtrl) {
continue;
}*/
KMX_DWORD KC_US = (KMX_DWORD) KMX_get_KeyCodeUnderlying_From_VKUS(iKey);
// _S2 TODO not finished; Ctrl, Shft +40 not tested
for(int caps = 0; caps <= 1; caps++) {
// _S2 TODO Do we need this?
//loader.KMX_ClearKeyboardBuffer();
loader.KMX_FillKeyState(lpKeyState, ss, (caps == 0));
int rc = KMX_ToUnicodeEx(KC_US, lpKeyState, sbBuffer, ss, caps, *keymap);
if(rc > 0) {
if(*sbBuffer == 0) {
//rgKey[iKey]->KMX_SetShiftState(ss, L"", false, (caps == 0)); // _S2
rgKey[iKey]->KMX_SetShiftState(ss, L"", false, (caps));
}
else {
if((rc == 1) &&
(ss == Ctrl || ss == ShftCtrl) &&
(rgKey[iKey]->VK() == ((UINT)sbBuffer[0] + 0x40))) {
// is this the same behavior on Linux?
// if rc ==1 : it got 1 char && +40 in Buffer CTRl pressed
// && CTRl +0x40 in the buffer ( which indicates a ctrl press)
// It's dealing with control characters. If ToUnicodeEx gets
// VK_A with the Ctrl key pressed, it will write 0x01 to sBuffer[0],
// without Ctrl it's 0x41. The if detects this case.
// ToUnicodeEx has an internal knowledge about those
// VK_A ~ VK_Z keys to produce the control characters,
// when the conversion rule is not provided in keyboard
// layout files
continue;
}
if( (ss == Ctrl || ss == ShftCtrl) ) {
continue;
}
sbBuffer[rc] = 0;
//rgKey[iKey]->KMX_SetShiftState(ss, sbBuffer, false, (caps==0));
rgKey[iKey]->KMX_SetShiftState(ss, sbBuffer, false, (caps)); //_S2 INFO
}
}
else if(rc < 0) {
sbBuffer[2] = 0;
//rgKey[iKey]->SetShiftState(ss, sbBuffer, true, (caps == 0));
rgKey[iKey]->KMX_SetShiftState(ss, sbBuffer, true, (caps )); //_S2 INFO
// It's a dead key; let's flush out whats stored in the keyboard state.
// _S2 TODO Do we need this?
//loader.KMX_ClearKeyboardBuffer();
// _S2 DIFFERENCE TO MCOMPILE WINDOWS
refine_alDead(sbBuffer[0], alDead, &alDead_cpl);
}
}
}
}
}
// _S2 DESIGN NEEDED do we need to sort alDead? And if so how?
sort_alDead(alDead, &alDead_cpl);
//-------------------------------------------------------------
// Now that we've collected the key data, we need to
// translate it to kmx and append to the existing keyboard
//-------------------------------------------------------------
int nDeadkey = 0;
LPKMX_GROUP gp = new KMX_GROUP[kp->cxGroupArray+4]; // leave space for old
memcpy(gp, kp->dpGroupArray, sizeof(KMX_GROUP) * kp->cxGroupArray);
//
// Find the current highest deadkey index
//
kp->dpGroupArray = gp;
for(UINT i = 0; i < kp->cxGroupArray; i++, gp++) {
//if(gp->fUsingKeys && gp->dpNoMatch == NULL) { // I4550
// WCHAR *p = gp->dpNoMatch = new WCHAR[4];
// *p++ = UC_SENTINEL;
// *p++ = CODE_USE;
