Fixes#7649.
emit_keystroke code path in kmx processor was writing directly to the
core queue instead of to the internal kmx processor queue. This caused
it to be out-of-order in the actions sent to the engine/debugger.
Engines didn't really care but it broke the debugger, for example if
only a deadkey was in the buffer and backspace was pressed, Developer
would assert as it would get unexpected context for the deletions.
Fixes#7643.
The kmn statement `save()` action was being written directly to the
state queue, bypassing the internal kmx action queue. This caused two
issues:
1. save() actions were out-of-order with other actions on the same key
event.
2. The number of items in the internal action queue became out of sync
with the debug item queue, which would cause the debugger to fail
with an assertion.
The new test in debug_api.cpp validates this second issue as the number
of items in the action queue now matches the expected count in the
corresponding debug item.
Fixes#7237.
Full clean, configure and build will be required for Core, Developer
after this change.
kmc is much less unwieldy a name than kmldmlc, and becomes our platform
for future compiler integration. Start of implementation for #5283 also.
The hextobin tool is used to help us construct invalid .kmx files
without having to either hack these into the compiler, or write them
with a hex editor. It feels a little bit of overkill, but this makes it
easy to (a) work with our intended file structures, and (b) review any
changes to these invalid keyboard tests.
Note: I did do a cursory search for a hex2bin or hextobin that we could
easily use but did not find a good simple cross-platform tool that we
could consume (`xxd -r` would work but AFAICT constrains our format to a
dump which is much harder to work with and read -- I wanted to be able
to annotate with file structures.)
For an example, see ik_000_null_invalid.txt.
This means that building the invalid keyboards for tests requires node,
but that should be fine given we need node to build the valid keyboards
anyway.
I've put hextobin under core/tools but it could just as well live under
common/tools in the future, if we find it useful for other project unit
tests.
Removes .kmx from repo and builds them from the source .xml files using
kmldmlc (building that if necessary also with a poor fella's dependency
check for now), and generally a lot of cleanup of the meson.build files
for the ldml tests.
Moves keyboards to a subfolder of the ldml unit test folder to keep them
neat and tidy and avoid embedding huge files into ldml.js for test of
WASM.
Note: 000_null_keyboard and 002_null_invalid do build successfully, but
the core ldml keyboardprocessor currently fails on them, because they
are missing keys and vkey sections.
- rewrite 000_null_keyboard.kmx to be valid, but with no keys
- remove outdated comment in kmx_plus.h
- update kmx_plus.cpp to not reverse the order of section ids (#7098)
- add a new test option for expected-error
- checkin spec to repo
- new header: kmx_plus.h with data access structs and functions
- static asserts to validate header sizes
- early validation of data
- internal dump of kmx+ data
- uint16_t
- defined km_kbp_event_flags to define the bitfield
- bitfield has value KM_KBP_EVENT_FLAG_TOUCH for touch events
- ignored everywhere, currently