/* Name: mcompile Copyright: Copyright (C) SIL International. Documentation: Description: Create Date: 24 Apr 2014 Modified Date: 8 Apr 2015 Authors: mcdurdin Related Files: Dependencies: Bugs: Todo: Notes: History: 24 Apr 2014 - mcdurdin - I4174 - V9 - mcompile logs should be stored in diag folder 16 Jun 2014 - mcdurdin - I4273 - V9.0 - Convert keyboards to Unicode before installing 23 Jun 2014 - mcdurdin - I4279 - V9.0 - mcompile fails to start when converting keyboard to Unicode 03 Aug 2014 - mcdurdin - I4353 - V9.0 - mnemonic layout recompiler mixes up deadkey rules 03 Aug 2014 - mcdurdin - I4327 - V9.0 - Mnemonic layout compiler follow-up 31 Dec 2014 - mcdurdin - I4549 - V9.0 - Mnemonic layout recompiler does not translate Lctrl Ralt for deadkeys correctly 06 Feb 2015 - mcdurdin - I4552 - V9.0 - Add mnemonic recompile option to ignore deadkeys 08 Apr 2015 - mcdurdin - I4651 - V9.0 - Mnemonic layout recompiler maps AltGr+VK_BKSLASH rather than VK_OEM_102 This is a copy of win/src/eng/mcompile.cpp there are 2 options to run mcompile -u ( which will be done later) -d ( which will be done here ) mcompile -d runs 4 important steps: -LoadKeyboard(); -> started to exchange for being cross platform ( old version is to the right ) -int out = run_DoConvert_Part1_getMap(argc,argv); -> there is a version for getting the mapping (keymap.cpp) but it uses string. At the end we will need to se char16_t -run_DoConvert_Part2_TranslateKeyboard(); -> -SaveKeyboard(); -> */ // run with ./mcompile -d in.kmx bla.dll 0407 out.kmx //./mcompile -d /Projects/keyman/keyman/linux/mcompile/keymap/anii.kmx bla.dll 0407 /Projects/keyman/keyman/linux/mcompile/keymap/anii_out.kmx #include "mcompile.h" #include "helpers.h" //------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------ #if defined(_WIN32) || defined(_WIN64) int wmain(int argc, wchar_t* argv[]) { // convert wchar_t-*> char16_t* // call new run / method() with char16_t std::vector argv_16 = convert_argvW_to_Vector_u16str( argc, argv); #else // LINUX int main(int argc, char* argv[]) { //MyCout("started Linux-main", 1); // convert UTF-8 char* to char16_t* std::vector argv_16 = convert_argv_to_Vector_u16str(argc, argv); #endif std::vector vec_cmdl_par; for (int i = 0; i < argc; i++) { const char16_t* cmdl_par = argv_16[i].c_str(); vec_cmdl_par.push_back(cmdl_par); } // call new run/ method() with char16_t run(argc, vec_cmdl_par); } //------ run with char16_t !! ------------------------------------------------------------------------------------------------------------------------- int run(int argc, std::vector< const char16_t*> argv) { //---------------------------------------- // test if all cpps are acccessible: can be removed //check_avaiability_of_modules_(); //_S2 printf("_S2 started run for char16_t*\n"); if(argc < 3 || (argc < 5 && u16cmp(argv[1], u"-u") != 0)) { // I4273// I4273 printf( "Usage: mcompile -u infile.kmx outfile.kmx\n" " mcompile [-d] infile.kmx kbdfile.dll kbid outfile.kmx\n" " With -u parameter, converts keyboard from ANSI to Unicode\n" " Otherwise, mcompile converts a Keyman mnemonic layout to a\n" " positional one based on the Windows keyboard\n" " layout file given by kbdfile.dll\n\n" " kbid should be a hexadecimal number e.g. 409 for US English\n" " -d convert deadkeys to plain keys\n"); // I4552 return 1; } //-_S2 -------u option will be done later---------------------- /* if(wcscmp(argv[1], L"-u") == 0) { // I4273 wchar_t *infile = argv[2], *outfile = argv[3]; LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(ConvertKeyboardToUnicode(kmxfile)) { SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete[] kmxfile; return 0; // I4279 }*/ //----------------------------- printf("_S2 *********************************************************************************************\n"); int bDeadkeyConversion = u16cmp(argv[1], u"-d") == 0; // I4552 int n = (bDeadkeyConversion ? 