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docs(ios): Use /cdn/dev assets for Engine guides
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@ -38,23 +38,23 @@ Use Keyman Developer to build a touch layout. The following documents walk throu
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When your keyboard is ready, you should have a compiled keyboard package. The example below shows the Thamizha Tamil99 touch layout.
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Open the package tab for your keyboard and compile it. Then, open the folder containing your package
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### 4. Add your keyboard package to the project
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Copy your compiled keyboard package (in this example **ekwtamil99uni.kmp**) to your macOS machine within the **KMSample1\Keyboards** folder.
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When you switch back into Xcode, use the right-click context menu to "Add Files to 'KMSample1'":
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Next, edit `ViewController.viewDidLoad()` to add the keyboard (ekwtamil99uni) with `Manager.shared` from KeymanEngine.framework.
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@ -73,7 +73,7 @@ Next, edit `ViewController.viewDidLoad()` to add the keyboard (ekwtamil99uni) wi
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}
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```
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### 5. Build and run the app
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@ -82,7 +82,7 @@ emulate a number of iOS devices. Simply choose a target device to test
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against from the drop-down toward the top-left. For example, in the
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previous image, you can see "iPod Touch (7th generation)" selected.
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And there you have it: your first Keyman Engine for iPhone and iPad app!
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@ -43,14 +43,14 @@ back out to the main screen. From there, launch the Settings app and go
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to **General > Keyboards > Keyboards** to enable KMSample2 as a
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system keyboard.
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Once that's done, open any app that can accept text input and select
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KMSample2 as your keyboard! Note that in this sample, the Thamizha
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Tamil99 keyboard can be accessed through the keyboard's "globe" key if
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it is not set active within KMSample2.
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### 3. Extending the app
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@ -60,7 +60,7 @@ one; again, follow the instructions from Part 1 to make this change.
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You can also customise the look and feel of the on screen keyboard by
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including a custom CSS file in your keyboard through Keyman Developer.
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The CSS rules required to style your keyboard are beyond the scope of
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this post, but the **kmwosk.css** file included in the Keyman Developer
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