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docs(ios): adds script docs to ios/README.md, updates, drops some ancient bits
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@ -8,9 +8,10 @@ The source for our published iOS Keyman app is found within the **keyman/** subd
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the views specific to the Keyman app, while the core functionality is found in KeymanEngine.framework.
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### Building
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To build Keyman for iOS, please run the build.sh build script within this folder.
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You will need to run with the command-line argument `-no-codesign` or establish alternate code-signing permissions to
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To build Keyman for iOS, please run the build.sh build script within this folder against the `:app` target.
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You will need to run with the command-line argument `--debug` or establish alternate code-signing permissions to
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complete the build for the final app.
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- Thus: `./build.sh build:engine --debug`
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To run the app within a simulator after build.sh is completed,
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1. Open **keymanios.xcworkspace** in Xcode.
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@ -18,6 +19,12 @@ To run the app within a simulator after build.sh is completed,
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The Keyman app relies on KeymanEngine.framework, which will automatically be rebuilt by Xcode whenever it is changed.
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Each individual component also possesses its own separate build script; this folder's `./build.sh` can be used
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to run any and all of them as desired.
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For CI builds, note the parallel `./ci.sh` - this is the primary script used to launch builds as part of our
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continuous integration processes. It may be used to set configuration for calls of the primary `./build.sh` and others.
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### Running the app on a physical device
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In order to test any code changes on a physical device, Apple requires that an app be code-signed. (Note that code-signing is not necessary for Simulator runs.) The quickest way to handle this for personal testing:
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@ -43,7 +50,7 @@ KeymanEngine is a Swift 4 framework containing the core functionality of Keyman,
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* Keyboard selection and downloading.
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### Building
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To build using command line, run `./build.sh -only-framework`.
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To build using command line, run `./build.sh build:engine --debug`.
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To build in Xcode,
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1. Open **engine/KMEI/KeymanEngine.xcodeproj**.
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@ -51,14 +58,6 @@ To build in Xcode,
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The framework will be built to **engine/KMEI/build/(Debug|Release)-universal/KeymanEngine.framework**.
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If it doesn't build, and you have upgraded from Xcode 10.0 (or earlier) to 10.1 (or later), it may not
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build due to "Could not find any available simulators for iOS" error from Carthage, probably while
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building DeviceKit. Xcode 10.1 changed the output format which confuses Carthage. Upgrade Carthage:
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```
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brew upgrade carthage
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brew link --overwrite carthage
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```
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### Linking with KeymanEngine
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1. Add KeymanEngine.framework to 'Linked Frameworks and Libraries' and 'Embedded Binaries' in your project targets.
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