2 : 1); char16_t* infile = (char16_t*) argv[n], *indll = (char16_t*) argv[n+1], *kbid = (char16_t*) argv[n+2], *outfile = (char16_t*) argv[n+3]; // _S2 TODO print //setlocale(LC_ALL, ""); printf("_S2 * TUp to here crocc-platform ******************************************************\n"); printf("_S2 * TODO print infile/outfile to console ******************************************************\n"); /*wchar_t* wcp=wchart_from_char16(infile); Print_wchar_t(wcp); */ /*wchar_t wt =wchart_from_char16(kbid); wchar_t* p_wt = &wt; const wchar_t* pr= (const wchar_t*) p_wt; std::wstring blub(pr); printf("%ls",blub); int tukli=345678; */ // wprintf(L"mcompile%ls \"%ls\" \"%ls\" \"%ls\" \"%ls\"\n", bDeadkeyConversion ? L" -d":L"", wchart_from_char16(infile), // wchart_from_char16(indll), wchart_from_char16(kbid), wchart_from_char16(outfile)); // I4174 // std::wcout << L"mcompile "; // if( bDeadkeyConversion ) std::wcout << L" -d"; // else std::wcout << wchart_from_char16(infile)<< wchart_from_char16(indll)<< wchart_from_char16(kbid)<< // wchart_from_char16(outfile); // I4174 /* // 1. Load the keyman keyboard file // 2. For each key on the system layout, determine its output character and perform a // 1-1 replacement on the keyman keyboard of that character with the base VK + shift // state. This fixup will transform the char to a vk, which will avoid any issues // with the key. // // --> deadkeys we will attack after the POC // // For each deadkey, we need to determine its possible outputs. Then we generate a VK // rule for that deadkey, e.g. [K_LBRKT] > dk(c101) // // Next, update each rule that references the output from that deadkey to add an extra // context deadkey at the end of the context match, e.g. 'a' dk(c101) + [K_SPACE] > 'b'. // This will require a memory layout change for the .kmx file, plus fixups on the // context+output index offsets // // --> virtual character keys // // [CTRL ' '] : we look at the character, and replace it in the same way, but merely // switch the shift state from the VIRTUALCHARKEY to VIRTUALKEY, without changing any // other properties of the key. // // 3. Write the new keyman keyboard file */ LPKEYBOARD kmxfile; if (!LoadKeyboard(infile, &kmxfile)) { std::cout << "TODO: Replace: Failed to load keyboard , GetLastError())\n"; //LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } /* QUESTIONS / TODO status: mcompile.cpp: Replacement of LogError status mc_kmx-file.cpp: find replacement: DebugLog find replacement: VerifyKeyboard wchar<->char char16_t<->wchar_t */ std::cout << " ++ UP TO HERE IN STEP 1 +++++++++++++++++++++++++++++++++++++++++++++++++++++++\n"; /* if(DoConvert(kmxfile, kbid, bDeadkeyConversion)) { // I4552 SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete kmxfile; return 0; */ //------------------------------------ //LoadKeyboard(); //int out = run_DoConvert_Part1_getMap(argc,argv); //run_DoConvert_Part2_TranslateKeyboard(); //SaveKeyboard(); printf("°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° end\n"); return 0 ; } // // m-to-p.cpp : Defines the entry point for the console application. // // Note: this program deliberately leaks memory as it has a very short life cycle and managing the memory allocations // for the subcomponents of the compiled keyboard is an unnecessary optimisation. Just so you know. // /* #include "pch.h" #include #include #include #include BOOL DoConvert(LPKEYBOARD kbd, PWSTR kbid, BOOL bDeadkeyConversion); BOOL SaveKeyboard(LPKEYBOARD kbd, PWSTR filename); bool ImportRules(WCHAR *kbid, LPKEYBOARD kp, std::vector *FDeadkeys, BOOL bDeadkeyConversion); // I4353 // I4327 BOOL ConvertKeyboardToUnicode(LPKEYBOARD kbd); // I4273 int run(int argc, wchar_t * argv[]); std::vector FDeadkeys; // I4353 #define KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE_MCOMPILE KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE ".mcompile" int wmain(int argc, wchar_t * argv[]) { return keyman_sentry_wmain(false, KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE_MCOMPILE, argc, argv, run); } int run(int argc, wchar_t * argv[]) { if(argc < 3 || (argc < 5 && wcscmp(argv[1], L"-u") != 0)) { // I4273 printf( "Usage: mcompile -u infile.kmx outfile.kmx\n" " mcompile [-d] infile.kmx kbdfile.dll kbid outfile.kmx\n" " With -u parameter, converts keyboard from ANSI to