/* Name: mcompile Copyright: Copyright (C) SIL International. Documentation: Description: Create Date: 24 Apr 2014 Modified Date: 8 Apr 2015 Authors: mcdurdin Related Files: Dependencies: Bugs: Todo: Notes: History: 24 Apr 2014 - mcdurdin - I4174 - V9 - mcompile logs should be stored in diag folder 16 Jun 2014 - mcdurdin - I4273 - V9.0 - Convert keyboards to Unicode before installing 23 Jun 2014 - mcdurdin - I4279 - V9.0 - mcompile fails to start when converting keyboard to Unicode 03 Aug 2014 - mcdurdin - I4353 - V9.0 - mnemonic layout recompiler mixes up deadkey rules 03 Aug 2014 - mcdurdin - I4327 - V9.0 - Mnemonic layout compiler follow-up 31 Dec 2014 - mcdurdin - I4549 - V9.0 - Mnemonic layout recompiler does not translate Lctrl Ralt for deadkeys correctly 06 Feb 2015 - mcdurdin - I4552 - V9.0 - Add mnemonic recompile option to ignore deadkeys 08 Apr 2015 - mcdurdin - I4651 - V9.0 - Mnemonic layout recompiler maps AltGr+VK_BKSLASH rather than VK_OEM_102 This is a copy of win/src/eng/mcompile.cpp there are 2 options to run mcompile -u ( which will be done later) -d ( which will be done here ) mcompile -d runs 4 important steps: -LoadKeyboard(); -> started to exchange for being cross platform ( old version is to the right ) -int out = run_DoConvert_Part1_getMap(argc,argv); -> there is a version for getting the mapping (keymap.cpp) but it uses string. At the end we will need to se char16_t -run_DoConvert_Part2_TranslateKeyboard(); -> -SaveKeyboard(); -> */ // REMEMBER in this VM only run with meson compile is possible NOT with F5 !!! // run with: //./mcompile -d in.kmx bla.dll 0407 out.kmx //./mcompile -d /Projects/keyman/keyman/linux/mcompile/keymap/anii.kmx bla.dll 0407 /Projects/keyman/keyman/linux/mcompile/keymap/anii_out.kmx //./mcompile -d /Projects/keyman/keyman/linux/mcompile/keymap/sil_ipa_o.kmx bla.dll 0407 /Projects/keyman/keyman/linux/mcompile/keymap/sil_ipa_o_out2.kmx //./mcompile -d /Projects/keyman/keyman/linux/mcompile/keymap/mcompile_test.kmx bla.dll 0407 /Projects/keyman/keyman/linux/mcompile/keymap/mcompile_test_out.kmx #include "mcompile.h" #include "helpers.h" #include // _S2 do I need that??? //------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------ KMX_BOOL KMX_DoConvert(LPKMX_KEYBOARD kbd, PKMX_WCHAR kbid, KMX_BOOL bDeadkeyConversion, gint argc, gchar *argv[]); #if defined(_WIN32) || defined(_WIN64) int wmain(int argc, wchar_t* argv[]) { std::vector str_argv_16 = convert_argvW_to_Vector_u16str( argc, argv); run(argc, str_argv_16); #else // LINUX int main(int argc, char* argv[]) { std::vector str_argv_16 = convert_argv_to_Vector_u16str(argc, argv); run(argc, str_argv_16, argv); #endif } //------ run with char16_t !! ------------------------------------------------------------------------------------------------------------------------- int run(int argc, std::vector str_argv, char* argv_ch[] = NULL){ // convert std::vector to std::vector std::vector argv; for (int i = 0; i < argc; i++) { const char16_t* cmdl_par = str_argv[i].c_str(); argv.push_back(cmdl_par); } wprintf(L"_S2 started run for char16_t*\n"); if(argc < 3 || (argc < 5 && u16cmp(argv[1], u"-u") != 0)) { // I4273// I4273 wprintf( L"Usage: mcompile -u infile.kmx outfile.kmx\n" L" mcompile [-d] infile.kmx kbdfile.dll kbid outfile.kmx\n" L" With -u parameter, converts keyboard from ANSI to Unicode\n" L" Otherwise, mcompile converts a Keyman mnemonic layout to a\n" L" positional one based on the Windows keyboard\n" L" layout file given by kbdfile.dll\n\n" L" kbid should be a hexadecimal number e.g. 409 for US English\n" L" -d convert deadkeys to plain keys\n"); // I4552 return 1; } //-_S2 -------u option will be done later---------------------- /* if(wcscmp(argv[1], L"-u") == 0) { // I4273 wchar_t *infile = argv[2], *outfile = argv[3]; LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); // replaced by _S2 KMX_LogError(L"Failed to load keyboard (%d)\n", errno ); return 3; } if(ConvertKeyboardToUnicode(kmxfile)) { SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete[] kmxfile; return 0; // I4279 }*/ //----------------------------- int bDeadkeyConversion = u16cmp(argv[1], u"-d") == 0; // I4552 int n = (bDeadkeyConversion ? 2 : 1); char16_t* infile = (char16_t*) argv[n], *indll = (char16_t*) argv[n+1], *kbid = (char16_t*) argv[n+2], *outfile = (char16_t*) argv[n+3]; wprintf(L"mcompile%ls \"%ls\" \"%ls\" \"%ls\" \"%ls\"\n", bDeadkeyConversion ? L" -d" : L"", u16fmt((const char16_t*) infile).c_str(), u16fmt((const char16_t*) indll).c_str(), u16fmt((const char16_t*) kbid).c_str(), u16fmt((const char16_t*) outfile).c_str() ); // I4174 /* // 1. Load the keyman keyboard file // 2. For each key on the system layout, determine its output character and perform a // 1-1 replacement on the keyman keyboard of that character with the base VK + shift // state. This fixup will transform the char to a vk, which will avoid any issues // with the key. // // --> deadkeys we will attack after the POC // // For each deadkey, we need to determine its possible outputs. Then we generate a VK // rule for that deadkey, e.g. [K_LBRKT] > dk(c101) // // Next, update each rule that references the output from that deadkey to add an extra // context deadkey at the end of the context match, e.g. 'a' dk(c101) + [K_SPACE] > 'b'. // This will require a memory layout change for the .kmx file, plus fixups on the // context+output index offsets // // --> virtual character keys // // [CTRL ' '] : we look at the character, and replace it in the same way, but merely // switch the shift state from the VIRTUALCHARKEY to VIRTUALKEY, without changing any // other properties of the key. // // 3. Write the new keyman keyboard file */ LPKMX_KEYBOARD kmxfile; if(!KMX_LoadKeyboard(infile, &kmxfile)) { KMX_LogError(L"Failed to load keyboard (%d)\n", errno ); return 3; } wprintf(L"_S2 * Up to here cross-platform xx :-))))) ******************************************************\n"); #if defined(_WIN32) || defined(_WIN64) // _S2 DoConvert for windows needs to be done later ( can it be copied from engine/mcompile ?) /*if(DoConvert(kmxfile, kbid, bDeadkeyConversion)) { // I4552F KMX_SaveKeyboard(kmxfile, outfile); }*/ #else // LINUX // _S2 do I need all parameters?