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Update Android README
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# Keyman for Android & Keyman Engine for Android
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## Minimum Android Requirements
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Keyman for Android has a minSdkVersion of 15 for [Android 4.0.3 Icecream Sandwich](https://developer.android.com/about/versions/android-4.0.3.html)
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Keyman for Android has a minSdkVersion of 15 for [Android 4.0.3 Ice Cream Sandwich](https://developer.android.com/about/versions/android-4.0.3.html)
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## Setup Android Studio
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1. Download [Android Studio](https://developer.android.com/studio/index.html) and install with these [instructions](https://developer.android.com/studio/install.html).
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2. For Windows users, set environment variable **ANDROID_HOME** to the location of your Android SDK. The default installation location is *C:\Users\\[USER]\AppData\Local\Android\sdk* where [USER] is your username. You may need to log out and log back in to take effect.
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1. Download [Android Studio](https://developer.android.com/studio/index.html) and install with these [instructions](https://developer.android.com/studio/install.html).
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2. For Windows users, set environment variable **ANDROID_HOME** to the location of your Android SDK. The default installation location is **C:\Users\\[USER]\AppData\Local\Android\sdk** where [USER] is your username. You may need to log out and log back in to take effect.
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For Linux users, add the following to ~/.bashrc
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For MacOS/Linux users, add the following to **~/.bashrc** or **~/.bash_profile**
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```
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export ANDROID_HOME=$HOME/Android/Sdk
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export PATH=$PATH:$ANDROID_HOME/tools
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```
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3. From a Git Bash Prompt window, cd to the *sdk/tools/bin* folder and accept all the SDK license agreements
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3. For Windows users, from a Git Bash Prompt window, cd to the **sdk/tools/bin** folder and accept all the SDK license agreements
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```
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yes | ./sdkmanager.bat --licenses
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```
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@ -21,55 +21,48 @@ yes | ./sdkmanager.bat --licenses
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5. Install [Java SE Development Kit](http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)
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## Keyman for Android Development
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Keyman for Android (formerly named KMAPro) can be built from a command line (preferred) or Android Studio. Before proceeding to the steps below, make sure you can build the [Keyman Engine for Android](#how-to-build-Keyman-Engine-for-Android) first. That will ensure all the needed SDK files are downloaded.
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Keyman for Android (formerly named KMAPro) can be built from a command line (preferred) or Android Studio.
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### Compiling from Command line
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### Compiling From Command Line
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1. Launch a command prompt
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2. Change to one of these directories depending on what you want to compile:
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* For compiling KMEA and KMAPro, cd to the directory **keyman/android**
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* For compiling only KMAPro, cd to the directory **keyman/android/KMAPro**
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3. `./build.sh`
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4. APK will be found in `KMAPro/kMAPro/build/outputs/apk/kMAPro-*.apk`
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4. The APK will be found in **KMAPro/kMAPro/build/outputs/apk/kMAPro-*.apk**
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### Compiling from Android Studio
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1. Launch Android Studio and open the directory **keyman/android/KMAPro**
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2. From the project view, *configure* anything that Gradle reports.
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3. With **kMAPro** selected, click Build --> Make Module 'kMAPro'
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4. Select Run --> Run 'kmAPro'
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5. Create a new virtual device to match your target API version
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### Running emulator from Command line
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### Compiling From Android Studio
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1. Ensure that [Keyman Engine for Android](#how-to-build-keyman-engine-for-android) is built.
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2. Launch Android Studio and import the Gradle project **keyman/android/KMAPro/build.gradle**
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3. From the project view, *configure* anything that Gradle reports.
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4. Create a run configuration for kMAPro
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i. Select Run --> Edit Configurations...
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ii. Select Add New Configuration (+) --> Android App
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iii. Change Module to kMAPro
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iv. Name your run configuration kMAPro (or as desired)
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5. Run your new configuration: Select Run --> Run 'kMAPro'
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6. Select a physical device or create a new virtual device to match your target API version
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### Running From Command Line
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1. Launch a command prompt
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2. cd to the *ANDROID_HOME* directory (see the setup step above for where it is)
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3. cd tools
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4. Launch the emulator
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2. cd to the **$ANDROID_HOME/tools** directory
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3. Ensure that a physical device is connected or an emulator is running.
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i. To list physical devices: `adb devices`
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ii. To list created emulator devices: `emulator -list-avds`
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iii. [Create a new virtual device](https://developer.android.com/studio/run/managing-avds.html) if there are no
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existing devices.
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iv. Start an emulator: `emulator @nameofemulator`
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4. Load the APK: `adb install -r path/to/apk.apk`
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i. If multiple devices are connected you may need `adb install -r -s SERIAL path/to/apk.apk`. Replace `SERIAL` with
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the device serial number listed in step 3.
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i. To get a listing of created emulator devices: `emulator.exe -list-avds`
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ii. ./emulator.exe @nameofemulator
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5. Load the APK
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i. Launch another command prompt (emulator is running from the first prompt)
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ii. cd to android/Samples/KMSmaple1/app/build/outputs/apk
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iii. Where $ANDROID_HOME is the path to the Android SDK
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```
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$ANDROID_HOME/platform-tools/adb.exe install app-debug.apk
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```
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### Sample Projects #
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### Sample Projects
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There are two included sample projects that can be modified to test a keyboard.
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android/Samples/KMSample1 app runs a bare Keyman app for testing a keyboard.
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**android/Samples/KMSample1** app runs a bare Keyman app for testing a keyboard.
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android/Samples/KMSample2 app provides prompts for setting KMSample2 as a system level keyboard.
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**android/Samples/KMSample2** app provides prompts for setting KMSample2 as a system level keyboard.
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Both sample apps include a default Tamil keyboard.
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Building these projects follow the same steps as KMAPro:
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@ -81,18 +74,18 @@ Building these projects follow the same steps as KMAPro:
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--------------------------------------------------------------
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## How to build Keyman Engine for Android
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## How to Build Keyman Engine for Android
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1. Open a terminal or Git Bash prompt and go to Keyman Engine for Android project folder (e.g. `cd ~/keyman/android/KMEA/`)
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2. Run `./build.sh`
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Keyman Engine for Android library (keyman-engine.aar) is now ready to be imported in any project.
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A copy can be found at `android/Samples/KMSample1/app/libs/keyman-engine.aar`
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Keyman Engine for Android library (**keyman-engine.aar**) is now ready to be imported in any project.
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A copy can be found at **android/Samples/KMSample1/app/libs/keyman-engine.aar**.
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## How to use Keyman Engine for Android library
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## How to Use Keyman Engine for Android Library
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1. Copy `keyman-engine.aar` into `[Your project folder]/app/libs/` folder.
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1. Copy **keyman-engine.aar** into **[Your project folder]/app/libs/** folder.
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2. Open your project in Android Studio.
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3. Open `build.gradle` (Module: app) in "Gradle Scripts".
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3. Open **build.gradle** (Module: app) in "Gradle Scripts".
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4. include `compile(name:'keyman-engine', ext:'aar')` in dependencies.
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5. after dependencies, insert
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````
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@ -103,4 +96,4 @@ A copy can be found at `android/Samples/KMSample1/app/libs/keyman-engine.aar`
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}
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}
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````
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6. include `import com.tavultesoft.kmea.*;` to use Keyman Engine in a class.
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6. include `import com.tavultesoft.kmea.*;` to use Keyman Engine in a class.
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