Picked up during #5963 development.
If you ran `kmcomp <file.kmn> <out.js>`, compiler messages were passed
to a function with an incorrect signature, resulting in an exception.
This was a mode that was not widely used, which is why we haven't
picked it up earlier.
Relates to #3621.
Adds `readonly` group support and verifies that keyboards meet
constraints around usage of these groups.
(Note: fixes test_valid.kps and test.bat which seemed to have some
invalid tests?)
Previously we overwrote our test data, so we basically ran the same
test repeatedly under different names.
Properly running them showed some failures which this change also
fixes or skips.
Relates to #3621.
Add support for `&layerChanged` system store. This store is set to `1`
before a `begin postKeystroke`, if the keystroke it follows resulted in
a layer change, either programatically through a keyboard rule, or
through a `nextlayer` property of the touched key.
Relates to #3621.
This adds basic compiler support for the `begin newContext` and
`begin postKeystroke` statements, along with the corresponding `gn` and
`gpk` entry points in the compiled JavaScript keyboard.
TODO: `readonly` semantics, usage constraints, `&layerChanged`.
Summary of these changes:
Two targeted improvements; more optimization is possible but IMO this is
a significant enough improvement to go through test:
1. In oskView.ts, avoid calling `VisualKeyboard.refreshLayout` twice
from `OSKView.refreshLayout`. This roughly halves the time spent in
`VisualKeyboard.refreshLayout` for a keyboard switch.
2. In modelManager.ts, we avoid a very expensive `unloadModel` /
`loadModel` sequence from `registerModel` by checking to see if the
model spec we are passed is already registered. This avoids an
expensive callback to Keyman for Android which causes the banner to
'bounce'.
Longer notes:
So `VisualKeyboard.refreshLayout` is called 20+ times during a keyboard
switch. It is a very expensive call. It is the bulk of the time spent
when you press the globe key in Keyman for Android. This seems ripe for
optimization; see the following functions in keyboard.html:
* `setKeymanLanguage` -> `setActiveKeyboard` -> 6 calls
* `enableSuggestions` -> `registerModel` -> 8 calls
* `stateChange` -> 6+ calls
`OSKView.refreshLayout` always seems to call
`VisualKeyboard.refreshLayout` twice: first with `setSize`, and then
again itself.
Keyman for Android and KeymanWeb seem to fight over who is responsible
for selecting models (KMW first calls `loadModel`, then Keyman for
Android calls `unloadModel`, `loadModel`, through `enableSuggestions`).
The fix for rotation (`correctOSKTextSize()`), as called from
`stateChange()`, is expensive as well, because it rebuilds the entire
keyboard from scratch.
Along with that, we have the size of the webview changing as the model
is unloaded and reloaded and lots of back-and-forth between the
KeymanWeb and KMEA which seems unnecessary.
Shouldn't KeymanWeb be responsible for loading and unloading models,
once they are all registered? We should only need to register the models
once at page load time (when config changes, do we just reload the
page?).