Previously, we used U+FFFC as a marker in the debugger (for deadkeys and
LDML keyboard markers), which displayed as the letters OBJ in a small
dotted square. However, we switched the underlying component to
RichEdit, in order to better support rendering of many scripts (EDIT has
some problems). The RichEdit control silently converts U+FFFC to U+0020.
I switched to U+0001 as this is handled better, but has an unfortunate
missing-glyph marker.
In the future, it would be better to use a non-character marker
(leveraging RichEdit), but this is a much more complex change, and this
fix at least matches previous functionality.
Fixes: #13293
I have not been able to reproduce this problem, so adding some extra
debug logs in an attempt to determine what is causing the assertion
failure.
Relates to: #11706
The output from Keyman Core changed in #11172 to emit a
`KM_CORE_IT_INVALIDATE_CONTEXT` action when a frame key is pressed, but
the debugger was not catering for this scenario, causing an assertion
failure.
Fixes: #11486
Fixes: KEYMAN-DEVELOPER-1Y4
Fixes#10458.
Refactors the LDML keyboard test window significantly, in order to be
able to support markers. Cleans up the state machine for the debug
window in the process, as that was complicating the changes. Removes
a lot of extraneous code in the debug window.
Relates to #10416.
Moves from using action queue to action struct for the LDML keyboard
debugger. Does not do the same for the KMX keyboard debugger, because
that relies on action items to do single-step debugging.
Fixes#10420.
Implements a basic LDML keyboard test window. Press F5 or Keyboard/Test
to start test. Shows a character grid for each character in the text.
Does not yet support display of markers (#10458). Does not support
interactive debugging, nor any more detailed status information.
Fixes#7649.
emit_keystroke code path in kmx processor was writing directly to the
core queue instead of to the internal kmx processor queue. This caused
it to be out-of-order in the actions sent to the engine/debugger.
Engines didn't really care but it broke the debugger, for example if
only a deadkey was in the buffer and backspace was pressed, Developer
would assert as it would get unexpected context for the deletions.