spiegel-keyman/common/engine/keyboardprocessor/src/km_kbp_state_api.cpp

202 lines
4.6 KiB
C++

/*
Copyright: © 2018 SIL International.
Description: Implementation of the state API functions using internal
data structures and functions.
Create Date: 5 Oct 2018
Authors: Tim Eves (TSE)
History: 5 Oct 2018 - TSE - Initial implementation.
18 Oct 2018 - TSE - Refactor out adaptor and internal classes
into state.hpp
*/
#include <cassert>
#include <algorithm>
#include <sstream>
#include <keyman/keyboardprocessor.h>
#include "json.hpp"
#include "processor.hpp"
#include "state.hpp"
using namespace km::kbp;
// Forward declarations
class context;
km_kbp_status km_kbp_state_create(km_kbp_keyboard * keyboard,
km_kbp_option_item const *env,
km_kbp_state ** out)
{
assert(keyboard); assert(env); assert(out);
if (!keyboard || !env || !out)
return KM_KBP_STATUS_INVALID_ARGUMENT;
try
{
*out = new km_kbp_state(static_cast<abstract_processor&>(*keyboard), env);
}
catch (std::bad_alloc)
{
return KM_KBP_STATUS_NO_MEM;
}
return KM_KBP_STATUS_OK;
}
km_kbp_status km_kbp_state_clone(km_kbp_state const *state,
km_kbp_state ** out)
{
assert(state); assert(out);
if (!state || !out)
return KM_KBP_STATUS_INVALID_ARGUMENT;
*out = new km_kbp_state(*state);
return KM_KBP_STATUS_OK;
}
void km_kbp_state_dispose(km_kbp_state *state)
{
delete state;
}
km_kbp_context *km_kbp_state_context(km_kbp_state *state)
{
assert(state);
if (!state) return nullptr;
return static_cast<km_kbp_context *>(&state->context());
}
km_kbp_action_item const * km_kbp_state_action_items(km_kbp_state const *state,
size_t *num_items)
{
assert(state && state->actions().size() > 0);
if (!state || state->actions().empty()) return nullptr;
if (num_items)
*num_items = state->actions().size();
// Process events will ensure that the actions vector is always well
// teminated
assert(state->actions().back().type == KM_KBP_IT_END);
return state->actions().data();
}
namespace {
char const * action_item_name_lut[] = {
"",
"character",
"marker",
"alert",
"back",
"persist",
"reset",
"vkeydown",
"vkeyup",
"vshiftdown",
"vshiftup"
};
constexpr char const * const scope_names_lut[] = {
u8"unspecified",
u8"keyboard",
u8"environment"
};
}
json & operator << (json & j, km_kbp_action_item const &act)
{
j << json::flat << json::object;
if (act.type >= KM_KBP_IT_MAX_TYPE_ID)
{
j << "invalid" << json::null << json::close;
return j;
}
j << action_item_name_lut[act.type];
switch (act.type)
{
case KM_KBP_IT_END:
case KM_KBP_IT_ALERT:
case KM_KBP_IT_BACK:
j << json::null;
break;
case KM_KBP_IT_CHAR:
case KM_KBP_IT_MARKER:
j << km_kbp_context_item {act.type, {0,}, {act.character}}; // TODO: is act.type correct here? it may map okay but this is bad practice to mix constants across types. Similarly using act.character instead of act.type
break;
case KM_KBP_IT_PERSIST_OPT:
j << json::object
<< scope_names_lut[act.option->scope]
<< json::flat << json::object
<< act.option->key << act.option->value
<< json::close
<< json::close;
break;
}
j << json::close;
return j;
}
json & operator << (json & j, actions const & acts)
{
j << json::array;
for (auto & act: acts)
{
if (act.type != KM_KBP_IT_END)
{
j << act;
}
}
j << json::close;
return j;
}
km_kbp_status km_kbp_state_to_json(km_kbp_state const *state,
char *buf,
size_t *space)
{
assert(state);
if (!state)
return KM_KBP_STATUS_INVALID_ARGUMENT;
std::stringstream _buf;
json jo(_buf);
try
{
// Pretty print the document.
jo << json::object
<< "$schema" << "keyman/keyboardprocessor/doc/introspection.schema"
<< "keyboard" << state->processor().keyboard()
// << "options" << state->options() TODO: Fix
<< "context" << state->context()
<< "actions" << state->actions()
<< json::close;
}
catch (std::bad_alloc)
{
*space = 0;
return KM_KBP_STATUS_NO_MEM;
}
// Fetch the finished doc and copy it to the buffer if there enough space.
auto const doc = _buf.str();
if (buf && *space > doc.size())
{
std::copy(doc.begin(), doc.end(), buf);
buf[doc.size()] = 0;
}
// Return space needed/used.
*space = doc.size()+1;
return KM_KBP_STATUS_OK;
}