// *p++ = (WCHAR)(kp->cxGroupArray + 1);
// *p = 0;
//}
LPKMX_KEY kkp = gp->dpKeyArray;
for(UINT j = 0; j < gp->cxKeyArray; j++, kkp++) {
nDeadkey = std::max(nDeadkey, KMX_GetMaxDeadkeyIndex(kkp->dpContext));
nDeadkey = std::max(nDeadkey, KMX_GetMaxDeadkeyIndex(kkp->dpOutput));
}
}
kp->cxGroupArray++;
gp = &kp->dpGroupArray[kp->cxGroupArray-1];
UINT nKeys = 0;
for (UINT iKey = 0; iKey < rgKey.size(); iKey++) {
if ((rgKey[iKey] != NULL) && rgKey[iKey]->KMX_IsKeymanUsedKey() && (!rgKey[iKey]->KMX_IsEmpty())) {
nKeys+= rgKey[iKey]->KMX_GetKeyCount(loader.KMX_MaxShiftState());
}
}
nDeadkey++; // ensure a 1-based index above the max deadkey value already in the keyboard
gp->fUsingKeys = TRUE;
gp->dpMatch = NULL;
gp->dpName = NULL;
gp->dpNoMatch = NULL;
gp->cxKeyArray = nKeys;
gp->dpKeyArray = new KMX_KEY[gp->cxKeyArray];
nKeys = 0;
//
// Fill in the new rules
//
for (UINT iKey = 0; iKey < rgKey.size(); iKey++) {
if ((rgKey[iKey] != NULL) && rgKey[iKey]->KMX_IsKeymanUsedKey() && (!rgKey[iKey]->KMX_IsEmpty())) {
if(rgKey[iKey]->KMX_LayoutRow(loader.KMX_MaxShiftState(), &gp->dpKeyArray[nKeys], &alDead, nDeadkey, bDeadkeyConversion, All_Vector,*keymap)) { // I4552
nKeys+=rgKey[iKey]->KMX_GetKeyCount(loader.KMX_MaxShiftState());
}
}
}
gp->cxKeyArray = nKeys;
//
// Add nomatch control to each terminating 'using keys' group // I4550
//
LPKMX_GROUP gp2 = kp->dpGroupArray;
for(UINT i = 0; i < kp->cxGroupArray - 1; i++, gp2++) {
if(gp2->fUsingKeys && gp2->dpNoMatch == NULL) {
KMX_WCHAR *p = gp2->dpNoMatch = new KMX_WCHAR[4];
*p++ = UC_SENTINEL;
*p++ = CODE_USE;
*p++ = (KMX_WCHAR)(kp->cxGroupArray);
*p = 0;
// I4550 - Each place we have a nomatch > use(baselayout) (this last group), we need to add all
// the AltGr and ShiftAltGr combinations as rules to allow them to be matched as well. Yes, this
// loop is not very efficient but it's not worthy of optimisation.
//
UINT j;
LPKMX_KEY kkp;
for(j = 0, kkp = gp->dpKeyArray; j < gp->cxKeyArray; j++, kkp++) {
// _S2 AHA! missing 26 lines from here: since capalock is not correct this loop will never be done
if((kkp->ShiftFlags & (K_CTRLFLAG|K_ALTFLAG|LCTRLFLAG|LALTFLAG|RCTRLFLAG|RALTFLAG)) != 0) {
gp2->cxKeyArray++;
LPKMX_KEY kkp2 = new KMX_KEY[gp2->cxKeyArray];
memcpy(kkp2, gp2->dpKeyArray, sizeof(KMX_KEY)*(gp2->cxKeyArray-1));
gp2->dpKeyArray = kkp2;
kkp2 = &kkp2[gp2->cxKeyArray-1];
kkp2->dpContext = new KMX_WCHAR;
*kkp2->dpContext = 0;
kkp2->Key = kkp->Key;
kkp2->ShiftFlags = kkp->ShiftFlags;
kkp2->Line = 0;
KMX_WCHAR *p = kkp2->dpOutput = new KMX_WCHAR[4];
*p++ = UC_SENTINEL;