-no if(KMX_DoConvert( kmxfile, kbid, bDeadkeyConversion, argc, (gchar**) argv_ch)) { // I4552F KMX_SaveKeyboard(kmxfile, outfile); } #endif //DeleteReallocatedPointers(kmxfile); :TODO // _S2 not my ToDo :-) delete kmxfile; wprintf(L"mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm end\n"); return 0 ; } /*// Map of all US English virtual key codes that we can translate // const WORD VKMap[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', VK_SPACE, VK_ACCENT, VK_HYPHEN, VK_EQUAL, VK_LBRKT, VK_RBRKT, VK_BKSLASH, VK_COLON, VK_QUOTE, VK_COMMA, VK_PERIOD, VK_SLASH, VK_xDF, VK_OEM_102, 0 }; */ // Map of all US English virtual key codes that we can translate // US Keys: Q W E R T Y U I O P A S D F G H J K L Z X C V B N M const DWORD VKMap_US_Keycode[] = { 24 , 25 , 26 , 27 , 28 , 29 , 30 , 31 , 32 , 33 , 38 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 52 , 53 , 54 , 55 , 56 , 57 , 77 ,0}; // Map of all US English virtual key codes that we can translate // US Keys: 24 , 25 , 26 , 27 , 28 , 29 , 30 , 31 , 32 , 33 , 38 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47, 52 , 53 , 54 , 55 , 56 , 57 , 77 , 0 const char VKMap_US_Keysym[] = { 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '0'}; // Map of all shift states that we will work with // //const UINT VKShiftState[] = {0, K_SHIFTFLAG, LCTRLFLAG|RALTFLAG, K_SHIFTFLAG|LCTRLFLAG|RALTFLAG, 0xFFFF}; const UINT VKShiftState[] = {0, 1, 2,0xFFFF}; // _S2 shiftstate from systems-file void KMX_TranslateKeyboard(LPKMX_KEYBOARD kbd, DWORD vk, UINT shift, KMX_WCHAR ch) { //wprintf(L"KMX_TranslateKeyboard not implemented yet\n"); } KMX_BOOL KMX_SetKeyboardToPositional(LPKMX_KEYBOARD kbd) { LPKMX_STORE sp; KMX_UINT i; for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { if(sp->dwSystemID == TSS_MNEMONIC) { if(!sp->dpString) { KMX_LogError(L"Invalid &mnemoniclayout system store"); return FALSE; } if(u16cmp((const KMX_WCHAR*)sp->dpString, u"1") != 0) { KMX_LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } *sp->dpString = '0'; return TRUE; } } KMX_LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } // takes capital letter of US returns cpital character of Other keyboard int KMX_VKUSToVKUnderlyingLayout(v_str_3D &All_Vector,int inUS) { // loop and find char in US; then find char of Other for( int i=0; i< (int)All_Vector[1].size();i++) { for( int j=0; j< (int)All_Vector[1][0].size();j++) { int KeysymUS = (int) *All_Vector[0][i][j].c_str(); if( inUS == KeysymUS ) { if(All_Vector[1][i].size() >2 ) { int KeysymOther = (int) *All_Vector[1][i][2].c_str(); return KeysymOther; } } } } return inUS; } // takes cpital character of Other keyboard and returns character of Other keyboard with shiftstate VKShiftState[j] KMX_WCHAR KMX_CharFromVK(v_str_3D &All_Vector,int vkUnderlying, WCHAR VKShiftState, KMX_WCHAR* DeadKey){ // loop and find vkUnderlying in Other; then return char with correct shiftstate for( int i=0; i< (int)All_Vector[1].size();i++) { for( int j=0; j< (int)All_Vector[1][0].size();j++) { int CharOther = (int) *All_Vector[1][i][j].c_str(); if( vkUnderlying == CharOther ) { int CharOtherShifted = (int) *All_Vector[1][i][VKShiftState].c_str(); return CharOtherShifted; } } } return vkUnderlying; } bool InitializeGDK(GdkKeymap **keymap,int argc, gchar *argv[]){ // get keymap of keyboard layout in use gdk_init(&argc, &argv); GdkDisplay *display = gdk_display_get_default(); if (!display) { printf("ERROR: can't get display\n"); return 1; } *keymap = gdk_keymap_get_for_display(display); if (!keymap) { printf("ERROR: Can't get keymap\n"); gdk_display_close(display); return 2; } return 0; } bool createVectorForBothKeyboards(v_str_3D &All_Vector,GdkKeymap *keymap){ std::string US_language = "us"; const char* text_us = "xkb_symbols \"basic\""; if(write_US_ToVector(All_Vector,US_language, text_us)) { printf("ERROR: can't write US to Vector \n"); return 1; } // add contents of other keyboard to All_Vector if( append_other_ToVector(All_Vector,keymap)) { printf("ERROR: can't append other ToVector \n"); return 1; } test(All_Vector); return 0; } KMX_BOOL KMX_DoConvert(LPKMX_KEYBOARD kbd, PKMX_WCHAR kbid, KMX_BOOL bDeadkeyConversion, gint argc, gchar *argv[]) { KMX_WCHAR DeadKey; if(!KMX_SetKeyboardToPositional(kbd)) return FALSE; // Go through each of the shift states - base, shift, ctrl+alt, ctrl+alt+shift, [caps vs ncaps?] // Currently, we go in this order so the 102nd key works. But this is not ideal for keyboards without 102nd key: // I4651 // it catches only the first key that matches a given rule, but multiple keys may match that rule. This is particularly // evident for the 102nd key on UK, for example, where \ can be generated with VK_OEM_102 or AltGr+VK_QUOTE. // For now, we get the least shifted version, which is hopefully adequate. // _S2 first version with GTK - change later to XklGetGroupNames und XklGetCurrentState as Eberhard suggested //_ init gdk GdkKeymap *keymap; if(InitializeGDK(&keymap , argc, argv) ) printf("ERROR: can't InitializeGDK\n"); // create vector v_str_3D All_Vector; if(createVectorForBothKeyboards(All_Vector,keymap) ) printf("ERROR: can't createVectorForBothKeyboards\n"); //-------------------------------------------------------------------------------- for (int j = 1; VKShiftState[j] != 0xFFFF; j++) { // I4651 // Go through each possible key on the keyboard for (int i = 0;VKMap_US_Keysym[i]; i++) { // I4651 int vkUnderlying = KMX_VKUSToVKUnderlyingLayout(All_Vector,(int) VKMap_US_Keysym[i] ); KMX_WCHAR ch = KMX_CharFromVK(All_Vector,vkUnderlying, VKShiftState[j], &DeadKey); wprintf(L" KMX_VKUSToVKUnderlyingLayout/KMX_CharFromVK i: %i (VKMap_US_Keysym): %i (%c) ---> vkUnderlying: %i (%c) shiftstate: ( %i ) ---- > ch: %i (%c) ( %i) %ls\n" , i,(int) VKMap_US_Keysym[i],(int)VKMap_US_Keysym[i], vkUnderlying,vkUnderlying, VKShiftState[j] , ch ,ch , ( vkUnderlying-ch), ((int) vkUnderlying != (int) VKMap_US_Keysym[i] ) ? L" *** ": L""); //LogError("--- VK_%d -> VK_%d [%c] dk=%d", VKMap[i], vkUnderlying, ch == 0 ? 