Unicode\n" " Otherwise, mcompile converts a Keyman mnemonic layout to a\n" " positional one based on the Windows keyboard\n" " layout file given by kbdfile.dll\n\n" " kbid should be a hexadecimal number e.g. 409 for US English\n" " -d convert deadkeys to plain keys\n"); // I4552 return 1; } if(wcscmp(argv[1], L"-u") == 0) { // I4273 wchar_t *infile = argv[2], *outfile = argv[3]; LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(ConvertKeyboardToUnicode(kmxfile)) { SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete[] kmxfile; return 0; // I4279 } int bDeadkeyConversion = wcscmp(argv[1], L"-d") == 0; // I4552 int n = (bDeadkeyConversion ? 2 : 1); wchar_t *infile = argv[n], *indll = argv[n+1], *kbid = argv[n+2], *outfile = argv[n+3]; wprintf(L"mcompile%ls \"%ls\" \"%ls\" \"%ls\" \"%ls\"\n", bDeadkeyConversion ? L" -d":L"", infile, indll, kbid, outfile); // I4174 // 1. Load the keyman keyboard file // 2. For each key on the system layout, determine its output character and perform a // 1-1 replacement on the keyman keyboard of that character with the base VK + shift // state. This fixup will transform the char to a vk, which will avoid any issues // with the key. // // --> deadkeys we will attack after the POC // // For each deadkey, we need to determine its possible outputs. Then we generate a VK // rule for that deadkey, e.g. [K_LBRKT] > dk(c101) // // Next, update each rule that references the output from that deadkey to add an extra // context deadkey at the end of the context match, e.g. 'a' dk(c101) + [K_SPACE] > 'b'. // This will require a memory layout change for the .kmx file, plus fixups on the // context+output index offsets // // --> virtual character keys // // [CTRL ' '] : we look at the character, and replace it in the same way, but merely // switch the shift state from the VIRTUALCHARKEY to VIRTUALKEY, without changing any // other properties of the key. // // 3. Write the new keyman keyboard file if(!LoadNewLibrary(indll)) { LogError(L"Failed to load keyboard DLL (%d)", GetLastError()); return 2; } LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(DoConvert(kmxfile, kbid, bDeadkeyConversion)) { // I4552 SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete kmxfile; return 0; } // // Map of all US English virtual key codes that we can translate // const WORD VKMap[] = { 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z', '0','1','2','3','4','5','6','7','8','9', VK_SPACE, VK_ACCENT, VK_HYPHEN, VK_EQUAL, VK_LBRKT, VK_RBRKT, VK_BKSLASH, VK_COLON, VK_QUOTE, VK_COMMA, VK_PERIOD, VK_SLASH, VK_xDF, VK_OEM_102, 0 }; // // Map of all shift states that we will work with // const UINT VKShiftState[] = {0, K_SHIFTFLAG, LCTRLFLAG|RALTFLAG, K_SHIFTFLAG|LCTRLFLAG|RALTFLAG, 0xFFFF}; // // TranslateKey // // For each key rule on the keyboard, remap its key to the // correct shift state and key. Adjust the LCTRL+RALT -> RALT if necessary // void TranslateKey(LPKEY key, WORD vk, UINT shift, WCHAR ch) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) shift &= ~LCTRLFLAG; if(key->ShiftFlags == 0 && key->Key == ch) { // Key is a mnemonic key with no shift state defined. // Remap the key according to the character on the key cap. //LogError(L"Converted mnemonic rule on line %d, + '%c' TO + [%x K_%d]", key->Line, key->Key, shift, vk); key->ShiftFlags = ISVIRTUALKEY | shift; key->Key = vk; } else if(key->ShiftFlags & VIRTUALCHARKEY && key->Key == ch) { // Key is a virtual character key with a hard-coded shift state. // Do not remap the shift state, just move the key. // This will not result in 100% wonderful mappings as there could // be overlap, depending on how keys are arranged on the target layout. // But that is up to the designer. //LogError(L"Converted mnemonic virtual char key rule on line %d, + [%x '%c'] TO + [%x K_%d]", key->Line, key->ShiftFlags, key->Key, key->ShiftFlags & ~VIRTUALCHARKEY, vk); key->ShiftFlags &= ~VIRTUALCHARKEY; key->Key = vk; } } void TranslateGroup(LPGROUP group, WORD vk, UINT shift, WCHAR ch) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { TranslateKey(&group->dpKeyArray[i], vk, shift, ch); } } void