*p++ = CODE_USE;
*p++ = (KMX_WCHAR)(kp->cxGroupArray);
*p = 0;
}
}
}
}
// If we have deadkeys, then add a new group to translate the deadkeys per the deadkey tables
// We only do this if not in deadkey conversion mode
//
// DK_PART
if (alDead.size() > 0 && !bDeadkeyConversion) { // I4552
kp->cxGroupArray++;
KMX_WCHAR *p = gp->dpMatch = new KMX_WCHAR[4];
*p++ = UC_SENTINEL;
*p++ = CODE_USE;
*p++ = (KMX_WCHAR) kp->cxGroupArray;
*p = 0;
gp++;
gp->fUsingKeys = FALSE;
gp->dpMatch = NULL;
gp->dpName = NULL;
gp->dpNoMatch = NULL;
gp->cxKeyArray = alDead.size();
LPKMX_KEY kkp = gp->dpKeyArray = new KMX_KEY[alDead.size()];
LPKMX_STORE sp = new KMX_STORE[kp->cxStoreArray + alDead.size() * 2];
memcpy(sp, kp->dpStoreArray, sizeof(KMX_STORE) * kp->cxStoreArray);
kp->dpStoreArray = sp;
sp = &sp[kp->cxStoreArray];
int nStoreBase = kp->cxStoreArray;
kp->cxStoreArray += alDead.size() * 2;
for(UINT i = 0; i < alDead.size(); i++) {
DeadKey *dk = alDead[i];
sp->dpName = NULL;
sp->dwSystemID = 0;
sp->dpString = new KMX_WCHAR[dk->KMX_Count() + 1];
for(int j = 0; j < dk->KMX_Count(); j++)
sp->dpString[j] = dk->KMX_GetBaseCharacter(j);
sp->dpString[dk->KMX_Count()] = 0;
sp++;
sp->dpName = NULL;
sp->dwSystemID = 0;
sp->dpString = new KMX_WCHAR[dk->KMX_Count() + 1];
for(int j = 0; j < dk->KMX_Count(); j++)
sp->dpString[j] = dk->KMX_GetCombinedCharacter(j);
sp->dpString[dk->KMX_Count()] = 0;
sp++;
kkp->Line = 0;
kkp->ShiftFlags = 0;
kkp->Key = 0;
KMX_WCHAR *p = kkp->dpContext = new KMX_WCHAR[8];
*p++ = UC_SENTINEL;
*p++ = CODE_DEADKEY;
*p++ = KMX_DeadKeyMap(dk->KMX_DeadCharacter(), &alDead, nDeadkey, FDeadkeys); // I4353
// *p++ = nDeadkey+i;
*p++ = UC_SENTINEL;
*p++ = CODE_ANY;
*p++ = nStoreBase + i*2 + 1;
*p = 0;
p = kkp->dpOutput = new KMX_WCHAR[5];
*p++ = UC_SENTINEL;
*p++ = CODE_INDEX;
*p++ = nStoreBase + i*2 + 2;
*p++ = 2;
*p = 0;
kkp++;
}
}
return true;
}
const int CODE__SIZE[] = {
-1, // undefined 0x00
1, // CODE_ANY 0x01
2, // CODE_INDEX 0x02
0, // CODE_CONTEXT 0x03
0, // CODE_NUL 0x04
1, // CODE_USE 0x05
0, // CODE_RETURN 0x06
0, // CODE_BEEP 0x07
1, // CODE_DEADKEY 0x08
-1, // unused 0x09
2, // CODE_EXTENDED 0x0A
-1, // CODE_EXTENDEDEND 0x0B (unused)
1, // CODE_SWITCH 0x0C
-1, // CODE_KEY 0x0D (never used)
0, // CODE_CLEARCONTEXT 0x0E
1, // CODE_CALL 0x0F
-1, // UC_SENTINEL_EXTENDEDEND 0x10 (not valid with UC_SENTINEL)
1, // CODE_CONTEXTEX 0x11
1, // CODE_NOTANY 0x12
2, // CODE_SETOPT 0x13
3, // CODE_IFOPT 0x14
1, // CODE_SAVEOPT 0x15
1, // CODE_RESETOPT 0x16
3, // CODE_IFSYSTEMSTORE 0x17
2 // CODE_SETSYSTEMSTORE 0x18
};