Relates to #2761.
kmc now supports passing in a folder and building all Keyman source
files found in the folder, even if a .kpj is not present in the folder.
If a .kpj file exists, `KeymanDeveloperProject/Options/Version` will be
checked to determine behaviour. If this field is missing or "1.0", then
the classical behaviour persists.
If the Version field is "2.0", the `Files` key is ignored, and .kmn,
.xml, .model.ts, and .kps files under `sourcePath` are enumerated and
added to the in-memory project for build.
If a .kpj is not present in the folder, a virtual project is constructed
in memory with the following defaults:
* `version`: `2.0`
* `buildPath`: `$PROJECTPATH/build`
* `sourcePath`: `$PROJECTPATH/source`
* `compilerWarningsAsErrors`: `false`
* `warnDeprecatedCode`: `true`
* `checkFilenameConventions`: `true`
It is still considered an error to include both a keyboard and a model
in the same file, but a version 2.0 project will not include the field
determining its type in `Options/ProjectType`; this will instead be
checked during build.
The call to `kmc` can reference a folder or a .kpj file. The .kpj file
must have the same basename as the folder name (e.g.
`khmer_angkor/khmer_angkor.kpj`).
WARNING: this does not add support for 2.0 projects to Keyman Developer;
it is likely that opening a version 2.0 project in Developer will
currently corrupt it.
WARNING: it is not anticipated that kmcomp.exe will be updated to
support version 2.0 projects -- rather kmcomp.exe will be removed before
release of v17, and replaced with kmc.
Adds support for building .kpj projects. Required minor tweak to kmcomp
to allow it to build both .kmx and .js from .kmn command line.
Currently, calls kmcomp.exe to build .kmn files, until we support a
cross-platform kmc-kmn C++ project.
- spec: change caps value to 0x100 #7533
- add a 'mod_all' for validating valid modifier keys, plus tests
- add asserts on C++ side mapping modifiers to keyman constants
- use 'mod_all' to validate modifiers
- further fix modifier -> mod in binary
For: #7985 and related to #7533
- make ldml.cpp print FAILED on failure especially because of https://github.com/microsoft/vscode-cpptools/issues/487
- add vkey validation (#7135)
- add disp validation
- fix: a latent bug in disp! disp.count was === vkey.count, oops. Fix and test cases.
For: #7985
Fixes#8157.
There are some limitations in this dialog as it stands; we will rework
it completely when we revisit BCP 47 tagging.
However, for now, this addresses some strange behaviours around the
Reset button and the displayed output:
* The Reset button will only be enabled if you change the text in the
Language Name field.
* The messaging around a missing language subtag is clearer -- tells
the user that they need to enter something there.
* The Reset button will now never insert default text strings into the
Language Name field.
One example of something that is slightly weird, is if you enter a
two-letter region subtag into the script box, it will show what looks
like a valid tag in the output box (e.g. `en-Au`), but it will be
considered invalid, because that two letter subtag needs to be entered
into the region box.
- add HardwareToKeymap in common/web/types
- add a mt-iso keyboard, very close to stock mt.xml
- add machinery for parsing modifier key sequences
- more test machinery
- add assertions against invalid modifier sequences
Fixes: #7965
- spec: update spec for layr.mod field
- core/include/ldm: update constants
- bitfield modelled after s_modifier_names[] / LCTRLFLAG etc.
- new test case k_004_tinyshift, also update k_010_mt
- update const builder to ignore all *_map properties
- split utility out to utils, add test
For: #7533
(cherry picked from commit 0346bea488)