Fixes#2450. When Keyman serialized input, it would cause the touch keyboard to cancel
because the touch keyboard thought the received event meant the user was touching the
physical keyboard. This resolves that problem, using a watch timer to check the visibility
of the touch input panel.
Just refactoring minor bits and pieces on this PR. Esp: removed the
unnecessary interrogation of TSF (yay!) and cached the debug flag so it
isn't checked on every single keystroke.
Fixes#364.
Hotkeys in Windows are currently implemented using RegisterHotkey.
However RegisterHotkey does not distinguish between left and right
modifier keys, which means that they override some keyboards' RAlt
combinations.
This feature reimplements hotkey support in the low level keyboard hook,
and adds a feature flag / debug flag Flag_UseRegisterHotkey to return
to the RegisterHotkey model if that is so needed.
I have made minimal refactoring changes to this code, although there
are certainly functions here which could be improved.
I have flagged a couple of potential improvements with TODO.
If the On Screen Keyboard was closed when on a monitor other than the
primary monitor, it would restore to the primary monitor in the top-
left corner instead of the previous location.
This fix allows the OSK to be restored to another monitor, but still
avoids positioning the window off screen if the monitor has been
disconnected.
Fixes#2270.
Fixes#2147.
This potentially addresses the issues reported in #2147 where Keyman
would crash due to a race condition as a critical section was not
deleted before attempting to recreate it.
Some logging has been added for debugging these issues.
Also fixes memory leaks and another race on startup relating to loading
the taskbar icon.
There are still some known memory leaks because DLL_THREAD_DETACH is
not called for all threads before keyman32.dll is unloaded, so those
threads don't get the opportunity to clean themsselves up. However, the
key danger with the csGlobals critical section has been addressed.
[Windows] More tidyup and robustness for metro app support - debug cleanup and serialization of input (not quite finished)
[windows] Refactor serialized input code when used with key event thread model
[windows] Add consistent precompiled headers for other projects
[windows] Merge console window test into metro support
[Windows] Tidy up work and identify additional TODOs for metro-style app support
[Windows] Ensure error case falls through to default hook processing for console windows
[Windows] Refactor shared memory into memory mapped file so we can cross 32-64 bit boundary
[Windows] Tweaks to C++ security calls and parameters
[Windows] Start refactor of SerialKeyEvent* classes
[Windows] Rename to SerialKeyEventServer (refactoring)
[Windows] Complete refactoring of SerialKeyEventClient class
[Windows] Further encapsulation and cleanup with 'interfaces' to reduce header pollution
[Windows] Complete serialization fix with move of modifier state management from client thread to server thread to guarantee consistency
[Windows] Replace atom-based keyboard switching with memory mapped file indexed to avoid security constraints
[Windows] Fixup Left Alt+Shift interaction with serializer
[Windows] Use Windows 8.1 SDK for test