#include "keymap.h" // mapping for Base,Shift,OPT,Shift+OPT from vk_ShiftState -> shiftstates UcKeyTranslate uses (0,2,8,10 - 4,6,12,14 with caps) int mac_map_VKShiftState_to_MacModifier(int vk_ShiftState) { if (vk_ShiftState == 0 ) return 0; else if (vk_ShiftState == 16) return 2; else if (vk_ShiftState == 9) return 8; else if (vk_ShiftState == 25) return 10; else return vk_ShiftState; } // mapping for Base,Shift,OPT,Shift+OPT from rgkey -> shiftstates UcKeyTranslate uses (0,2,8,10 - 4,6,12,14 with caps) int mac_map_Win_ShiftState_to_MacModifier(int win_ShiftState) { if (win_ShiftState == 0 ) return 0; else if (win_ShiftState == 1) return 2; else if (win_ShiftState == 6 ) return 8; else if (win_ShiftState == 7) return 10; else return win_ShiftState; } /*bool is_correct_mac_shiftstate(int comp_ss) { return ( (comp_ss ==0) || (comp_ss ==2) || (comp_ss ==8) || (comp_ss ==10) ); }*/ /*bool is_correct_rgkey_shiftstate(int comp_ss) { return ( (comp_ss ==0) || (comp_ss ==1) || (comp_ss ==6) || (comp_ss ==7) ); }*/ bool is_correct_win_shiftstate(int comp_ss) { return ( (comp_ss ==0) || (comp_ss ==16) || (comp_ss ==9) || (comp_ss ==25) || (comp_ss ==0xFFFF) ); } int mac_createOneVectorFromBothKeyboards(v_dw_3D &All_Vector, const UCKeyboardLayout * keyboard_layout) { // create a 3D-Vector which contains data of the US keyboard and the underlying Keyboard: // All_Vector[ US_Keyboard ] // [KeyCode_US ] // [Keyval unshifted ] // [Keyval shifted ] // [Underlying Kbd] // [KeyCode_underlying] // [Keyval unshifted ] // [Keyval shifted ] if(mac_write_US_ToVector(All_Vector)) { wprintf(L"ERROR: can't write US to Vector \n"); return 1; } // add contents of underlying keyboard to All_Vector if( mac_append_underlying_ToVector(All_Vector, keyboard_layout)) { wprintf(L"ERROR: can't append underlying ToVector \n"); return 2; } return 0; } int mac_write_US_ToVector( v_dw_3D &vec) { // Values for All_Vector: A, S, D, F, H, G, Z, X, C, V, §, B, Q, W, E, R, Y, T, 1, 2, 3, 4, 6, 5, =, 9, 7, -, 8, 0, ], O, U, [, I, P,CR, L, J, ', K, ;, \, ,, /, N, M, . std::vector us_Base = {97,115,100,102,104,103,122,120,99,118,167,98,113,119,101,114,121,116,49,50,51,52,54,53,61,57,55,45,56,48, 93,111,117, 91,105,112,13,108,106,39,107,59, 92,44,47,110,109,46}; std::vector us_Shift = {65, 83, 68, 70, 72, 71, 90, 88,67, 86,177,66, 81, 87, 69, 82, 89, 84,33,64,35,36,94,37,43,40,38,95,42,41,125, 79, 85,123, 73, 80,13, 76, 74,34, 75,58,124,60,63, 78, 77,62}; v_dw_1D values; v_dw_2D key; for ( int i=0; i< us_Base.size(); i++) { values.push_back(i); values.push_back(us_Base[i]); values.push_back(us_Shift[i]); key.push_back(values); values.clear(); } vec.push_back(key); if ( key.size() == 0) { wprintf(L"ERROR: can't Create Vector for US keyboard\n"); return 1; } else return 0; } v_dw_2D mac_create_empty_2D_Vector( int dim_rows, int dim_ss) { v_dw_1D shift; v_dw_2D vector_2D; for ( int i=0; i< dim_rows;i++) { for ( int j=0; j< dim_ss;j++) { shift.push_back(returnIfCharInvalid); } vector_2D.push_back(shift); shift.clear(); } return vector_2D; } int mac_append_underlying_ToVector(v_dw_3D &All_Vector, const UCKeyboardLayout * keyboard_layout) { // create a 2D vector all filled with " " and push to 3D-Vector v_dw_2D underlying_Vector2D = mac_create_empty_2D_Vector(All_Vector[0].size(), All_Vector[0][0].size()); if (underlying_Vector2D.size() == 0) { wprintf(L"ERROR: can't create empty 2D-Vector\n"); return 1; } All_Vector.push_back(underlying_Vector2D); if (All_Vector.size() < 2) { wprintf(L"ERROR: creation of 3D-Vector failed\n"); return 1; } for(int i =0; i< All_Vector[1].size();i++) { // get key name US stored in [0][i][0] and copy to name in "underlying"-block[1][i][0] All_Vector[1][i][0] = All_Vector[0][i][0]; All_Vector[1][i][0+1] = mac_KMX_get_KeyValUnderlying_From_KeyCodeUnderlying(keyboard_layout, All_Vector[0][i][0], mac_map_Win_ShiftState_to_MacModifier(0)); //shift state: unshifted:0 