# Keyman for Android & Keyman Engine for Android ## Prerequisites * Android Studio 3.3.2+ * Java SE Development Kit 8 * [Node.js](https://nodejs.org/) 8.9+ (for building KeymanWeb) ## Install Java It is recommended to use openJDK because of oracle license issues. Tested with latest release for openJDK 8 from https://github.com/ojdkbuild/ojdkbuild 1. Download and unpack the zip archive 2. On on windows: use the default java path C:\Program Files\Java to avoid error message "Error 0x80010135 Path Too Long". 3. Aso set an environment variable for JAVA_HOME e.g C:\Program Files\Java\openjdk-1.8.0.232-1 ## Minimum Android Requirements Keyman for Android has a minSdkVersion of 16 for [Android 4.1 Jelly Bean](https://developer.android.com/about/versions/android-4.1) ## Setup Android Studio 1. Download [Android Studio](https://developer.android.com/studio/index.html) and install with these [instructions](https://developer.android.com/studio/install.html). 2. For Windows users, set environment variable **ANDROID_HOME** to the location of your Android SDK. The default installation location is **C:\Users\\[USER]\AppData\Local\Android\sdk** where [USER] is your username. You may need to log out and log back in to take effect. For MacOS/Linux users, add the following to **~/.bashrc** or **~/.bash_profile** ```bash export ANDROID_HOME=$HOME/Android/Sdk export PATH=$PATH:$ANDROID_HOME/tools ``` For MacOS users, add the following (adjusted appropriately) to **~/.bashrc** or **~/.bash_profile** if your Java version is too strange for gradlew to understand (e.g., 11.0.2) ```bash export JAVA_HOME=$(/usr/libexec/java_home -v 1.8) echo $JAVA_HOME #should output: /Library/Java/JavaVirtualMachines/jdk1.8.0_201.jdk/Contents/Home ``` 3. For Windows users, from a Git Bash Prompt window, cd to the **sdk/tools/bin** folder and accept all the SDK license agreements ``` yes | ./sdkmanager.bat --licenses ``` For MacOS users, from a Terminal window, cd to the **~/Library/Android/sdk/tools/bin** folder and accept all the SDK license agreements ```bash yes | ./sdkmanager --licenses ``` 4. If you plan to test on a physical device via USB, install the appropriate [OEM USB drivers](https://developer.android.com/studio/run/oem-usb.html) 5. Install [Java SE Development Kit](http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html) ## Keyman for Android Development Keyman for Android (formerly named KMAPro) can be built from a command line (preferred) or Android Studio. Building Keyman Web is a precursor for compiling KMEA, so verify your system has all the [Minimum Web Compilation Requirements](../web/README.md#minimum-web-compilation-requirements) ### Crashlytics Firebase Crashlytics is used for crash reporting, and it depends on a configured google-services.json file. For this reason, only the Debug variant of KMAPro is intended to be built on a Developer machine. The analytics for Debug are associated with a "Package name" `com.tavultesoft.kmapro.debug`. If you need to view near real-time analytics in the Firebase DebugView console, enable Debug mode on the emulator with the command: ``` adb shell setprop debug.firebase.analytics.app com.tavultesoft.kmapro.debug ``` To disable Debug mode, use the command: ``` adb shell setprop debug.firebase.analytics.app .none. ``` ### Compiling From Command Line 1. Launch a command prompt 2. Change to one of these directories depending on what you want to compile: * For compiling KMEA and KMAPro, cd to the directory **keyman/android** * For compiling only KMAPro, cd to the directory **keyman/android/KMAPro** 3. `./build.sh -debug` 4. The APK will be found in **KMAPro/kMAPro/build/outputs/apk/debug/kMAPro-debug.apk** ### Compiling From Android Studio 1. Ensure that [Keyman Engine for Android](#how-to-build-keyman-engine-for-android) is built. 2. Launch Android Studio and import the Gradle project **keyman/android/KMAPro/build.gradle** 3. From the project view, *configure* anything that Gradle reports. 4. Create a run configuration for kMAPro 1. Select Run --> Edit Configurations... 