TranslateKeyboard(LPKEYBOARD kbd, WORD vk, UINT shift, WCHAR ch) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { TranslateGroup(&kbd->dpGroupArray[i], vk, shift, ch); } } } void ReportUnconvertedKeyRule(LPKEY key) { if(key->ShiftFlags == 0) { LogError(L"Did not find a match for mnemonic rule on line %d, + '%c' > ...", key->Line, key->Key); } else if(key->ShiftFlags & VIRTUALCHARKEY) { LogError(L"Did not find a match for mnemonic virtual character key rule on line %d, + [%x '%c'] > ...", key->Line, key->ShiftFlags, key->Key); } } void ReportUnconvertedGroupRules(LPGROUP group) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { ReportUnconvertedKeyRule(&group->dpKeyArray[i]); } } void ReportUnconvertedKeyboardRules(LPKEYBOARD kbd) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { ReportUnconvertedGroupRules(&kbd->dpGroupArray[i]); } } } void TranslateDeadkeyKey(LPKEY key, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { if((key->ShiftFlags == 0 || key->ShiftFlags & VIRTUALCHARKEY) && key->Key == ch) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) // I4327 shift &= ~LCTRLFLAG; if(key->ShiftFlags == 0) { //LogError("Converted mnemonic rule on line %d, + '%c' TO dk(%d) + [%x K_%d]", key->Line, key->Key, deadkey, shift, vk); key->ShiftFlags = ISVIRTUALKEY | shift; } else { //LogError("Converted mnemonic virtual char key rule on line %d, + [%x '%c'] TO dk(%d) + [%x K_%d]", key->Line, key->ShiftFlags, key->Key, deadkey, key->ShiftFlags & ~VIRTUALCHARKEY, vk); key->ShiftFlags &= ~VIRTUALCHARKEY; } int len = wcslen(key->dpContext); PWSTR context = new WCHAR[len + 4]; memcpy(context, key->dpContext, len * sizeof(WCHAR)); context[len] = UC_SENTINEL; context[len+1] = CODE_DEADKEY; context[len+2] = deadkey; context[len+3] = 0; key->dpContext = context; key->Key = vk; } } void TranslateDeadkeyGroup(LPGROUP group, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { TranslateDeadkeyKey(&group->dpKeyArray[i], deadkey, vk, shift, ch); } } void TranslateDeadkeyKeyboard(LPKEYBOARD kbd, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { TranslateDeadkeyGroup(&kbd->dpGroupArray[i], deadkey, vk, shift, ch); } } } void AddDeadkeyRule(LPKEYBOARD kbd, WCHAR deadkey, WORD vk, UINT shift) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) // I4549 shift &= ~LCTRLFLAG; // If the first group is not a matching-keys group, then we need to add into // each subgroup, otherwise just the match group for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { LPKEY keys = new KEY[kbd->dpGroupArray[i].cxKeyArray + 1]; memcpy(keys+1, kbd->dpGroupArray[i].dpKeyArray, kbd->dpGroupArray[i].cxKeyArray * sizeof(KEY)); keys[0].dpContext = new WCHAR[1]; keys[0].dpContext[0] = 0; keys[0].dpOutput = new WCHAR[4]; // UC_SENTINEL, CODE_DEADKEY, deadkey_value, 0 keys[0].dpOutput[0] = UC_SENTINEL; keys[0].dpOutput[1] = CODE_DEADKEY; keys[0].dpOutput[2] = deadkey; // TODO: translate to unique index keys[0].dpOutput[3] = 0; keys[0].Key = vk; keys[0].Line = 0; keys[0].ShiftFlags = shift | ISVIRTUALKEY; kbd->dpGroupArray[i].dpKeyArray = keys; kbd->dpGroupArray[i].cxKeyArray++; //LogError("Add deadkey rule: + [%d K_%d] > dk(%d)", shift, vk, deadkey); if(i == kbd->StartGroup[1]) break; // If this is the initial group, that's all we need to do. } } } WCHAR ScanXStringForMaxDeadkeyID(LPWSTR str) { WCHAR dkid = 0; while(str && *str) { if(*str == UC_SENTINEL) { switch(*(str+1)) { case CODE_DEADKEY: dkid = max(dkid, *(str+2)); } } str = incxstr(str); } return dkid; } struct dkidmap { WCHAR src_deadkey, dst_deadkey; }; WCHAR GetUniqueDeadkeyID(LPKEYBOARD kbd, WCHAR deadkey) { LPGROUP gp; LPKEY kp; LPSTORE sp; UINT i, j; WCHAR dkid = 0; static WCHAR s_next_dkid = 0; static dkidmap *s_dkids = NULL; static int s_ndkids = 0; if(!kbd) { if(s_dkids) { delete s_dkids; } s_dkids = NULL; s_ndkids = 0; s_next_dkid = 0; return 0; } for(int i = 0; i < s_ndkids; i++) { if(s_dkids[i].src_deadkey == deadkey) { return s_dkids[i].dst_deadkey; } } if(s_next_dkid != 0) { s_dkids = (dkidmap*) realloc(s_dkids, sizeof(dkidmap) * (s_ndkids+1)); s_dkids[s_ndkids].src_deadkey = deadkey; return