32 : ch, DeadKey); if(bDeadkeyConversion) { // I4552 if(ch == 0xFFFF) { ch = DeadKey; } } switch(ch) { case 0x0000: break; // _S2 deadkeys will be done later //case 0xFFFF: ConvertDeadkey(kbd, VKMap[i], VKShiftState[j], DeadKey); break; //default: TranslateKeyboard(kbd, VKMap[i], VKShiftState[j], ch); default: KMX_TranslateKeyboard(kbd, VKMap_US_Keysym[i], VKShiftState[j], ch); } } } /* ReportUnconvertedKeyboardRules(kbd); if(!ImportRules(kbid, kbd, &FDeadkeys, bDeadkeyConversion)) { // I4353 // I4552 return FALSE; } */ return TRUE; } void KMX_LogError(const KMX_WCHART* m1,int m2) { wprintf((PWSTR)m1, m2); } /* unused _S2 bool get_OtherKeysym_From_US_Keysym(v_str_3D &All_Vector,int inUS,int &outOther){ //MyCoutW(L" #### get_OtherKeysym_From_US_Keysym of keymap started", 1); // loop and find char in US; then find char of Other for( int i=0; i< (int)All_Vector[1].size();i++) { for( int j=0; j< (int)All_Vector[1][0].size();j++) { int KeysymUS = (int) *All_Vector[0][i][j].c_str(); int KeysymOther = (int) *All_Vector[1][i][j].c_str(); std::wstring KeysymUS_wstr = wstring_from_string(All_Vector[0][i][j]); if( inUS == KeysymUS ) { //wprintf(L" FOUND Value in OTHER !!!!! : Other in: %i ( %s ) -- Keycode : %s -- US out ########: %i ( %s ) \n", KeysymUS,All_Vector[0][i][j].c_str(), All_Vector[1][i][0].c_str() , KeysymOther,All_Vector[1][i][j].c_str()); wprintf(L" get_OtherKeysym_From_US_Keysym FOUND Value in US !!!!! : Other in: %i ( %s ) -- Keycode : %s -- US out ########: %i ( %s ) \n", KeysymUS,All_Vector[0][i][j].c_str(), All_Vector[1][i][0].c_str() , KeysymOther,All_Vector[1][i][j].c_str()); outOther = KeysymOther; //MyCoutW(L" #### get_OtherKeysym_From_US_Keysym of keymap ended", 1); return true; } } } return true; } */ // ---- old ---------------------------------------------------------- // // m-to-p.cpp : Defines the entry point for the console application. // // Note: this program deliberately leaks memory as it has a very short life cycle and managing the memory allocations // for the subcomponents of the compiled keyboard is an unnecessary optimisation. Just so you know. // /* #include "pch.h" #include #include #include #include BOOL DoConvert(LPKEYBOARD kbd, PWSTR kbid, BOOL bDeadkeyConversion); BOOL SaveKeyboard(LPKEYBOARD kbd, PWSTR filename); bool ImportRules(WCHAR *kbid, LPKEYBOARD kp, std::vector *FDeadkeys, BOOL bDeadkeyConversion); // I4353 // I4327 BOOL ConvertKeyboardToUnicode(LPKEYBOARD kbd); // I4273 int run(int argc, wchar_t * argv[]); std::vector FDeadkeys; // I4353 #define KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE_MCOMPILE KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE ".mcompile" int wmain(int argc, wchar_t * argv[]) { return keyman_sentry_wmain(false, KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE_MCOMPILE, argc, argv, run); } int run(int argc, wchar_t * argv[]) { if(argc < 3 || (argc < 5 && wcscmp(argv[1], L"-u") != 0)) { // I4273 printf( "Usage: mcompile -u infile.kmx outfile.kmx\n" " mcompile [-d] infile.kmx kbdfile.dll kbid outfile.kmx\n" " With -u parameter, converts keyboard from ANSI to Unicode\n" " Otherwise, mcompile converts a Keyman mnemonic layout to a\n" " positional one based on the Windows keyboard\n" " layout file given by kbdfile.dll\n\n" " kbid should be a hexadecimal number e.g. 409 for US English\n" " -d convert deadkeys to plain keys\n"); // I4552 return 1; } if(wcscmp(argv[1], L"-u") == 0) { // I4273 wchar_t *infile = argv[2], *outfile = argv[3]; LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(ConvertKeyboardToUnicode(kmxfile)) { SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete[] kmxfile; return 0; // I4279 } int bDeadkeyConversion = wcscmp(argv[1], L"-d") == 0; // I4552 int n = (bDeadkeyConversion ? 2 : 1); wchar_t *infile = argv[n], *indll = argv[n+1], *kbid = argv[n+2], *outfile = argv[n+3]; wprintf(L"mcompile%ls \"%ls\" \"%ls\" \"%ls\" \"%ls\"\n", bDeadkeyConversion ? L" -d":L"", infile, indll, kbid, outfile); // I4174 // 1. Load the keyman keyboard file // 2. For each key on the system layout, determine its output character and perform a // 1-1 replacement on the keyman keyboard of that character with the base VK + shift // state. This fixup will transform the char to a vk, which will avoid any issues // with the key. // // --> deadkeys we will attack after the POC // // For each deadkey, we need to determine its possible outputs. Then we generate a VK // rule for that deadkey, e.g. [K_LBRKT] > dk(c101) // // Next, update each rule that references the output from that deadkey to add an extra // context deadkey at the end of the context match, e.g. 