While Keyman Core already supported the base layout flags, they were not
being passed in from Keyman Engine for Windows. This meant that any
rules that used `baselayout` would fail, such as in sil_ipa with AltGr+0
for }
0bf72bed74/release/sil/sil_ipa/source/sil_ipa.kmn (L348-L350)
This patch adds support for the following properties:
* KM_KBP_KMX_ENV_BASELAYOUT: the legacy base layout name, e.g. kbdus.dll
* KM_KBP_KMX_ENV_BASELAYOUTALT: the BCP 47 base layout name, e.g. en-US
* KM_KBP_KMX_ENV_SIMULATEALTGR: whether the user has selected to emulate
AltGr with Ctrl+Alt, for example on laptops without a right alt key.
* KM_KBP_KMX_ENV_BASELAYOUTGIVESCTRLRALTFORRALT: whether the system base
layout in use generates Ctrl+RAlt when RAlt is pressed, which can be
true for many European system layouts. This is necessary when
associating the keyboard with a European language because the base
keyboard becomes the language's default keyboard, rather than kbdus.
- turn on echoing when we start doing stuff
- it is not too noisy, and tells the user what is really happening
- correct ~/.bashrc fix
- also, note the script name which added certain lines to ~/.bashrc
Fixes: #6244
* Move old notes into an old/ folder to clarify their pending removal
and add a note to the top of each file.
* Cleanup macos.sh script to fix various issues.
As the build environment documentation is duplicated across each of the
Keyman platform projects, it has become somewhat convoluted and
inconsistent. This PR moves all the mac-based and shared documentation
into docs/build, with placeholders for Windows and Linux documentation
to be moved in the next PR.
The idea is that a developer can configure their box to build any of the
available projects for that platform (web and android build on all three
main dev platforms).
Keeping the build documentation in one place makes it much simpler to
keep it consistent and up-to-date as well, as well as keeping us aware
of potential dependency conflicts between projects.
The icing on the cake is the resources/devbox/macos/macos.sh script,
which I have tested and takes a bare metal mac box through to a full
Keyman development environment (except XCode, there's always something!)