Fix #5870: stale skills panel data on tab reopen

Remove early-return guard in loadSkills() that skipped both API re-fetch
and renderSkillsList() when the Skills tab was reopened after first load.
The cascade entrance animation is already handled inside renderSkillsList()
via _cascadeNext, so the guard was unnecessary and caused deleted/edited
skills to remain visible until a full page reload.
This commit is contained in:
samy 2026-08-02 12:45:04 -04:00
parent 25c9e735ef
commit 4bb276af00

View file

@ -83,11 +83,9 @@ export async function loadSkills(cascade = false) {
// Play the domino-in entrance on this load (set when the tab is opened,
// not for the silent re-loads after an edit/delete).
if (cascade) _cascadeNext = true;
if (cascade && loaded && !_loadPromise && _playSkillsCascade()) {
_cascadeNext = false;
updateCount();
return;
}
// Always re-fetch when the tab is explicitly opened — the cascade
// animation is handled inside renderSkillsList() via _cascadeNext.
// Skipping the fetch here caused stale data on panel close/reopen (#5870).
if (_loadPromise) return _loadPromise;
_loadPromise = (async () => {
try {