'a' dk(c101) + [K_SPACE] > 'b'. // This will require a memory layout change for the .kmx file, plus fixups on the // context+output index offsets // // --> virtual character keys // // [CTRL ' '] : we look at the character, and replace it in the same way, but merely // switch the shift state from the VIRTUALCHARKEY to VIRTUALKEY, without changing any // other properties of the key. // // 3. Write the new keyman keyboard file if(!LoadNewLibrary(indll)) { LogError(L"Failed to load keyboard DLL (%d)", GetLastError()); return 2; } LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(DoConvert(kmxfile, kbid, bDeadkeyConversion)) { // I4552 SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete kmxfile; return 0; } // // Map of all US English virtual key codes that we can translate // const WORD VKMap[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', VK_SPACE, VK_ACCENT, VK_HYPHEN, VK_EQUAL, VK_LBRKT, VK_RBRKT, VK_BKSLASH, VK_COLON, VK_QUOTE, VK_COMMA, VK_PERIOD, VK_SLASH, VK_xDF, VK_OEM_102, 0 }; // // Map of all shift states that we will work with // const UINT VKShiftState[] = {0, K_SHIFTFLAG, LCTRLFLAG|RALTFLAG, K_SHIFTFLAG|LCTRLFLAG|RALTFLAG, 0xFFFF}; // // TranslateKey // // For each key rule on the keyboard, remap its key to the // correct shift state and key. Adjust the LCTRL+RALT -> RALT if necessary // void TranslateKey(LPKEY key, WORD vk, UINT shift, WCHAR ch) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) shift &= ~LCTRLFLAG; if(key->ShiftFlags == 0 && key->Key == ch) { // Key is a mnemonic key with no shift state defined. // Remap the key according to the character on the key cap. //LogError(L"Converted mnemonic rule on line %d, + '%c' TO + [%x K_%d]", key->Line, key->Key, shift, vk); key->ShiftFlags = ISVIRTUALKEY | shift; key->Key = vk; } else if(key->ShiftFlags & VIRTUALCHARKEY && key->Key == ch) { // Key is a virtual character key with a hard-coded shift state. // Do not remap the shift state, just move the key. // This will not result in 100% wonderful mappings as there could // be overlap, depending on how keys are arranged on the target layout. // But that is up to the designer. //LogError(L"Converted mnemonic virtual char key rule on line %d, + [%x '%c'] TO + [%x K_%d]", key->Line, key->ShiftFlags, key->Key, key->ShiftFlags & ~VIRTUALCHARKEY, vk); key->ShiftFlags &= ~VIRTUALCHARKEY; key->Key = vk; } } void TranslateGroup(LPGROUP group, WORD vk, UINT shift, WCHAR ch) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { TranslateKey(&group->dpKeyArray[i], vk, shift, ch); } } void TranslateKeyboard(LPKEYBOARD kbd, WORD vk, UINT shift, WCHAR ch) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { TranslateGroup(&kbd->dpGroupArray[i], vk, shift, ch); } } } void ReportUnconvertedKeyRule(LPKEY key) { if(key->ShiftFlags == 0) { LogError(L"Did not find a match for mnemonic rule on line %d, + '%c' > ...", key->Line, key->Key); } else if(key->ShiftFlags & VIRTUALCHARKEY) { LogError(L"Did not find a match for mnemonic virtual character key rule on line %d, + [%x '%c'] > ...", key->Line, key->ShiftFlags, key->Key); } } void ReportUnconvertedGroupRules(LPGROUP group) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { ReportUnconvertedKeyRule(&group->dpKeyArray[i]); } } void ReportUnconvertedKeyboardRules(LPKEYBOARD kbd) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { ReportUnconvertedGroupRules(&kbd->dpGroupArray[i]); } } } void TranslateDeadkeyKey(LPKEY key, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { if((key->ShiftFlags == 0 || key->ShiftFlags & VIRTUALCHARKEY) && key->Key == ch) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) // I4327 shift &= ~LCTRLFLAG; if(key->ShiftFlags == 0) { //LogError("Converted mnemonic rule on line %d, + '%c' TO dk(%d) + [%x K_%d]", key->Line, key->Key, deadkey, shift, vk); key->ShiftFlags = ISVIRTUALKEY | shift; } else { //LogError("Converted mnemonic virtual char key rule on line %d, + [%x '%c'] TO dk(%d) + [%x K_%d]", key->Line, key->ShiftFlags, key->Key, deadkey, key->ShiftFlags & ~VIRTUALCHARKEY, vk); key->ShiftFlags &= ~VIRTUALCHARKEY; } int len = wcslen(key->dpContext); PWSTR context = new WCHAR[len + 4]; memcpy(context, key->dpContext, len * sizeof(WCHAR)); context[len] = UC_SENTINEL; context[len+1] = CODE_DEADKEY; context[len+2] = deadkey; context[len+3] = 0; key->dpContext = context; key->Key = vk; } } void TranslateDeadkeyGroup(LPGROUP group, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { TranslateDeadkeyKey(&group->dpKeyArray[i], deadkey, vk, shift, ch); } } void TranslateDeadkeyKeyboard(LPKEYBOARD kbd, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { TranslateDeadkeyGroup(&kbd->dpGroupArray[i], deadkey, vk, shift, ch); } } } void AddDeadkeyRule(LPKEYBOARD kbd, WCHAR deadkey, WORD vk, UINT shift) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) // I4549 shift &= ~LCTRLFLAG; // If the first group is not a matching-keys group, then we need to add into // each subgroup, otherwise just the match group for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { LPKEY keys = new KEY[kbd->dpGroupArray[i].cxKeyArray + 1]; memcpy(keys+1, kbd->dpGroupArray[i].dpKeyArray, kbd->dpGroupArray[i].cxKeyArray * sizeof(KEY)); keys[0].dpContext = new WCHAR[1]; keys[0].dpContext[0] = 0; keys[0].dpOutput = new WCHAR[4]; // UC_SENTINEL, CODE_DEADKEY, deadkey_value, 0 keys[0].dpOutput[0] = UC_SENTINEL; keys[0].dpOutput[1] = CODE_DEADKEY; keys[0].dpOutput[2] = deadkey; // TODO: translate to unique index keys[0].dpOutput[3] = 0; keys[0].Key = vk; keys[0].Line = 0; keys[0].ShiftFlags = shift | ISVIRTUALKEY; kbd->dpGroupArray[i].dpKeyArray = keys; kbd->dpGroupArray[i].cxKeyArray++; //LogError("Add deadkey rule: + [%d K_%d] > dk(%d)", shift, vk, deadkey); if(i == kbd->StartGroup[1]) break; // If this is the initial group, that's all we need to do. } } } WCHAR ScanXStringForMaxDeadkeyID(LPWSTR str) { WCHAR dkid = 0; while(str && *str) { if(*str == UC_SENTINEL) { switch(*(str+1)) { case CODE_DEADKEY: dkid = max(dkid, *(str+2)); } } str = incxstr(str); } return dkid; } struct dkidmap { WCHAR src_deadkey, dst_deadkey; }; WCHAR GetUniqueDeadkeyID(LPKEYBOARD kbd, WCHAR deadkey) { LPGROUP gp; LPKEY kp; LPSTORE sp; UINT i, j; WCHAR dkid = 0; static WCHAR s_next_dkid = 0; static dkidmap *s_dkids = NULL; static int s_ndkids = 0; if(!kbd) { if(s_dkids) { delete s_dkids; } s_dkids = NULL; s_ndkids = 0; s_next_dkid = 0; return 0; } for(int i = 0; i < s_ndkids; i++) { if(s_dkids[i].src_deadkey == deadkey) { return s_dkids[i].dst_deadkey; } } if(s_next_dkid != 0) { s_dkids = (dkidmap*) realloc(s_dkids, sizeof(dkidmap) * (s_ndkids+1)); s_dkids[s_ndkids].src_deadkey = deadkey; return s_dkids[s_ndkids++].dst_deadkey = ++s_next_dkid; } for(i = 0, gp = kbd->dpGroupArray; i < kbd->cxGroupArray; i++, gp++) { for(j = 0, kp = gp->dpKeyArray; j < gp->cxKeyArray; j++, kp++) { dkid = max(dkid, ScanXStringForMaxDeadkeyID(kp->dpContext)); dkid = max(dkid, ScanXStringForMaxDeadkeyID(kp->dpOutput)); } dkid = max(dkid, ScanXStringForMaxDeadkeyID(gp->dpMatch)); dkid = max(dkid, ScanXStringForMaxDeadkeyID(gp->dpNoMatch)); } for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { dkid = max(dkid, ScanXStringForMaxDeadkeyID(sp->dpString)); } s_dkids = (dkidmap*) realloc(s_dkids, sizeof(dkidmap) * (s_ndkids+1)); s_dkids[s_ndkids].src_deadkey = deadkey; return s_dkids[s_ndkids++].dst_deadkey = s_next_dkid = ++dkid; } void ConvertDeadkey(LPKEYBOARD kbd, WORD vk, UINT shift, WCHAR deadkey) { WORD deadkeys[512], *pdk; // Lookup the deadkey table for the deadkey in the physical keyboard // Then for each character, go through and map it through WCHAR dkid = GetUniqueDeadkeyID(kbd, deadkey); // Add the deadkey to the mapping table for use in the import rules phase DeadkeyMapping deadkeyMapping = { deadkey, dkid, shift, vk }; // I4353 FDeadkeys.push_back(deadkeyMapping); //dkid, vk, shift); // I4353 AddDeadkeyRule(kbd, dkid, vk, shift); GetDeadkeys(deadkey, pdk = deadkeys); // returns array of [usvk, ch_out] pairs while(*pdk) { // Look up the ch UINT vkUnderlying = VKUnderlyingLayoutToVKUS(*pdk); TranslateDeadkeyKeyboard(kbd, dkid, vkUnderlying, *(pdk+1), *(pdk+2)); pdk+=3; } } BOOL SetKeyboardToPositional(LPKEYBOARD kbd) { LPSTORE sp; UINT i; for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { if(sp->dwSystemID == TSS_MNEMONIC) { if(!sp->dpString) { LogError(L"Invalid &mnemoniclayout system store"); return FALSE; } if(wcscmp(sp->dpString, L"1") != 0) { LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } *sp->dpString = '0'; return TRUE; } } LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } BOOL DoConvert(LPKEYBOARD kbd, LPWSTR kbid, BOOL bDeadkeyConversion) { // I4552 WCHAR DeadKey; if(!SetKeyboardToPositional(kbd)) return FALSE; // Go through each of the shift states - base, shift, ctrl+alt, ctrl+alt+shift, [caps vs ncaps?] // Currently, we go in this order so the 102nd key works. But this is not ideal for keyboards without 102nd key: // I4651 // it catches only the first key that matches a given rule, but multiple keys may match that rule. This is particularly // evident for the 102nd key on UK, for example, where \ can be generated with VK_OEM_102 or AltGr+VK_QUOTE. // For now, we get the least shifted version, which is hopefully adequate. for(int j = 0; VKShiftState[j] != 0xFFFF; j++) { // I4651 // Go through each possible key on the keyboard for(int i = 0; VKMap[i]; i++) { // I4651 UINT vkUnderlying = VKUSToVKUnderlyingLayout(VKMap[i]); WCHAR ch = CharFromVK(vkUnderlying, VKShiftState[j], &DeadKey); //LogError("--- VK_%d -> VK_%d [%c] dk=%d", VKMap[i], vkUnderlying, ch == 0 ? 32 : ch, DeadKey); if(bDeadkeyConversion) { // I4552 if(ch == 0xFFFF) { ch = DeadKey; } } switch(ch) { case 0x0000: break; case 0xFFFF: ConvertDeadkey(kbd, VKMap[i], VKShiftState[j], DeadKey); break; default: TranslateKeyboard(kbd, VKMap[i], VKShiftState[j], ch); } // } } ReportUnconvertedKeyboardRules(kbd); if(!ImportRules(kbid, kbd, &FDeadkeys, bDeadkeyConversion)) { // I4353 // I4552 return FALSE; } return TRUE; } */ //---------old------------------------------------------- /*#include "pch.h" #include #include #include #include BOOL DoConvert(LPKEYBOARD kbd, PWSTR kbid, BOOL bDeadkeyConversion); BOOL SaveKeyboard(LPKEYBOARD kbd, PWSTR filename); bool ImportRules(WCHAR *kbid, LPKEYBOARD kp, std::vector *FDeadkeys, BOOL bDeadkeyConversion); // I4353 // I4327 BOOL ConvertKeyboardToUnicode(LPKEYBOARD kbd); // I4273 int run(int argc, wchar_t * argv[]); std::vector FDeadkeys; // I4353 #define KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE_MCOMPILE KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE ".mcompile" int wmain(int argc, wchar_t * argv[]) { return keyman_sentry_wmain(false, KEYMAN_SENTRY_LOGGER_DESKTOP_ENGINE_MCOMPILE, argc, argv, run); } int run(int argc, wchar_t * argv[]) { if(argc < 3 || (argc < 5 && wcscmp(argv[1], L"-u") != 0)) { // I4273 printf( "Usage: mcompile -u infile.kmx outfile.kmx\n" " mcompile [-d] infile.kmx kbdfile.dll kbid outfile.kmx\n" " With -u parameter, converts keyboard from ANSI to Unicode\n" " Otherwise, mcompile converts a Keyman mnemonic layout to a\n" " positional one based on the Windows keyboard\n" " layout file given by kbdfile.dll\n\n" " kbid should be a hexadecimal number e.g. 409 for US English\n" " -d convert deadkeys to plain keys\n"); // I4552 return 1; } if(wcscmp(argv[1], L"-u") == 0) { // I4273 wchar_t *infile = argv[2], *outfile = argv[3]; LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(ConvertKeyboardToUnicode(kmxfile)) { SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete[] kmxfile; return 0; // I4279 } int bDeadkeyConversion = wcscmp(argv[1], L"-d") == 0; // I4552 int n = (bDeadkeyConversion ? 2 : 1); wchar_t *infile = argv[n], *indll = argv[n+1], *kbid = argv[n+2], *outfile = argv[n+3]; wprintf(L"mcompile%ls \"%ls\" \"%ls\" \"%ls\" \"%ls\"\n", bDeadkeyConversion ? L" -d":L"", infile, indll, kbid, outfile); // I4174 // 1. Load the keyman keyboard file // 2. For each key on the system layout, determine its output character and perform a // 1-1 replacement on the keyman keyboard of that character with the base VK + shift // state. This fixup will transform the char to a vk, which will avoid any issues // with the key. // // --> deadkeys we will attack after the POC // // For each deadkey, we need to determine its possible outputs. Then we generate a VK // rule for that deadkey, e.g. [K_LBRKT] > dk(c101) // // Next, update each rule that references the output from that deadkey to add an extra // context deadkey at the end of the context match, e.g. 