--- title: keyman.keyboardloaded Event --- ## Summary Called when keyboard code loaded. ## Syntax ``` keyman.addEventListener('keyboardloaded', function(keyboardProperties) { ... }); ``` ### Parameters `keyboardProperties` : Type: `object` : An object with the following property: : - `keyboardName` - the keyboard's name. ### Return Value `boolean` : `true` if the event should continue processing, `false` if it should not. Your event handler should return `true` aside from exceptional circumstances. ## Description This event is only raised once a keyboard has been fully loaded and processed, ready for active use.