Fixes#5700.
Adds support for arm64 (M1) to textinputsource in the Keyman app. All
other executables are already fat with support for both x86_64 and
arm64.
Fixes#5316.
Keyman for macOS did not recognise the updated version number 0x0E00,
which is version 14.0. There are no changes to the file format which
impact Keyman for macOS -- the only change is support for notany and
context for Keyman Engine for Web.
Relates to #5316.
Keyman for mac is still reading from kmp.inf, but was treating it as
UTF-8. However, it is windows-1252 encoding. This was stopping Keyman
from loading the file due to the presence of a (C) symbol.
Keyman for mac *should* be loading kmp.json. This needs to be addressed
as a separate issues.
As the build environment documentation is duplicated across each of the
Keyman platform projects, it has become somewhat convoluted and
inconsistent. This PR moves all the mac-based and shared documentation
into docs/build, with placeholders for Windows and Linux documentation
to be moved in the next PR.
The idea is that a developer can configure their box to build any of the
available projects for that platform (web and android build on all three
main dev platforms).
Keeping the build documentation in one place makes it much simpler to
keep it consistent and up-to-date as well, as well as keeping us aware
of potential dependency conflicts between projects.
The icing on the cake is the resources/devbox/macos/macos.sh script,
which I have tested and takes a bare metal mac box through to a full
Keyman development environment (except XCode, there's always something!)
When working on a new build script, I tripped over the `-?` question
mark help parameter here, as it needs to be escaped. Opted to fix all
the instances in our scripts, although AFAICT there would not have been
current bugs arising from this, as there were no conflicting one
character options lower in the case list.