s_dkids[s_ndkids++].dst_deadkey = ++s_next_dkid; } for(i = 0, gp = kbd->dpGroupArray; i < kbd->cxGroupArray; i++, gp++) { for(j = 0, kp = gp->dpKeyArray; j < gp->cxKeyArray; j++, kp++) { dkid = max(dkid, ScanXStringForMaxDeadkeyID(kp->dpContext)); dkid = max(dkid, ScanXStringForMaxDeadkeyID(kp->dpOutput)); } dkid = max(dkid, ScanXStringForMaxDeadkeyID(gp->dpMatch)); dkid = max(dkid, ScanXStringForMaxDeadkeyID(gp->dpNoMatch)); } for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { dkid = max(dkid, ScanXStringForMaxDeadkeyID(sp->dpString)); } s_dkids = (dkidmap*) realloc(s_dkids, sizeof(dkidmap) * (s_ndkids+1)); s_dkids[s_ndkids].src_deadkey = deadkey; return s_dkids[s_ndkids++].dst_deadkey = s_next_dkid = ++dkid; } void ConvertDeadkey(LPKEYBOARD kbd, WORD vk, UINT shift, WCHAR deadkey) { WORD deadkeys[512], *pdk; // Lookup the deadkey table for the deadkey in the physical keyboard // Then for each character, go through and map it through WCHAR dkid = GetUniqueDeadkeyID(kbd, deadkey); // Add the deadkey to the mapping table for use in the import rules phase DeadkeyMapping deadkeyMapping = { deadkey, dkid, shift, vk }; // I4353 FDeadkeys.push_back(deadkeyMapping); //dkid, vk, shift); // I4353 AddDeadkeyRule(kbd, dkid, vk, shift); GetDeadkeys(deadkey, pdk = deadkeys); // returns array of [usvk, ch_out] pairs while(*pdk) { // Look up the ch UINT vkUnderlying = VKUnderlyingLayoutToVKUS(*pdk); TranslateDeadkeyKeyboard(kbd, dkid, vkUnderlying, *(pdk+1), *(pdk+2)); pdk+=3; } } BOOL SetKeyboardToPositional(LPKEYBOARD kbd) { LPSTORE sp; UINT i; for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { if(sp->dwSystemID == TSS_MNEMONIC) { if(!sp->dpString) { LogError(L"Invalid &mnemoniclayout system store"); return FALSE; } if(wcscmp(sp->dpString, L"1") != 0) { LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } *sp->dpString = '0'; return TRUE; } } LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } BOOL DoConvert(LPKEYBOARD kbd, LPWSTR kbid, BOOL bDeadkeyConversion) { // I4552 WCHAR DeadKey; if(!SetKeyboardToPositional(kbd)) return FALSE; // Go through each of the shift states - base, shift, ctrl+alt, ctrl+alt+shift, [caps vs ncaps?] // Currently, we go in this order so the 102nd key works. But this is not ideal for keyboards without 102nd key: // I4651 // it catches only the first key that matches a given rule, but multiple keys may match that rule. This is particularly // evident for the 102nd key on UK, for example, where \ can be generated with VK_OEM_102 or AltGr+VK_QUOTE. // For now, we get the least shifted version, which is hopefully adequate. for(int j = 0; VKShiftState[j] != 0xFFFF; j++) { // I4651 // Go through each possible key on the keyboard for(int i = 0; VKMap[i]; i++) { // I4651 UINT vkUnderlying = VKUSToVKUnderlyingLayout(VKMap[i]); WCHAR ch = CharFromVK(vkUnderlying, VKShiftState[j], &DeadKey); //LogError("--- VK_%d -> VK_%d [%c] dk=%d", VKMap[i], vkUnderlying, ch == 0 ? 32 : ch, DeadKey); if(bDeadkeyConversion) { // I4552 if(ch == 0xFFFF) { ch = DeadKey; } } switch(ch) { case 0x0000: break; case 0xFFFF: ConvertDeadkey(kbd, VKMap[i], VKShiftState[j], DeadKey); break; default: TranslateKeyboard(kbd, VKMap[i], VKShiftState[j], ch); } // } } ReportUnconvertedKeyboardRules(kbd); if(!ImportRules(kbid, kbd, &FDeadkeys, bDeadkeyConversion)) { // I4353 // I4552 return FALSE; } return TRUE; } */ //TODO adapt for cross-platform void LogError(PWSTR fmt, ...) { /*WCHAR fmtbuf[256]; va_list vars; va_start(vars, fmt); _vsnwprintf_s(fmtbuf, _countof(fmtbuf), _TRUNCATE, fmt, vars); // I2248 // I3547 fmtbuf[255] = 0; _putws(fmtbuf);*/ } //---------old------------------------------------------- /*#include "pch.h" #include #include #include #include BOOL DoConvert(LPKEYBOARD kbd, PWSTR kbid, BOOL bDeadkeyConversion); BOOL SaveKeyboard(LPKEYBOARD kbd, PWSTR filename); bool ImportRules(WCHAR *kbid, LPKEYBOARD kp, std::vector *FDeadkeys, BOOL bDeadkeyConversion); // I4353 // I4327 BOOL ConvertKeyboardToUnicode(LPKEYBOARD kbd); // I4273 int run(int argc, wchar_t * argv[]); std::vector FDeadkeys; // I4353 #define KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE_MCOMPILE KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE ".mcompile" int wmain(int argc, wchar_t * argv[]) { return keyman_sentry_wmain(false, KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE_MCOMPILE, argc, argv, run); } int run(int argc, wchar_t * argv[]) { if(argc < 3 || (argc < 5 && wcscmp(argv[1], L"-u") != 0)) { // I4273 printf( "Usage: mcompile -u infile.kmx outfile.kmx\n" " mcompile [-d] infile.kmx kbdfile.dll kbid outfile.kmx\n" " With -u parameter, converts keyboard from ANSI to Unicode\n" " Otherwise, mcompile converts a Keyman mnemonic layout to a\n" " positional one based on the Windows keyboard\n" " layout file given by kbdfile.dll\n\n" " kbid should be a hexadecimal number e.g. 409 for US English\n" " -d convert deadkeys to plain keys\n"); // I4552 return 1; } if(wcscmp(argv[1], L"-u") == 0) { // I4273 wchar_t *infile = argv[2], *outfile = argv[3]; LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(ConvertKeyboardToUnicode(kmxfile)) { SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete[] kmxfile; return 0; // I4279 } int bDeadkeyConversion = wcscmp(argv[1], L"-d") == 0; // I4552 int n = (bDeadkeyConversion ? 2 : 1); wchar_t *infile = argv[n], *indll = argv[n+1], *kbid = argv[n+2], *outfile = argv[n+3]; wprintf(L"mcompile%ls \"%ls\" \"%ls\" \"%ls\" \"%ls\"\n", bDeadkeyConversion ? L" -d":L"", infile, indll, kbid, outfile); // I4174 // 1. Load the keyman keyboard file // 2. For each key on the system layout, determine its output character and perform a // 1-1 replacement on the keyman keyboard of that character with the base VK + shift // state. This fixup will transform the char to a vk, which will avoid any issues // with the key. // // --> deadkeys we will attack after the POC // // For each deadkey, we need to determine its possible outputs. Then we generate a VK // rule for that deadkey, e.g. [K_LBRKT] > dk(c101) // // Next, update each rule that references the output from that deadkey to add an extra // context deadkey at the end of the context match, e.g. 'a' dk(c101) + [K_SPACE] > 'b'. // This will require a memory layout change for the .kmx file, plus fixups on the // context+output index offsets // // --> virtual character keys // // [CTRL ' '] : we look at the character, and replace it in the same way, but merely // switch the shift state from the VIRTUALCHARKEY to VIRTUALKEY, without changing any // other properties of the key. // // 3. Write the new keyman keyboard file if(!LoadNewLibrary(indll)) { LogError(L"Failed to load keyboard DLL (%d)", GetLastError()); return 2; } LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(DoConvert(kmxfile, kbid, bDeadkeyConversion)) { // I4552 SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete kmxfile; return 0; } // // Map of all US English virtual key codes that we can translate // const WORD VKMap[] = { 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z', '0','1','2','3','4','5','6','7','8','9', VK_SPACE, VK_ACCENT, VK_HYPHEN, VK_EQUAL, VK_LBRKT, VK_RBRKT, VK_BKSLASH, VK_COLON, VK_QUOTE, VK_COMMA, VK_PERIOD, VK_SLASH, VK_xDF, VK_OEM_102, 0 }; // // Map of all shift states that we will work with // const UINT VKShiftState[] = {0, K_SHIFTFLAG, LCTRLFLAG|RALTFLAG, K_SHIFTFLAG|LCTRLFLAG|RALTFLAG, 0xFFFF}; // // TranslateKey // // For each key rule on the keyboard, remap its key to the // correct shift state and key. Adjust the LCTRL+RALT -> RALT if necessary // void TranslateKey(LPKEY key, WORD vk, UINT shift, WCHAR ch) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) shift &= ~LCTRLFLAG; if(key->ShiftFlags == 0 && key->Key == ch) { // Key is a mnemonic key with no shift state defined. // Remap the key according to the character on the key cap. //LogError(L"Converted mnemonic rule on line %d, + '%c' TO + [%x K_%d]", key->Line, key->Key, shift, vk); key->ShiftFlags = ISVIRTUALKEY | shift; key->Key = vk; } else if(key->ShiftFlags & VIRTUALCHARKEY && key->Key == ch) { // Key is a virtual character key with a hard-coded shift state. // Do not remap the shift state, just move the key. // This will not result in 