2. Select Add New Configuration (+) --> Android App 3. Change Module to kMAPro 4. Name your run configuration kMAPro (or as desired) 5. Run your new configuration: Select Run --> Run 'kMAPro' 6. Select a physical device or create a new virtual device to match your target API version For Ubuntu 18.04, you will need to add your user to the `kvm` group for permission accessing the emulator. ``` sudo apt install qemu-kvm sudo adduser kvm ``` ### Running From Command Line 1. Launch a command prompt 2. Ensure that a physical device is connected or an emulator is running. 1. To list physical devices: `$ANDROID_HOME/platform-tools/adb.exe devices` 2. To list created emulator devices: `$ANDROID_HOME/tools/emulator.exe -list-avds` 3. [Create a new virtual device](https://developer.android.com/studio/run/managing-avds.html) if there are no existing devices. 4. Start an emulator: `$ANDROID_HOME/tools/emulator.exe @nameofemulator` 3. Load the APK: `$ANDROID_HOME/platform-tools/adb.exe install -r path/to/apk.apk` * If multiple devices are connected you may need `$ANDROID_HOME/platform-tools/adb.exe install -r -s SERIAL path/to/apk.apk`. Replace `SERIAL` with the device serial number listed in step 2. ### Compiling the app's offline help Extra prerequisite: * `wget` The script `build-help.sh` uses the `wget` tool to construct an offline bundle from the current online version of help on help.keyman.com. When significant changes to help content have been made, it is advisable to manually re-run this script to update the app's offline content. ### Sample Projects There are two included sample projects that can be modified to test a keyboard. **android/Samples/KMSample1** app runs a bare Keyman app for testing a keyboard. **android/Samples/KMSample2** app provides prompts for setting KMSample2 as a system level keyboard. Both sample apps include a default Tamil keyboard. Building these projects follow the same steps as KMAPro: 1. Build KMEA 2. cd to the desired KMSample directory 3. `./build.sh` 4. Open Android Studio to run the app ### Tests: KeyboardHarness **android/Tests/KeyboardHarness** app is a test harness for developers to troubleshoot keyboards. 1. Copy the keyboard js file and applicable ttf fonts to *android/Tests/KeyboardHarness/app/src/main/assets/cloud/*. For users of Keyman Engine pre 10.0, use the folders *android/Tests/KeyboardHarness/app/src/main/assets/languages/* and *android/Tests/KeyboardHarness/app/src/main/assets/fonts/* respectively. 2. Add the keyboard in *android/Tests/KeyboardHarness/app/src/main/java/com/keyman/android/tests/keyboardHarness/MainActivity.java* 3. cd to android/Tests/KeyboardHarness/ 4. `./build.sh` 5. Open Android Studio to run the app -------------------------------------------------------------- ## How to Build Keyman Engine for Android 1. Open a terminal or Git Bash prompt and go to Keyman Engine for Android project folder (e.g. `cd ~/keyman/android/KMEA/`) 2. Run `./build.sh` Keyman Engine for Android library (**keyman-engine.aar**) is now ready to be imported in any project. ## How to Use Keyman Engine for Android Library 1. Add **keyman-engine.aar** into **[Your project folder]/app/libs/** folder. a. We recommend [downloading](https://keyman.com/downloads/#android-engine) the the latest stable release of Keyman Engine and extracting the .aar file. b. If you choose to use your own build of the Keyman Engine, get the library from **android/Samples/KMSample1/app/libs/keyman-engine.aar** 2. Open your project in Android Studio. 3. Open **build.gradle** (Module: app) in "Gradle Scripts". 4. After the `android {}` object, include the following: ````gradle repositories { flatDir { dirs 'libs' } google() } dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) implementation 'androidx.appcompat:appcompat:1.1.1' implementation 'com.google.android.material:material:1.0.0' api (name:'keyman-engine', ext:'aar') implementation "com.google.firebase:firebase-analytics:17.2.1" implementation "com.google.firebase:firebase-messaging:20.0.1" implementation "com.google.firebase:firebase-crash:16.2.1" implementation('com.crashlytics.sdk.android:crashlytics:2.10.1@aar') { transitive = true } // Include this if you want to have QR Codes displayed on Keyboard Info implementation ('com.github.kenglxn.QRGen:android:2.6.0') { transitive = true } } ```` 5. include `import com.tavultesoft.kmea.*;` to use Keyman Engine in a class.