All_Vector[1][i][1+1] = mac_KMX_get_KeyValUnderlying_From_KeyCodeUnderlying(keyboard_layout, All_Vector[0][i][0], mac_map_Win_ShiftState_to_MacModifier(1)); //shift state: shifted:1 } return 0; } bool mac_InitializeUCHR(const UCKeyboardLayout **keyboard_layout) { TISInputSourceRef source = TISCopyCurrentKeyboardInputSource(); if (!source) { wprintf(L"ERROR: can't get source\n"); return 1; } CFDataRef layout_data = static_cast((TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData))); * keyboard_layout = reinterpret_cast(CFDataGetBytePtr(layout_data)); if (!keyboard_layout) { wprintf(L"ERROR: Can't get keyboard_layout\n"); return 2; } return 0; } //################################################################################################################################################ //################################# Code beyond these lines needs to be included in mcompile ##################################################### //################################################################################################################################################ // _S2 checked OK KMX_DWORD mac_KMX_get_KeyVal_From_KeyCode(const UCKeyboardLayout * keyboard_layout, int keycode, int shiftstate_mac, int caps) { UInt32 deadkeystate; UniCharCount maxStringlength = 5; UniCharCount actualStringlength = 0; OptionBits keyTranslateOptions = 0; UniChar unicodeString[maxStringlength]; OSStatus status ; unicodeString[0] = 0; if (!keyboard_layout) return 0; if (!(keycode <= keycode_max)) return 0; if (!(shiftstate_mac <= max_shiftstate)) return 0; if (!(caps <= 1)) return 0; status = UCKeyTranslate(keyboard_layout, keycode, kUCKeyActionDown, (shiftstate_mac+ 4*caps), LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString ); // If this was a deadkey,append a space if(deadkeystate !=0) status = UCKeyTranslate(keyboard_layout, keycode_spacebar, kUCKeyActionDown, (shiftstate_mac+ 4*caps), LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString ); // if there is no character assigned to the Key+Shift+CAPS UCKeyTranslate writes 0x01 into unicodeString[0] if( unicodeString[0] == 1 ) // impossible character return 0; else { return unicodeString[0]; // combined char e.g. â } return 0; } //--------------------------------------------------- // _S2 checked OK KMX_DWORD mac_KMX_get_KeyVal_From_KeyCode_dk(const UCKeyboardLayout * keyboard_layout, int keycode, int shiftstate_mac, int caps, UInt32 &deadkeystate) { UniCharCount maxStringlength = 5; UniCharCount actualStringlength = 0; OptionBits keyTranslateOptions = 0; UniChar unicodeString[maxStringlength]; unicodeString[0] = 0; OSStatus status; if (!keyboard_layout) return 0; if (!(keycode <= keycode_max)) return 0; if (!(shiftstate_mac <= max_shiftstate)) return 0; if (!(caps <= 1)) return 0; // if CAPS is used: always add 4 e.g. SHIFT = 2; SHIFT+CAPS = 6 status = UCKeyTranslate(keyboard_layout, keycode, kUCKeyActionDown,(shiftstate_mac+ 4*caps), LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString ); // If this was a deadkey,append a space if(deadkeystate !=0) status = UCKeyTranslate(keyboard_layout, keycode_spacebar, kUCKeyActionDown,(shiftstate_mac+ 4*caps), LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString ); // if there is no character assigned to the Key+Shift+CAPS UCKeyTranslate writes 0x01 into unicodeString[0] if(unicodeString[0] == 1 ) // impossible character return 0; else return unicodeString[0]; // combined char e.g. â } //--------------------------------------------------- // _S2 checked OK KMX_DWORD mac_KMX_get_KeyValUnderlying_From_KeyCodeUnderlying(const UCKeyboardLayout * keyboard_layout, int kc_underlying, int shiftstate_mac) { KMX_DWORD kVal; int caps=0; if (!keyboard_layout) return 0; if (!(kc_underlying <= keycode_max)) return 0; if (!