100% wonderful mappings as there could // be overlap, depending on how keys are arranged on the target layout. // But that is up to the designer. //LogError(L"Converted mnemonic virtual char key rule on line %d, + [%x '%c'] TO + [%x K_%d]", key->Line, key->ShiftFlags, key->Key, key->ShiftFlags & ~VIRTUALCHARKEY, vk); key->ShiftFlags &= ~VIRTUALCHARKEY; key->Key = vk; } } void TranslateGroup(LPGROUP group, WORD vk, UINT shift, WCHAR ch) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { TranslateKey(&group->dpKeyArray[i], vk, shift, ch); } } void TranslateKeyboard(LPKEYBOARD kbd, WORD vk, UINT shift, WCHAR ch) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { TranslateGroup(&kbd->dpGroupArray[i], vk, shift, ch); } } } void ReportUnconvertedKeyRule(LPKEY key) { if(key->ShiftFlags == 0) { LogError(L"Did not find a match for mnemonic rule on line %d, + '%c' > ...", key->Line, key->Key); } else if(key->ShiftFlags & VIRTUALCHARKEY) { LogError(L"Did not find a match for mnemonic virtual character key rule on line %d, + [%x '%c'] > ...", key->Line, key->ShiftFlags, key->Key); } } void ReportUnconvertedGroupRules(LPGROUP group) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { ReportUnconvertedKeyRule(&group->dpKeyArray[i]); } } void ReportUnconvertedKeyboardRules(LPKEYBOARD kbd) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { ReportUnconvertedGroupRules(&kbd->dpGroupArray[i]); } } } void TranslateDeadkeyKey(LPKEY key, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { if((key->ShiftFlags == 0 || key->ShiftFlags & VIRTUALCHARKEY) && key->Key == ch) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) // I4327 shift &= ~LCTRLFLAG; if(key->ShiftFlags == 0) { //LogError("Converted mnemonic rule on line %d, + '%c' TO dk(%d) + [%x K_%d]", key->Line, key->Key, deadkey, shift, vk); key->ShiftFlags = ISVIRTUALKEY | shift; } else { //LogError("Converted mnemonic virtual char key rule on line %d, + [%x '%c'] TO dk(%d) + [%x K_%d]", key->Line, key->ShiftFlags, key->Key, deadkey, key->ShiftFlags & ~VIRTUALCHARKEY, vk); key->ShiftFlags &= ~VIRTUALCHARKEY; } int len = wcslen(key->dpContext); PWSTR context = new WCHAR[len + 4]; memcpy(context, key->dpContext, len * sizeof(WCHAR)); context[len] = UC_SENTINEL; context[len+1] = CODE_DEADKEY; context[len+2] = deadkey; context[len+3] = 0; key->dpContext = context; key->Key = vk; } } void TranslateDeadkeyGroup(LPGROUP group, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { TranslateDeadkeyKey(&group->dpKeyArray[i], deadkey, vk, shift, ch); } } void TranslateDeadkeyKeyboard(LPKEYBOARD kbd, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { TranslateDeadkeyGroup(&kbd->dpGroupArray[i], deadkey, vk, shift, ch); } } } void AddDeadkeyRule(LPKEYBOARD kbd, WCHAR deadkey, WORD vk, UINT shift) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) // I4549 shift &= ~LCTRLFLAG; // If the first group is not a matching-keys group, then we need to add into // each subgroup, otherwise just the match group for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { LPKEY keys = new KEY[kbd->dpGroupArray[i].cxKeyArray + 1]; memcpy(keys+1, kbd->dpGroupArray[i].dpKeyArray, kbd->dpGroupArray[i].cxKeyArray * sizeof(KEY)); keys[0].dpContext = new WCHAR[1]; keys[0].dpContext[0] = 0; keys[0].dpOutput = new WCHAR[4]; // UC_SENTINEL, CODE_DEADKEY, deadkey_value, 0 keys[0].dpOutput[0] = UC_SENTINEL; keys[0].dpOutput[1] = CODE_DEADKEY; keys[0].dpOutput[2] = deadkey; // TODO: translate to unique index keys[0].dpOutput[3] = 0; keys[0].Key = vk; keys[0].Line = 0; keys[0].ShiftFlags = shift | ISVIRTUALKEY; kbd->dpGroupArray[i].dpKeyArray = keys; kbd->dpGroupArray[i].cxKeyArray++; //LogError("Add deadkey rule: + [%d K_%d] > dk(%d)", shift, vk, deadkey); if(i == kbd->StartGroup[1]) break; // If this is the initial group, that's all we need to do. } } } WCHAR ScanXStringForMaxDeadkeyID(LPWSTR str) { WCHAR dkid = 0; while(str && *str) { if(*str == UC_SENTINEL) { switch(*(str+1)) { case CODE_DEADKEY: dkid = max(dkid, *(str+2)); } } str = incxstr(str); } return dkid; } struct dkidmap { WCHAR src_deadkey, dst_deadkey; }; WCHAR