fix the version.rc files to display the correct description
and file name for keymanhp.*.exe fix version rc files to display correct
Also fix up the Keymanengine arm64 version names.
Adds a call to map2pdb for Delphi projects, if map2pdb is an executable
on the path. This way, we get .pdb files we can use for debugging and
for performance profiling. This also replaces tds2dbg.
If map2dbg is available, then the build and install actions will copy
the PDB to be alongside the corresponding executable, making most debug
actions relatively seamless for finding symbols.
Also fixes up setup.exe in Windows and Developer to extend setup.exe to
a 512-byte boundary after map2pdb patches the PE.
Relates-to: #14787
Build-bot: skip release:developer,windows
Test-bot: skip
Following investigation, it seems that OutputDebugString can trigger a
loader lock as it throws an exception which can be handled by a global
exception handler, which may try and load/unload DLLs or perform other
unsafe tasks (e.g. StackWalk). The safest solution is to remove the
debug string logging altogether from code paths that run from DllMain.
It would be nice to further simplify DllMain but that would be a
significant amount of additional work.
# Keyman Conventional Commit suggestions:
#
# - Link to a Sentry issue with git trailer:
# Fixes: _MODULE_-_ID_
# - Give credit to co-authors:
# Co-authored-by: _Name_ <_email_>
# - Use imperative, present tense ('attach' not 'attaches', 'attached' etc)
# - Don't include a period at the end of the title
# - Always include a blank line before trailers
# - More: https://github.com/keymanapp/keyman/wiki/Pull-Request-and-Commit-workflow-notes
Update the build.bat to handle configuring the build
environment with vsdevcmd correctly for arm64 2019 doesn't
work very well so have to have pretty weird if statement.
also checked in some missed updates to function name change
When a European layout is active, and the user presses AltGr, Windows
generates a simulated VK_LCONTROL event alongside the VK_RMENU event.
This was causing the OSK to show LCtrl as depressed alongside RAlt, so
the OSK would show the wrong modifier layer, which was unhelpful and
confusing to the end user.
It is possible to detect the simulated VK_LCONTROL in the WH_KEYBOARD_LL
hook, because the scan code generated is 0x21D, instead of 0x1D.
Warning: this is not a documented value. (But, this 0x21D scan code is
not passed to the WM_KEYDOWN event!) Therefore, we use Keyman's existing
kmnLowLevelKeyboardProc to pass modifier key events on to the visual
keyboard.
This patch handles only this specific scenario, by watching for that
specific scan code in the new handler in the UfrmOSKOnScreenKeyboard
module, together with some minor refactoring so that it fits neatly.
A future improvement would be to have all modifier key processing go
through this new handler, and eliminate the timer-based polling of the
keyboard. However, there is some additional risk around missing events,
leading to 'stuck modifiers'.
Fixes: #14890
Build-bot: skip release:windows
This was flagged years ago as a potential performance hotspot: each
locale is loaded at process start for any kmcomapi-involved process,
which takes quite a long time. This refactor moves the locale
enumeration out of kmcomapi and into the build process, so we have a
static list of locales put into locale/index.xml.
This includes a minor breaking change to Keyman Engine API on Windows:
`MessageFromID(id, locale)` now only allows the three ids
SKUILanguageName, SKUILanguageNameWithEnglish, and SKLanguageCode, for
performance reasons. At this point, only SKUILanguageNameWithEnglish is
actually used anywhere in Keyman, and it is unlikely that any other
consumers are requesting alternate IDs.
Fixes: #14787
Build-bot: skip release:windows
Clarifies the confusing builder.inc.sh / build-utils.sh distinction by
giving the scripts more appropriate names. Most build scripts should use
builder-full.inc.sh; some helper scripts can use builder-basic.inc.sh.
Documented in resources/build/README.md.
Renames:
* resources/build/builder.inc.sh to resources/build/builder-full.inc.sh
* resources/build/build-utils.sh to resources/build/builder-basic.inc.sh
Other changes:
* Moves Android-specific functions out of builder-basic.inc.sh and into
android/build.sh.
* Renames functions in builder-basic.inc.sh
More functions may be moved from builder-basic.inc.sh into utils.inc.sh
or other scripts in the future.
Fixes: #14065
Build-bot: build all
Test-bot: skip
Adds documentation for various functions, removes unused functions (a
couple of simple, very lightly used functions were unDRYed; these could
go back the other way across all shell scripts if necessary). TODO items
noted for follow-up refactoring.
Fixes: #14275
Relates-to: #14269
Build-bot: build all
Test-bot: skip
Fixes: #14342
The Windows system level keyboard hotkeys controlled in
registry have sometimes been incorrectly written as
a DWORD datatype. There 106 events in sentry for just
July. When opening the Windows setting dialog and the registry
has DWORDS it will show unassinged in the dialog if apply
is pressed it will convert the keys to REG_SZ.
This fix follows a similar pattern it will check the data
type of the registry key if it is DWORD it will remove it
and add a new key of the same name as REG_SZ and set it to
the unassigned value.
Fixes: KEYMAN-WINDOWS-4NK