# Localization Maintenance Localization for Keyman is maintained at https://translate.keyman.com Downloading and updating files between Keyman and Crowdin happens on GitHub by way of the Crowdin git integration. The configuration file for all platforms is a YAML file named [crowdin.yml](../../crowdin.yml). Currently, the git integration tracks the `master` branch. A daily GitHub action to update the source files in Crowdin, which are organized in a top-level folder "master". For most of our platforms, the only thing that needs to be done manually is to update `crowdin.yml` if new source files get added (and of course translating the strings on the [Crowdin website](https://crowdin.com/project/keyman)). ## Manual upload and download with Crowdin CLI The following describes how alternatively the Crowdin CLI (v4) tool could be used to automate downloading and updating files between Keyman and Crowdin. **Note**: On Windows, use `crowdin.bat` instead of `crowdin` for all the syntax below. ### Add File When adding new files to https://crowdin.com/project/keyman/settings#files also go to the file "Settings" and edit **Resulting file after translations export:**. This is where the translated files will appear in the Crowdin download (`Keyman.zip`) which also determines where the translated files get extracted locally into the Keyman project. For example, `android/KMEA/strings.xml` string uses ``` /android/KMEA/app/src/main/res/values-%android_code%/strings.xml ``` ### Setup Install [Crowdin CLI v4](https://crowdin.github.io/crowdin-cli/installation) for your OS. Note, it has a prerequisite on Java 17 LTS. #### Environment Variables In Crowdin, create a [personal access token](https://crowdin.com/settings#api-key) and set it as an environment variable `CROWDIN_PERSONAL_TOKEN`. Also copy the [project id](https://crowdin.com/project/keyman/settings#api) from API v2 and set it as an environment variable `CROWDIN_PROJECT_ID`. #### Testing Crowdin CLI is Set Up Correctly To check your CLI setup, in the repo root folder, ```bash crowdin list project ``` You should see the CLI fetching project info and generating a list of files associated with the project. ### Configuring Custom Language Codes https://crowdin.com/project/keyman/settings#languages Only the project owner (sil_ltops) can edit custom language codes (at the bottom of the "Target Languages" list). For some of these, the language mapping needs to be maintained in the "Language Mapping" button on the project settings menu (instead of the [crowdin.yml](../../crowdin.yml)) configuration file. Language mappings have been set up for "Greek (Polytonic)" and "Shuwa (Latin)" so downloading with the Crowdin CLI would be: ``` crowdin download -b master -l el-polyton crowdin download -b master -l shu-latn-n ``` ### Downloading from Crowdin Since Crowdin is tracking the `master` branch, download translations will be zipped into a `master` folder. To download the latest translations from Crowdin (all platforms), open a command line at the repo root folder and run: ```bash crowdin download -b master ``` To download latest translations for the specific language: ```bash crowdin download -b master -l {language_code} ``` Note: the Crowdin API doesn't handle custom languages so those will need to be manually synced. See https://support.crowdin.com/api/language-codes/ To display a list of latest translations from Crowdin: ```bash crowdin download -b master --dryrun ``` ### Uploading to crowdin To upload source files to Crowdin: ```bash crowdin upload sources -b master ``` Note: this command uses the crowdin "branch" name (top-level folder), and doesn't necessarily correspond to the GitHub "branch" name. ### Updating DisplayLanguages.java in Keyman Engine for Android In Keyman for Android, the settings menu for changing display languages is maintained in android/KMEA/app/src/main/java/com/tavultesoft/kmea/DisplayLangugages.java For the BCP-47 language tags to use in that file, don't include script names since the Android locales only handle language ID and region. ### Updating Localization Targets in Keyman Engine / the Keyman App for iPhone and iPad When a language receives its first localization for our iOS platform, a few settings must be tweaked within Xcode in order to enable it. 1. For both the KeymanEngine and Keyman subprojects, go to the project page's info tab and inform Xcode of the appropriate language code. ![Refer to [this image](imgs/updating-ios-l10ns-1.png) for guidance.](./imgs/updating-ios-l10ns-1.png) Note that Xcode will usually fail to actually _include_ the newly downloaded resources. 2. So, to include those resources, search the workspace for each localized file and select them one at a time. When you do so, the right-hand side bar should a set of checkboxes for each localized language, with the new language unchecked. ![[This image](imgs/updating-ios-l10ns-2.png) should provide a helpful reference.](./imgs/updating-ios-l10ns-2.png) Clicking the checkbox will summon a dialog that will allow the existing file to be utilized. ## Tip Microsoft offers a website that allows to check how terms used in Windows are translated in different languages: https://www.microsoft.com/en-us/language/Search.