(shiftstate_mac <= max_shiftstate)) return 0; kVal = mac_KMX_get_KeyVal_From_KeyCode(keyboard_layout, kc_underlying, mac_map_Win_ShiftState_to_MacModifier(shiftstate_mac), caps); return kVal; } //--------------------------------------------------- // _S2 checked OK KMX_DWORD mac_KMX_get_KeyValUnderlying_From_KeyCodeUnderlying(const UCKeyboardLayout * keyboard_layout, UINT kc_underlying, UINT vk_ShiftState, PKMX_WCHAR deadKey) { PKMX_WCHAR dky = NULL; UInt32 isdk = 0; KMX_DWORD keyV; int caps = 0; if (!keyboard_layout) return 0; if(!(is_correct_win_shiftstate(vk_ShiftState))) return 0; if (!(kc_underlying <= keycode_max)) return 0; keyV = mac_KMX_get_KeyVal_From_KeyCode_dk(keyboard_layout, kc_underlying,(mac_map_VKShiftState_to_MacModifier(vk_ShiftState)), caps, isdk); // if there was a deadkey return 0xFFFF and copy deadkey into dky if( isdk !=0) { dky = (PKMX_WCHAR) (std::u16string(1, keyV)).c_str(); *deadKey = *dky; return 0xFFFF; } *deadKey = 0; return keyV; } //--------------------------------------------------- // _S2 checked OK KMX_WCHAR mac_KMX_get_KeyValUnderlying_From_KeyValUS(v_dw_3D & All_Vector, KMX_DWORD kv_us) { for( int i=0; i< All_Vector[0].size()-1 ;i++) { for( int j=1; j< All_Vector[0][0].size();j++) { if ( All_Vector[0][i][j] == kv_us ) return All_Vector[1][i][j]; } } return kv_us; } // _S2 checked OK KMX_WCHAR mac_KMX_get_KeyCodeUnderlying_From_KeyValUnderlying(v_dw_3D & All_Vector, KMX_DWORD kv_underlying) { for( int i=0; i< All_Vector[1].size()-1 ;i++) { for( int j=1; j< All_Vector[1][0].size();j++) { if ( All_Vector[1][i][j] == kv_underlying ) { return All_Vector[1][i][0]; } } } return kv_underlying; } // _S2 checked OK KMX_DWORD mac_KMX_get_KeyCodeUnderlying_From_KeyCodeUS(const UCKeyboardLayout * keyboard_layout, v_dw_3D &All_Vector, KMX_DWORD kc_us, ShiftState ss, int caps) { std::u16string u16str_map= std::u16string(1, mac_KMX_get_KeyVal_From_KeyCode(keyboard_layout, kc_us, mac_map_Win_ShiftState_to_MacModifier(ss), caps) ); for( int i=0; i< All_Vector[1].size()-1 ;i++) { for( int j=1; j< All_Vector[1][0].size();j++) { if ( ((KMX_DWORD) All_Vector[1][i][j] == (KMX_DWORD) *u16str_map.c_str() ) ) return All_Vector[1][i][0]; } } return kc_us; } // _S2 checked OK UINT mac_KMX_get_KeyCodeUnderlying_From_VKUS(KMX_DWORD vk_us) { return (mac_USVirtualKeyToScanCode[vk_us]); } // _S2 checked OK KMX_DWORD mac_KMX_get_VKUS_From_KeyCodeUnderlying(KMX_DWORD keycode) { return mac_ScanCodeToUSVirtualKey[keycode]; } //################################################################################################################################################ //################################################################################################################################################ // _S2 checked_OK KMX_DWORD mac_get_CombinedChar_From_DK(int vk_dk, KMX_DWORD ss_dk, const UCKeyboardLayout* keyboard_layout, KMX_DWORD vk_us, KMX_DWORD shiftstate_mac, int caps) { UInt32 deadkeystate; UniCharCount maxStringlength = 5; UniCharCount actualStringlength = 0; OptionBits keyTranslateOptions = 0; UniChar unicodeString[maxStringlength]; unicodeString[0] = 0; OSStatus status; status = UCKeyTranslate(keyboard_layout, vk_dk, kUCKeyActionDown, ss_dk, LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString ); // If this was a deadkey,append a character if(deadkeystate !=0) { status = UCKeyTranslate(keyboard_layout,(UInt16) vk_us, kUCKeyActionDown, shiftstate_mac+4*caps, LMGetKbdType(), keyTranslateOptions, &deadkeystate, maxStringlength, &actualStringlength, unicodeString ); if(unicodeString[0] == 1 ) // impossible character return 0; else return unicodeString[0]; // combined char e.g. â } else return 0; } void test_printoutKeyboards_S2(v_dw_3D &All_Vector) { printf(" values of US - Values of underlying"); for ( int i=0; i< All_Vector[0].size(); i++) { printf("-----------------------------\n"); for ( int j=0; j< All_Vector[0][0].size(); j++) { printf("i:%i\tUS: %i(%c)\t Underlying: %i(%c)\t \t\t\t%c \n", i,All_Vector[0][i][j] , All_Vector[0][i][j] , All_Vector[1][i][j],All_Vector[1][i][j],(All_Vector[0][i][j] == All_Vector[1][i][j]) ? '.' : '*'); } } }