GetUniqueDeadkeyID(LPKEYBOARD kbd, WCHAR deadkey) { LPGROUP gp; LPKEY kp; LPSTORE sp; UINT i, j; WCHAR dkid = 0; static WCHAR s_next_dkid = 0; static dkidmap *s_dkids = NULL; static int s_ndkids = 0; if(!kbd) { if(s_dkids) { delete s_dkids; } s_dkids = NULL; s_ndkids = 0; s_next_dkid = 0; return 0; } for(int i = 0; i < s_ndkids; i++) { if(s_dkids[i].src_deadkey == deadkey) { return s_dkids[i].dst_deadkey; } } if(s_next_dkid != 0) { s_dkids = (dkidmap*) realloc(s_dkids, sizeof(dkidmap) * (s_ndkids+1)); s_dkids[s_ndkids].src_deadkey = deadkey; return s_dkids[s_ndkids++].dst_deadkey = ++s_next_dkid; } for(i = 0, gp = kbd->dpGroupArray; i < kbd->cxGroupArray; i++, gp++) { for(j = 0, kp = gp->dpKeyArray; j < gp->cxKeyArray; j++, kp++) { dkid = max(dkid, ScanXStringForMaxDeadkeyID(kp->dpContext)); dkid = max(dkid, ScanXStringForMaxDeadkeyID(kp->dpOutput)); } dkid = max(dkid, ScanXStringForMaxDeadkeyID(gp->dpMatch)); dkid = max(dkid, ScanXStringForMaxDeadkeyID(gp->dpNoMatch)); } for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { dkid = max(dkid, ScanXStringForMaxDeadkeyID(sp->dpString)); } s_dkids = (dkidmap*) realloc(s_dkids, sizeof(dkidmap) * (s_ndkids+1)); s_dkids[s_ndkids].src_deadkey = deadkey; return s_dkids[s_ndkids++].dst_deadkey = s_next_dkid = ++dkid; } void ConvertDeadkey(LPKEYBOARD kbd, WORD vk, UINT shift, WCHAR deadkey) { WORD deadkeys[512], *pdk; // Lookup the deadkey table for the deadkey in the physical keyboard // Then for each character, go through and map it through WCHAR dkid = GetUniqueDeadkeyID(kbd, deadkey); // Add the deadkey to the mapping table for use in the import rules phase DeadkeyMapping deadkeyMapping = { deadkey, dkid, shift, vk }; // I4353 FDeadkeys.push_back(deadkeyMapping); //dkid, vk, shift); // I4353 AddDeadkeyRule(kbd, dkid, vk, shift); GetDeadkeys(deadkey, pdk = deadkeys); // returns array of [usvk, ch_out] pairs while(*pdk) { // Look up the ch UINT vkUnderlying = VKUnderlyingLayoutToVKUS(*pdk); TranslateDeadkeyKeyboard(kbd, dkid, vkUnderlying, *(pdk+1), *(pdk+2)); pdk+=3; } } BOOL SetKeyboardToPositional(LPKEYBOARD kbd) { LPSTORE sp; UINT i; for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { if(sp->dwSystemID == TSS_MNEMONIC) { if(!sp->dpString) { LogError(L"Invalid &mnemoniclayout system store"); return FALSE; } if(wcscmp(sp->dpString, L"1") != 0) { LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } *sp->dpString = '0'; return TRUE; } } LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } BOOL DoConvert(LPKEYBOARD kbd, LPWSTR kbid, BOOL bDeadkeyConversion) { // I4552 WCHAR DeadKey; if(!SetKeyboardToPositional(kbd)) return FALSE; // Go through each of the shift states - base, shift, ctrl+alt, ctrl+alt+shift, [caps vs ncaps?] // Currently, we go in this order so the 102nd key works. But this is not ideal for keyboards without 102nd key: // I4651 // it catches only the first key that matches a given rule, but multiple keys may match that rule. This is particularly // evident for the 102nd key on UK, for example, where \ can be generated with VK_OEM_102 or AltGr+VK_QUOTE. // For now, we get the least shifted version, which is hopefully adequate. for(int j = 0; VKShiftState[j] != 0xFFFF; j++) { // I4651 // Go through each possible key on the keyboard for(int i = 0; VKMap[i]; i++) { // I4651 UINT vkUnderlying = VKUSToVKUnderlyingLayout(VKMap[i]); WCHAR ch = CharFromVK(vkUnderlying, VKShiftState[j], &DeadKey); //LogError("--- VK_%d -> VK_%d [%c] dk=%d", VKMap[i], vkUnderlying, ch == 0 ? 32 : ch, DeadKey); if(bDeadkeyConversion) { // I4552 if(ch == 0xFFFF) { ch = DeadKey; } } switch(ch) { case 0x0000: break; case 0xFFFF: ConvertDeadkey(kbd, VKMap[i], VKShiftState[j], DeadKey); break; default: TranslateKeyboard(kbd, VKMap[i], VKShiftState[j], ch); } // } } ReportUnconvertedKeyboardRules(kbd); if(!ImportRules(kbid, kbd, &FDeadkeys, bDeadkeyConversion)) { // I4353 // I4552 return FALSE; } return TRUE; } void LogError(PWSTR fmt, ...) { WCHAR fmtbuf[256]; va_list vars; va_start(vars, fmt); _vsnwprintf_s(fmtbuf, _countof(fmtbuf), _TRUNCATE, fmt, vars); // I2248 // I3547 fmtbuf[255] = 0; _putws(fmtbuf); } */