--- title: Using the Debugger ---
Part 4 of the [Keyman Developer Walkthrough](.). [← Part 3 - Creating a Desktop Layout](03-creating-desktop-layout)   [Part 5 - Designing a Touch Layout →](05-designing-touch-layout)
## Step-by-Step - From the `Debug` menu, select the `Start Debugging` menu item. Some extra fields will be shown. - Type ;. The Keystroke log will show `;`. The display to the right has two sections. The upper section shows the characters displayed on the screen. The lower section shows a table of characters and their Unicode values. Here the upper section will show `;` and the lower section will show `;` and `U+003B`. (U+003B is the Unicode value for “;”.) - Type e. The Keystroke log will show `;` and `E`. The display to the right will show `ɛ` in the upper section and `ɛ` and `U+025B` in the lower section. (U+025B is the Unicode value for “ɛ”.) - Type ; then E. The Keystroke log will show `;` `E` `;` `Shift+E`. The display to the right will show `ɛƐ` in the upper section and `ɛ` and `U+025B` then `Ɛ` and `U+0190` in the lower section. ![](images/debugger-output.png) - From the `Debug` menu, select the `Stop Debugger` menu item.
To continue the Step-by-Step tutorial move to the next page: [Part 5 - Designing a Touch Layout](05-designing-touch-layout)
--- ## Running the Debugger See the [debugger documentation](../../context/debug) for more information on running the debugger.
[← Part 3 - Creating a Desktop Layout](03-creating-desktop-layout)   [Part 5 - Designing a Touch Layout →](05-designing-touch-layout)