'a' dk(c101) + [K_SPACE] > 'b'. // This will require a memory layout change for the .kmx file, plus fixups on the // context+output index offsets // // --> virtual character keys // // [CTRL ' '] : we look at the character, and replace it in the same way, but merely // switch the shift state from the VIRTUALCHARKEY to VIRTUALKEY, without changing any // other properties of the key. // // 3. Write the new keyman keyboard file if(!LoadNewLibrary(indll)) { LogError(L"Failed to load keyboard DLL (%d)", GetLastError()); return 2; } LPKEYBOARD kmxfile; if(!LoadKeyboard(infile, &kmxfile)) { LogError(L"Failed to load keyboard (%d)", GetLastError()); return 3; } if(DoConvert(kmxfile, kbid, bDeadkeyConversion)) { // I4552 SaveKeyboard(kmxfile, outfile); } //DeleteReallocatedPointers(kmxfile); :TODO delete kmxfile; return 0; } // // Map of all US English virtual key codes that we can translate // const WORD VKMap[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', VK_SPACE, VK_ACCENT, VK_HYPHEN, VK_EQUAL, VK_LBRKT, VK_RBRKT, VK_BKSLASH, VK_COLON, VK_QUOTE, VK_COMMA, VK_PERIOD, VK_SLASH, VK_xDF, VK_OEM_102, 0 }; // // Map of all shift states that we will work with // const UINT VKShiftState[] = {0, K_SHIFTFLAG, LCTRLFLAG|RALTFLAG, K_SHIFTFLAG|LCTRLFLAG|RALTFLAG, 0xFFFF}; // // TranslateKey // // For each key rule on the keyboard, remap its key to the // correct shift state and key. Adjust the LCTRL+RALT -> RALT if necessary // void TranslateKey(LPKEY key, WORD vk, UINT shift, WCHAR ch) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) shift &= ~LCTRLFLAG; if(key->ShiftFlags == 0 && key->Key == ch) { // Key is a mnemonic key with no shift state defined. // Remap the key according to the character on the key cap. //LogError(L"Converted mnemonic rule on line %d, + '%c' TO + [%x K_%d]", key->Line, key->Key, shift, vk); key->ShiftFlags = ISVIRTUALKEY | shift; key->Key = vk; } else if(key->ShiftFlags & VIRTUALCHARKEY && key->Key == ch) { // Key is a virtual character key with a hard-coded shift state. // Do not remap the shift state, just move the key. // This will not result in 100% wonderful mappings as there could // be overlap, depending on how keys are arranged on the target layout. // But that is up to the designer. //LogError(L"Converted mnemonic virtual char key rule on line %d, + [%x '%c'] TO + [%x K_%d]", key->Line, key->ShiftFlags, key->Key, key->ShiftFlags & ~VIRTUALCHARKEY, vk); key->ShiftFlags &= ~VIRTUALCHARKEY; key->Key = vk; } } void TranslateGroup(LPGROUP group, WORD vk, UINT shift, WCHAR ch) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { TranslateKey(&group->dpKeyArray[i], vk, shift, ch); } } void TranslateKeyboard(LPKEYBOARD kbd, WORD vk, UINT shift, WCHAR ch) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { TranslateGroup(&kbd->dpGroupArray[i], vk, shift, ch); } } } void ReportUnconvertedKeyRule(LPKEY key) { if(key->ShiftFlags == 0) { LogError(L"Did not find a match for mnemonic rule on line %d, + '%c' > ...", key->Line, key->Key); } else if(key->ShiftFlags & VIRTUALCHARKEY) { LogError(L"Did not find a match for mnemonic virtual character key rule on line %d, + [%x '%c'] > ...", key->Line, key->ShiftFlags, key->Key); } } void ReportUnconvertedGroupRules(LPGROUP group) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { ReportUnconvertedKeyRule(&group->dpKeyArray[i]); } } void ReportUnconvertedKeyboardRules(LPKEYBOARD kbd) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { ReportUnconvertedGroupRules(&kbd->dpGroupArray[i]); } } } void TranslateDeadkeyKey(LPKEY key, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { if((key->ShiftFlags == 0 || key->ShiftFlags & VIRTUALCHARKEY) && key->Key == ch) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) // I4327 shift &= ~LCTRLFLAG; if(key->ShiftFlags == 0) { //LogError("Converted mnemonic rule on line %d, + '%c' TO dk(%d) + [%x K_%d]", key->Line, key->Key, deadkey, shift, vk); key->ShiftFlags = ISVIRTUALKEY | shift; } else { //LogError("Converted mnemonic virtual char key rule on line %d, + [%x '%c'] TO dk(%d) + [%x K_%d]", key->Line, key->ShiftFlags, key->Key, deadkey, key->ShiftFlags & ~VIRTUALCHARKEY, vk); key->ShiftFlags &= ~VIRTUALCHARKEY; } int len = wcslen(key->dpContext); PWSTR context = new WCHAR[len + 4]; memcpy(context, key->dpContext, len * sizeof(WCHAR)); context[len] = UC_SENTINEL; context[len+1] = CODE_DEADKEY; context[len+2] = deadkey; context[len+3] = 0; key->dpContext = context; key->Key = vk; } } void TranslateDeadkeyGroup(LPGROUP group, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { for(unsigned int i = 0; i < group->cxKeyArray; i++) { TranslateDeadkeyKey(&group->dpKeyArray[i], deadkey, vk, shift, ch); } } void TranslateDeadkeyKeyboard(LPKEYBOARD kbd, WCHAR deadkey, WORD vk, UINT shift, WORD ch) { for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { TranslateDeadkeyGroup(&kbd->dpGroupArray[i], deadkey, vk, shift, ch); } } } void AddDeadkeyRule(LPKEYBOARD kbd, WCHAR deadkey, WORD vk, UINT shift) { // The weird LCTRL+RALT is Windows' way of mapping the AltGr key. // We store that as just RALT, and use the option "Simulate RAlt with Ctrl+Alt" // to provide an alternate.. if((shift & (LCTRLFLAG|RALTFLAG)) == (LCTRLFLAG|RALTFLAG)) // I4549 shift &= ~LCTRLFLAG; // If the first group is not a matching-keys group, then we need to add into // each subgroup, otherwise just the match group for(unsigned int i = 0; i < kbd->cxGroupArray; i++) { if(kbd->dpGroupArray[i].fUsingKeys) { LPKEY keys = new KEY[kbd->dpGroupArray[i].cxKeyArray + 1]; memcpy(keys+1, kbd->dpGroupArray[i].dpKeyArray, kbd->dpGroupArray[i].cxKeyArray * sizeof(KEY)); keys[0].dpContext = new WCHAR[1]; keys[0].dpContext[0] = 0; keys[0].dpOutput = new WCHAR[4]; // UC_SENTINEL, CODE_DEADKEY, deadkey_value, 0 keys[0].dpOutput[0] = UC_SENTINEL; keys[0].dpOutput[1] = CODE_DEADKEY; keys[0].dpOutput[2] = deadkey; // TODO: translate to unique index keys[0].dpOutput[3] = 0; keys[0].Key = vk; keys[0].Line = 0; keys[0].ShiftFlags = shift | ISVIRTUALKEY; kbd->dpGroupArray[i].dpKeyArray = keys; kbd->dpGroupArray[i].cxKeyArray++; //LogError("Add deadkey rule: + [%d K_%d] > dk(%d)", shift, vk, deadkey); if(i == kbd->StartGroup[1]) break; // If this is the initial group, that's all we need to do. } } } WCHAR ScanXStringForMaxDeadkeyID(LPWSTR str) { WCHAR dkid = 0; while(str && *str) { if(*str == UC_SENTINEL) { switch(*(str+1)) { case CODE_DEADKEY: dkid = max(dkid, *(str+2)); } } str = incxstr(str); } return dkid; } struct dkidmap { WCHAR src_deadkey, dst_deadkey; }; WCHAR GetUniqueDeadkeyID(LPKEYBOARD kbd, WCHAR deadkey) { LPGROUP gp; LPKEY kp; LPSTORE sp; UINT i, j; WCHAR dkid = 0; static WCHAR s_next_dkid = 0; static dkidmap *s_dkids = NULL; static int s_ndkids = 0; if(!kbd) { if(s_dkids) { delete s_dkids; } s_dkids = NULL; s_ndkids = 0; s_next_dkid = 0; return 0; } for(int i = 0; i < s_ndkids; i++) { if(s_dkids[i].src_deadkey == deadkey) { return s_dkids[i].dst_deadkey; } } if(s_next_dkid != 0) { s_dkids = (dkidmap*) realloc(s_dkids, sizeof(dkidmap) * (s_ndkids+1)); s_dkids[s_ndkids].src_deadkey = deadkey; return s_dkids[s_ndkids++].dst_deadkey = ++s_next_dkid; } for(i = 0, gp = kbd->dpGroupArray; i < kbd->cxGroupArray; i++, gp++) { for(j = 0, kp = gp->dpKeyArray; j < gp->cxKeyArray; j++, kp++) { dkid = max(dkid, ScanXStringForMaxDeadkeyID(kp->dpContext)); dkid = max(dkid, ScanXStringForMaxDeadkeyID(kp->dpOutput)); } dkid = max(dkid, ScanXStringForMaxDeadkeyID(gp->dpMatch)); dkid = max(dkid, ScanXStringForMaxDeadkeyID(gp->dpNoMatch)); } for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { dkid = max(dkid, ScanXStringForMaxDeadkeyID(sp->dpString)); } s_dkids = (dkidmap*) realloc(s_dkids, sizeof(dkidmap) * (s_ndkids+1)); s_dkids[s_ndkids].src_deadkey = deadkey; return s_dkids[s_ndkids++].dst_deadkey = s_next_dkid = ++dkid; } void ConvertDeadkey(LPKEYBOARD kbd, WORD vk, UINT shift, WCHAR deadkey) { WORD deadkeys[512], *pdk; // Lookup the deadkey table for the deadkey in the physical keyboard // Then for each character, go through and map it through WCHAR dkid = GetUniqueDeadkeyID(kbd, deadkey); // Add the deadkey to the mapping table for use in the import rules phase DeadkeyMapping deadkeyMapping = { deadkey, dkid, shift, vk }; // I4353 FDeadkeys.push_back(deadkeyMapping); //dkid, vk, shift); // I4353 AddDeadkeyRule(kbd, dkid, vk, shift); GetDeadkeys(deadkey, pdk = deadkeys); // returns array of [usvk, ch_out] pairs while(*pdk) { // Look up the ch UINT vkUnderlying = VKUnderlyingLayoutToVKUS(*pdk); TranslateDeadkeyKeyboard(kbd, dkid, vkUnderlying, *(pdk+1), *(pdk+2)); pdk+=3; } } BOOL SetKeyboardToPositional(LPKEYBOARD kbd) { LPSTORE sp; UINT i; for(i = 0, sp = kbd->dpStoreArray; i < kbd->cxStoreArray; i++, sp++) { if(sp->dwSystemID == TSS_MNEMONIC) { if(!sp->dpString) { LogError(L"Invalid &mnemoniclayout system store"); return FALSE; } if(wcscmp(sp->dpString, L"1") != 0) { LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } *sp->dpString = '0'; return TRUE; } } LogError(L"Keyboard is not a mnemonic layout keyboard"); return FALSE; } BOOL DoConvert(LPKEYBOARD kbd, LPWSTR kbid, BOOL bDeadkeyConversion) { // I4552 WCHAR DeadKey; if(!SetKeyboardToPositional(kbd)) return FALSE; // Go through each of the shift states - base, shift, ctrl+alt, ctrl+alt+shift, [caps vs ncaps?] // Currently, we go in this order so the 102nd key works. But this is not ideal for keyboards without 102nd key: // I4651 // it catches only the first key that matches a given rule, but multiple keys may match that rule. This is particularly // evident for the 102nd key on UK, for example, where \ can be generated with VK_OEM_102 or AltGr+VK_QUOTE. // For now, we get the least shifted version, which is hopefully adequate. for(int j = 0; VKShiftState[j] != 0xFFFF; j++) { // I4651 // Go through each possible key on the keyboard for(int i = 0; VKMap[i]; i++) { // I4651 UINT vkUnderlying = VKUSToVKUnderlyingLayout(VKMap[i]); WCHAR ch = CharFromVK(vkUnderlying, VKShiftState[j], &DeadKey); //LogError("--- VK_%d -> VK_%d [%c] dk=%d", VKMap[i], vkUnderlying, ch == 0 ? 32 : ch, DeadKey); if(bDeadkeyConversion) { // I4552 if(ch == 0xFFFF) { ch = DeadKey; } } switch(ch) { case 0x0000: break; case 0xFFFF: ConvertDeadkey(kbd, VKMap[i], VKShiftState[j], DeadKey); break; default: TranslateKeyboard(kbd, VKMap[i], VKShiftState[j], ch); } // } } ReportUnconvertedKeyboardRules(kbd); if(!ImportRules(kbid, kbd, &FDeadkeys, bDeadkeyConversion)) { // I4353 // I4552 return FALSE; } return TRUE; } void LogError(PWSTR fmt, ...) { WCHAR fmtbuf[256]; va_list vars; va_start(vars, fmt); _vsnwprintf_s(fmtbuf, _countof(fmtbuf), _TRUNCATE, fmt, vars); // I2248 // I3547 fmtbuf[255] = 0; _putws(fmtbuf); } */ // _S2 maybe I will need that later?? /* static xkb_keysym_t get_ascii(struct xkb_state *state, xkb_keycode_t keycode) { struct xkb_keymap *keymap; xkb_layout_index_t num_layouts; xkb_layout_index_t layout; xkb_level_index_t level; const xkb_keysym_t *syms; int num_syms; keymap = xkb_state_get_keymap(state); num_layouts = xkb_keymap_num_layouts_for_key(keymap, keycode); for (layout = 0; layout < num_layouts; layout++) { level = xkb_state_key_get_level(state, keycode, layout); num_syms = xkb_keymap_key_get_syms_by_level(keymap, keycode, layout, level, &syms); if (num_syms != 1) continue; if (syms[0] > 0 && xkb_keysym_to_utf32(syms[0]) < 128) return syms[0]; } return XKB_KEY_NoSymbol; } */ /*static xkb_keysym_t get_ascii_SAB(xkb_keycode_t keycode) { xkb_layout_index_t num_layouts; xkb_layout_index_t layout; xkb_level_index_t level; const xkb_keysym_t *syms; int num_syms; struct xkb_context *ctx; ctx = xkb_context_new(XKB_CONTEXT_NO_FLAGS); if (!ctx) MyCoutW(L" # Error in xkb_context_new", 1); // get a keymap from a given name ( is) struct xkb_keymap *keymap_is; struct xkb_rule_names names = { // Example RMLVO for Icelandic Dvorak. .rules = NULL, .model = "pc105", .layout = "is", .variant = "dvorak", .options = "terminate:ctrl_alt_bksp" }; keymap_is = xkb_keymap_new_from_names(ctx, &names, XKB_KEYMAP_COMPILE_NO_FLAGS); if (!keymap_is) MyCoutW(L" # Error in xkb_keymap_new_from_names", 1); // how many layouts are in keymap ( here is: 4) num_layouts = xkb_keymap_num_layouts_for_key(keymap_is, keycode); std::wcout << L" num_layouts: " << num_layouts << L"\n"; for (layout = 0; layout < num_layouts; layout++) { // how many levels do we have per key e.g. [a, A, รค, ascitilde ] std::wcout << L" layout: Nr" << layout << L"\n"; xkb_level_index_t level = xkb_keymap_num_levels_for_key ( keymap_is, keycode, layout ) ; std::wcout << L" we have level nr of : " << level << L"\n"; for( int j=0; j< level;j++) { std::wcout << L" j: " << j << L"\n"; // get the keysym(characzter) in level level ( get a for level 1; A for level 2;) num_syms = xkb_keymap_key_get_syms_by_level(keymap_is, keycode, layout, j, &syms); std::wcout << L" num_syms(j): " << num_syms << L"\n"; // if no entry for this level if (num_syms != 1) continue; if (syms[0] > 0 && xkb_keysym_to_utf32(syms[0]) < 128) return syms[0]; } } return XKB_KEY_NoSymbol; }*/ // bak all tries for DoConvert here: /* //#include "XKeyboard.h" #include "/usr/include/libxklavier/xklavier.h" #include "/usr/include/libxklavier/xkl_config_item.h" #include "/usr/include/libxklavier/xkl_config_rec.h #include "/usr/include/libxklavier/xkl_config_registry.h #include "/usr/include/libxklavier/xkl_engine.h #include "/usr/include/libxklavier/xkl_engine_marshal.h #include "/usr/include/libxklavier/xkl-enum-types.h #include "/usr/include/libxklavier/xklavier.h" #include "/usr/include/libxklavier/xklavier.h" std::wcout << L"qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq\n"; std::string st = std::locale("").name() ; std::wstring wstr = wstring_from_string(st); std::wcout << wstr; std::wcout << L"qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq\n"; xklgetg //const char** ccc = XklGetGroupNames ( ) ; //xkl_engine_get_groups_names //const char** cccc = XkbGetNames ( ) ; /* Display *dpy = XOpenDisplay(NULL); if (dpy == NULL) { fprintf(stderr, "Cannot open display\n"); exit(1); } XkbStateRec state; XkbGetState(dpy, XkbUseCoreKbd, &state); XkbDescPtr desc = XkbGetKeyboard(dpy, XkbAllComponentsMask, XkbUseCoreKbd); char*symbols = XGetAtomName(dpy, desc->names->symbols); //char *group = XGetAtomName(dpy, desc->names->groups[state.group]); //printf("Full name: %s\n", group); XKeyboard xkb; std::string cGrpName=xkb.currentGroupName(); //return somethings like "USA" std::string cGrpSymb=xkb.currentGroupSymbol(); //return somethings like "us" xkb.setGroupByNum(0);//set keyboard layout to first layout in available ones //wprintf(L"Full name: %s\n", symbols); //std::wcout << L"qqqqqqqqqqqqqqqqqqqq: " << *symbols; xkb_keysym_t in; xkb_keysym_t out; std::vector < int > vi ={34,39,43,47,48,61,57}; for( int i=0; i vi ={34,39,43,47,48,61,57}; for( int i=0; i 0 && xkb_keysym_to_utf32(syms[0]) < 128) return syms[0]; } //return XKB_KEY_NoSymbol; MyCoutW(L" # XKB get syn OK", 1); // https://cpp.hotexamples.com/examples/-/-/xkb_state_get_keymap/cpp-xkb_state_get_keymap-function-examples.html int num; lv = xkb_state_key_get_level(state, code + KBDXKB_SHIFT, lo); num = xkb_keymap_key_get_syms_by_level(keymap, code + KBDXKB_SHIFT, lo, lv, &s); */ /*int get_OtherKeysym_From_US_Keysym(v_str_3D &All_Vector,int inUS){ int outOther; MyCoutW(L" #### get_OtherKeysym_From_US_Keysym of keymap started", 1); wprintf(L" in Us ##################### %i and KeysymsUS : \n", inUS ); // loop and find char in US; then find char of Other for( int i=0; i< (int)All_Vector[1].size();i++) { for( int j=0; j< (int)All_Vector[1][0].size();j++) { int KeysymUS = (int) *All_Vector[0][i][j].c_str(); int KeysymOther = (int) *All_Vector[1][i][j].c_str(); std::wstring KeysymUS_wstr = wstring_from_string(All_Vector[0][i][j]); //if ( inUS == 58) wprintf(L" in Us %i and KeysymsUS %i : \n", inUS ,KeysymUS ); //wprintf(L" ................................................................................... inxx: %s outxx: %s %s\n", All_Vector[0][25][2].c_str(),All_Vector[1][25][0].c_str(),All_Vector[1][25][2].c_str()); if( inUS == KeysymUS ) { //wprintf(L" FOUND Value in US !!!!! : %i out ########: %S \n", inUS,KeysymUS_wstr.c_str()); //wprintf(L" FOUND Value in US !!!!! : %i out ########: %S \n", inUS,KeysymUS_wstr.c_str()); // wprintf(L" FOUND Value in OTHER !!!!! : Other in: %i ( %s ) -- Keycode : %s -- US out ########: %i ( %s ) \n", KeysymUS,All_Vector[0][i][j].c_str(), All_Vector[1][i][0].c_str() , KeysymOther,All_Vector[1][i][j].c_str()); wprintf(L" get_OtherKeysym_From_US_Keysym FOUND Value in US !!!!! : Other in: %i ( %s ) -- Keycode : %s -- US out ########: %i ( %s ) \n", KeysymUS,All_Vector[0][i][j].c_str(), All_Vector[1][i][0].c_str() , KeysymOther,All_Vector[1][i][j].c_str()); //wprintf(L" FOUND 2 Value in OTHER !!!!! : Other in: %i ( %s ) -- Keycode : %s -- US out ########: %i ( %s ) \n", KeysymOther,All_Vector[1][i][j].c_str(), All_Vector[1][i][0].c_str() , KeysymUS,All_Vector[0][i][j].c_str()); outOther = KeysymOther; MyCoutW(L" #### get_OtherKeysym_From_US_Keysym of keymap ended", 1); return outOther; } } } MyCoutW(L" #### get_US_Char_FromOther of keymap ended", 1); return true; } */ /* // _S2 maybe not needed bool get_US_Keysym_From_OtherKeysym(v_str_3D &All_Vector, int inOther, int &OutUS){ MyCoutW(L" #### get_US_Char_FromOther of keymap started", 1); // loop and find char in Other; then find char of US for( int i=0; i< All_Vector[1].size();i++) { for( int j=1; j< (int)All_Vector[1][0].size();j++) { int KeysymUS = (int) *All_Vector[0][i][j].c_str(); int KeysymOther = (int) *All_Vector[1][i][j].c_str(); std::wstring KeysymUS_wstr = wstring_from_string(All_Vector[1][i][j]); if( inOther == KeysymOther ) { OutUS = KeysymUS; return true; } } } MyCoutW(L" #### get_US_Char_FromOther of keymap ended", 1); return true; }*/