Update Android README

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Gabriel Wong 2017-08-31 09:22:09 +07:00
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# Keyman for Android & Keyman Engine for Android
## Minimum Android Requirements
Keyman for Android has a minSdkVersion of 15 for [Android 4.0.3 Icecream Sandwich](https://developer.android.com/about/versions/android-4.0.3.html)
Keyman for Android has a minSdkVersion of 15 for [Android 4.0.3 Ice Cream Sandwich](https://developer.android.com/about/versions/android-4.0.3.html)
## Setup Android Studio
1. Download [Android Studio](https://developer.android.com/studio/index.html) and install with these [instructions](https://developer.android.com/studio/install.html).
2. For Windows users, set environment variable **ANDROID_HOME** to the location of your Android SDK. The default installation location is *C:\Users\\[USER]\AppData\Local\Android\sdk* where [USER] is your username. You may need to log out and log back in to take effect.
1. Download [Android Studio](https://developer.android.com/studio/index.html) and install with these [instructions](https://developer.android.com/studio/install.html).
2. For Windows users, set environment variable **ANDROID_HOME** to the location of your Android SDK. The default installation location is **C:\Users\\[USER]\AppData\Local\Android\sdk** where [USER] is your username. You may need to log out and log back in to take effect.
For Linux users, add the following to ~/.bashrc
For MacOS/Linux users, add the following to **~/.bashrc** or **~/.bash_profile**
```
export ANDROID_HOME=$HOME/Android/Sdk
export PATH=$PATH:$ANDROID_HOME/tools
```
3. From a Git Bash Prompt window, cd to the *sdk/tools/bin* folder and accept all the SDK license agreements
3. For Windows users, from a Git Bash Prompt window, cd to the **sdk/tools/bin** folder and accept all the SDK license agreements
```
yes | ./sdkmanager.bat --licenses
```
@ -21,55 +21,48 @@ yes | ./sdkmanager.bat --licenses
5. Install [Java SE Development Kit](http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)
## Keyman for Android Development
Keyman for Android (formerly named KMAPro) can be built from a command line (preferred) or Android Studio. Before proceeding to the steps below, make sure you can build the [Keyman Engine for Android](#how-to-build-Keyman-Engine-for-Android) first. That will ensure all the needed SDK files are downloaded.
Keyman for Android (formerly named KMAPro) can be built from a command line (preferred) or Android Studio.
### Compiling from Command line
### Compiling From Command Line
1. Launch a command prompt
2. Change to one of these directories depending on what you want to compile:
* For compiling KMEA and KMAPro, cd to the directory **keyman/android**
* For compiling only KMAPro, cd to the directory **keyman/android/KMAPro**
3. `./build.sh`
4. APK will be found in `KMAPro/kMAPro/build/outputs/apk/kMAPro-*.apk`
4. The APK will be found in **KMAPro/kMAPro/build/outputs/apk/kMAPro-*.apk**
### Compiling from Android Studio
1. Launch Android Studio and open the directory **keyman/android/KMAPro**
2. From the project view, *configure* anything that Gradle reports.
3. With **kMAPro** selected, click Build --> Make Module 'kMAPro'
4. Select Run --> Run 'kmAPro'
5. Create a new virtual device to match your target API version
### Running emulator from Command line
### Compiling From Android Studio
1. Ensure that [Keyman Engine for Android](#how-to-build-keyman-engine-for-android) is built.
2. Launch Android Studio and import the Gradle project **keyman/android/KMAPro/build.gradle**
3. From the project view, *configure* anything that Gradle reports.
4. Create a run configuration for kMAPro
i. Select Run --> Edit Configurations...
ii. Select Add New Configuration (+) --> Android App
iii. Change Module to kMAPro
iv. Name your run configuration kMAPro (or as desired)
5. Run your new configuration: Select Run --> Run 'kMAPro'
6. Select a physical device or create a new virtual device to match your target API version
### Running From Command Line
1. Launch a command prompt
2. cd to the *ANDROID_HOME* directory (see the setup step above for where it is)
3. cd tools
4. Launch the emulator
2. cd to the **$ANDROID_HOME/tools** directory
3. Ensure that a physical device is connected or an emulator is running.
i. To list physical devices: `adb devices`
ii. To list created emulator devices: `emulator -list-avds`
iii. [Create a new virtual device](https://developer.android.com/studio/run/managing-avds.html) if there are no
existing devices.
iv. Start an emulator: `emulator @nameofemulator`
4. Load the APK: `adb install -r path/to/apk.apk`
i. If multiple devices are connected you may need `adb install -r -s SERIAL path/to/apk.apk`. Replace `SERIAL` with
the device serial number listed in step 3.
i. To get a listing of created emulator devices: `emulator.exe -list-avds`
ii. ./emulator.exe @nameofemulator
5. Load the APK
i. Launch another command prompt (emulator is running from the first prompt)
ii. cd to android/Samples/KMSmaple1/app/build/outputs/apk
iii. Where $ANDROID_HOME is the path to the Android SDK
```
$ANDROID_HOME/platform-tools/adb.exe install app-debug.apk
```
### Sample Projects #
### Sample Projects
There are two included sample projects that can be modified to test a keyboard.
android/Samples/KMSample1 app runs a bare Keyman app for testing a keyboard.
**android/Samples/KMSample1** app runs a bare Keyman app for testing a keyboard.
android/Samples/KMSample2 app provides prompts for setting KMSample2 as a system level keyboard.
**android/Samples/KMSample2** app provides prompts for setting KMSample2 as a system level keyboard.
Both sample apps include a default Tamil keyboard.
Building these projects follow the same steps as KMAPro:
@ -81,18 +74,18 @@ Building these projects follow the same steps as KMAPro:
--------------------------------------------------------------
## How to build Keyman Engine for Android
## How to Build Keyman Engine for Android
1. Open a terminal or Git Bash prompt and go to Keyman Engine for Android project folder (e.g. `cd ~/keyman/android/KMEA/`)
2. Run `./build.sh`
Keyman Engine for Android library (keyman-engine.aar) is now ready to be imported in any project.
A copy can be found at `android/Samples/KMSample1/app/libs/keyman-engine.aar`
Keyman Engine for Android library (**keyman-engine.aar**) is now ready to be imported in any project.
A copy can be found at **android/Samples/KMSample1/app/libs/keyman-engine.aar**.
## How to use Keyman Engine for Android library
## How to Use Keyman Engine for Android Library
1. Copy `keyman-engine.aar` into `[Your project folder]/app/libs/` folder.
1. Copy **keyman-engine.aar** into **[Your project folder]/app/libs/** folder.
2. Open your project in Android Studio.
3. Open `build.gradle` (Module: app) in "Gradle Scripts".
3. Open **build.gradle** (Module: app) in "Gradle Scripts".
4. include `compile(name:'keyman-engine', ext:'aar')` in dependencies.
5. after dependencies, insert
````
@ -103,4 +96,4 @@ A copy can be found at `android/Samples/KMSample1/app/libs/keyman-engine.aar`
}
}
````
6. include `import com.tavultesoft.kmea.*;` to use Keyman Engine in a class.
6. include `import com.tavultesoft.kmea.*;` to use Keyman Engine in a class.